Files
Bubberstation/code/game/machinery/PDApainter.dm
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00

148 lines
3.7 KiB
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/obj/machinery/pdapainter
name = "\improper PDA painter"
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = TRUE
anchored = TRUE
var/obj/item/pda/storedpda = null
var/list/colorlist = list()
max_integrity = 200
/obj/machinery/pdapainter/update_icon()
cut_overlays()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(storedpda)
add_overlay("[initial(icon_state)]-closed")
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
/obj/machinery/pdapainter/Initialize()
. = ..()
var/list/blocked = list(
/obj/item/pda/ai/pai,
/obj/item/pda/ai,
/obj/item/pda/heads,
/obj/item/pda/clear,
/obj/item/pda/syndicate,
/obj/item/pda/chameleon,
/obj/item/pda/chameleon/broken)
for(var/P in typesof(/obj/item/pda) - blocked)
var/obj/item/pda/D = new P
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
src.colorlist += D
/obj/machinery/pdapainter/Destroy()
QDEL_NULL(storedpda)
return ..()
/obj/machinery/pdapainter/on_deconstruction()
if(storedpda)
storedpda.forceMove(loc)
storedpda = null
/obj/machinery/pdapainter/contents_explosion(severity, target)
if(storedpda)
storedpda.ex_act(severity, target)
/obj/machinery/pdapainter/handle_atom_del(atom/A)
if(A == storedpda)
storedpda = null
update_icon()
/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
if(default_unfasten_wrench(user, O))
power_change()
return
else if(istype(O, /obj/item/pda))
if(storedpda)
to_chat(user, "<span class='warning'>There is already a PDA inside!</span>")
return
else if(!user.transferItemToLoc(O, src))
return
storedpda = O
O.add_fingerprint(user)
update_icon()
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
if(stat & BROKEN)
if(!O.tool_start_check(user, amount=0))
return
user.visible_message("[user] is repairing [src].", \
"<span class='notice'>You begin repairing [src]...</span>", \
"<span class='italics'>You hear welding.</span>")
if(O.use_tool(src, user, 40, volume=50))
if(!(stat & BROKEN))
return
to_chat(user, "<span class='notice'>You repair [src].</span>")
stat &= ~BROKEN
obj_integrity = max_integrity
update_icon()
else
to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
else
return ..()
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(!(stat & BROKEN))
stat |= BROKEN
update_icon()
/obj/machinery/pdapainter/attack_hand(mob/user)
. = ..()
if(.)
return
if(storedpda)
var/obj/item/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
if(!storedpda)//is the pda still there?
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
ejectpda()
else
to_chat(user, "<span class='notice'>[src] is empty.</span>")
/obj/machinery/pdapainter/verb/ejectpda()
set name = "Eject PDA"
set category = "Object"
set src in oview(1)
if(usr.stat || usr.restrained() || !usr.canmove)
return
if(storedpda)
storedpda.forceMove(drop_location())
storedpda = null
update_icon()
else
to_chat(usr, "<span class='notice'>[src] is empty.</span>")
/obj/machinery/pdapainter/power_change()
..()
update_icon()