mirror of
https://github.com/Bubberstation/Bubberstation.git
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148 lines
3.7 KiB
Plaintext
148 lines
3.7 KiB
Plaintext
/obj/machinery/pdapainter
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name = "\improper PDA painter"
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desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
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icon = 'icons/obj/pda.dmi'
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icon_state = "pdapainter"
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density = TRUE
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anchored = TRUE
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var/obj/item/pda/storedpda = null
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var/list/colorlist = list()
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max_integrity = 200
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/obj/machinery/pdapainter/update_icon()
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cut_overlays()
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if(stat & BROKEN)
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icon_state = "[initial(icon_state)]-broken"
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return
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if(storedpda)
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add_overlay("[initial(icon_state)]-closed")
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if(powered())
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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return
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/obj/machinery/pdapainter/Initialize()
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. = ..()
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var/list/blocked = list(
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/obj/item/pda/ai/pai,
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/obj/item/pda/ai,
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/obj/item/pda/heads,
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/obj/item/pda/clear,
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/obj/item/pda/syndicate,
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/obj/item/pda/chameleon,
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/obj/item/pda/chameleon/broken)
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for(var/P in typesof(/obj/item/pda) - blocked)
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var/obj/item/pda/D = new P
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//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
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D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
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src.colorlist += D
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/obj/machinery/pdapainter/Destroy()
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QDEL_NULL(storedpda)
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return ..()
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/obj/machinery/pdapainter/on_deconstruction()
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if(storedpda)
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storedpda.forceMove(loc)
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storedpda = null
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/obj/machinery/pdapainter/contents_explosion(severity, target)
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if(storedpda)
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storedpda.ex_act(severity, target)
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/obj/machinery/pdapainter/handle_atom_del(atom/A)
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if(A == storedpda)
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storedpda = null
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update_icon()
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/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
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if(default_unfasten_wrench(user, O))
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power_change()
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return
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else if(istype(O, /obj/item/pda))
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if(storedpda)
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to_chat(user, "<span class='warning'>There is already a PDA inside!</span>")
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return
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else if(!user.transferItemToLoc(O, src))
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return
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storedpda = O
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O.add_fingerprint(user)
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update_icon()
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else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
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if(stat & BROKEN)
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if(!O.tool_start_check(user, amount=0))
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return
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user.visible_message("[user] is repairing [src].", \
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"<span class='notice'>You begin repairing [src]...</span>", \
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"<span class='italics'>You hear welding.</span>")
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if(O.use_tool(src, user, 40, volume=50))
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if(!(stat & BROKEN))
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return
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to_chat(user, "<span class='notice'>You repair [src].</span>")
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stat &= ~BROKEN
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obj_integrity = max_integrity
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update_icon()
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else
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to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
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else
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return ..()
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/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(!(stat & BROKEN))
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stat |= BROKEN
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update_icon()
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/obj/machinery/pdapainter/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(storedpda)
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var/obj/item/pda/P
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P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
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if(!P)
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return
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if(!in_range(src, user))
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return
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if(!storedpda)//is the pda still there?
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return
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storedpda.icon_state = P.icon_state
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storedpda.desc = P.desc
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ejectpda()
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else
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to_chat(user, "<span class='notice'>[src] is empty.</span>")
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/obj/machinery/pdapainter/verb/ejectpda()
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set name = "Eject PDA"
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set category = "Object"
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set src in oview(1)
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if(usr.stat || usr.restrained() || !usr.canmove)
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return
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if(storedpda)
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storedpda.forceMove(drop_location())
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storedpda = null
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update_icon()
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else
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to_chat(usr, "<span class='notice'>[src] is empty.</span>")
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/obj/machinery/pdapainter/power_change()
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..()
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update_icon()
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