Files
Bubberstation/code/modules/clothing/head/_head.dm
2018-04-27 10:30:48 +02:00

30 lines
868 B
Plaintext

/obj/item/clothing/head
name = BODY_ZONE_HEAD
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "top_hat"
item_state = "that"
body_parts_covered = HEAD
slot_flags = ITEM_SLOT_HEAD
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
/obj/item/clothing/head/Initialize()
. = ..()
if(ishuman(loc) && dynamic_hair_suffix)
var/mob/living/carbon/human/H = loc
H.update_hair()
/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_head()