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Bubberstation/code/modules/awaymissions/signpost.dm
2018-03-23 11:20:54 +01:00

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/*An alternative to exit gateways, signposts send you back to somewhere safe onstation with their semiotic magic.*/
/obj/structure/signpost
icon = 'icons/obj/stationobjs.dmi'
icon_state = "signpost"
anchored = TRUE
density = TRUE
var/question = "Travel back?"
var/list/zlevels
/obj/structure/signpost/New()
. = ..()
set_light(2)
zlevels = SSmapping.levels_by_trait(ZTRAIT_STATION)
/obj/structure/signpost/attackby(obj/item/W, mob/user, params)
return attack_hand(user)
/obj/structure/signpost/attack_hand(mob/user)
. = ..()
if(.)
return
switch(alert(question,name,"Yes","No"))
if("Yes")
var/turf/T = find_safe_turf(zlevels=zlevels)
if(T)
user.forceMove(T)
to_chat(user, "<span class='notice'>You blink and find yourself in [get_area_name(T)].</span>")
else
to_chat(user, "Nothing happens. You feel that this is a bad sign.")
if("No")
return
/obj/structure/signpost/salvation
name = "\proper salvation"
desc = "In the darkest times, we will find our way home."
/obj/structure/signpost/exit
name = "exit"
desc = "Make sure to bring all your belongings with you when you \
exit the area."
question = "Leave? You might never come back."
/obj/structure/signpost/exit/New()
. = ..()
zlevels = list()
for(var/i in 1 to world.maxz)
zlevels += i
zlevels -= SSmapping.levels_by_trait(ZTRAIT_CENTCOM) // no easy victory, even with meme signposts
// also, could you think of the horror if they ended up in a holodeck
// template or something