Files
Bubberstation/code/modules/jobs/access.dm
ACCount 1f5b59190d NTNet airlocks (#35947)
* Standardizes access checks

* Makes SS Networks init before SS Atoms to prevent NTNet interfaces from initializing before them

* Adds passkey support to NTNet packets

* Adds NTNet support to airlocks, makes door remote use NTNet

* Access levels given by jobs are now shuffled

* Access code improvements

* Adds IC card readers

* Fixes a delay issue with opening/closing airlocks with NTNet or signalers

* code review memes

* Renames plaintext_passkey to encrypted_passkey

* death by thousand nitpicks
2018-03-08 18:39:17 -05:00

368 lines
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//returns TRUE if this mob has sufficient access to use this object
/obj/proc/allowed(mob/M)
//check if it doesn't require any access at all
if(src.check_access(null))
return TRUE
if(issilicon(M))
if(ispAI(M))
return FALSE
return TRUE //AI can do whatever it wants
if(IsAdminGhost(M))
//Access can't stop the abuse
return TRUE
else if(ishuman(M))
var/mob/living/carbon/human/H = M
//if they are holding or wearing a card that has access, that works
if(check_access(H.get_active_held_item()) || src.check_access(H.wear_id))
return TRUE
else if(ismonkey(M) || isalienadult(M))
var/mob/living/carbon/george = M
//they can only hold things :(
if(check_access(george.get_active_held_item()))
return TRUE
else if(isanimal(M))
var/mob/living/simple_animal/A = M
if(check_access(A.get_active_held_item()) || check_access(A.access_card))
return TRUE
return FALSE
/obj/item/proc/GetAccess()
return list()
/obj/item/proc/GetID()
return null
/obj/proc/text2access(access_text)
. = list()
if(!access_text)
return
var/list/split = splittext(access_text,";")
for(var/x in split)
var/n = text2num(x)
if(n)
. += n
//Call this before using req_access or req_one_access directly
/obj/proc/gen_access()
//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
if(!req_access)
req_access = list()
for(var/a in text2access(req_access_txt))
req_access += a
if(!req_one_access)
req_one_access = list()
for(var/b in text2access(req_one_access_txt))
req_one_access += b
// Check if an item has access to this object
/obj/proc/check_access(obj/item/I)
return check_access_list(I ? I.GetAccess() : null)
/obj/proc/check_access_list(list/access_list)
gen_access()
if(!islist(req_access)) //something's very wrong
return TRUE
if(!req_access.len && !length(req_one_access))
return TRUE
if(!length(access_list) || !islist(access_list))
return FALSE
for(var/req in req_access)
if(!(req in access_list)) //doesn't have this access
return FALSE
if(length(req_one_access))
for(var/req in req_one_access)
if(req in access_list) //has an access from the single access list
return TRUE
return FALSE
return TRUE
/obj/proc/check_access_ntnet(datum/netdata/data)
return check_access_list(data.passkey)
/proc/get_centcom_access(job)
switch(job)
if("VIP Guest")
return list(ACCESS_CENT_GENERAL)
if("Custodian")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Thunderdome Overseer")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER)
if("CentCom Official")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING)
if("Medical Officer")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL)
if("Death Commando")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Research Officer")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_TELEPORTER, ACCESS_CENT_STORAGE)
if("Special Ops Officer")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Admiral")
return get_all_centcom_access()
if("CentCom Commander")
return get_all_centcom_access()
if("Emergency Response Team Commander")
return get_ert_access("commander")
if("Security Response Officer")
return get_ert_access("sec")
if("Engineer Response Officer")
return get_ert_access("eng")
if("Medical Response Officer")
return get_ert_access("med")
if("CentCom Bartender")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
/proc/get_all_accesses()
return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT,
ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD,
ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD,
ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_TECH_STORAGE, ACCESS_CHAPEL_OFFICE, ACCESS_ATMOSPHERICS, ACCESS_KITCHEN,
ACCESS_BAR, ACCESS_JANITOR, ACCESS_CREMATORIUM, ACCESS_ROBOTICS, ACCESS_CARGO, ACCESS_CONSTRUCTION,
ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY,
ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS,
ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING)
/proc/get_all_centcom_access()
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN)
/proc/get_ert_access(class)
switch(class)
if("commander")
return get_all_centcom_access()
if("sec")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING)
if("eng")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("med")
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING)
/proc/get_all_syndicate_access()
return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE)
/proc/get_region_accesses(code)
switch(code)
if(0)
return get_all_accesses()
if(1) //station general
return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER)
if(2) //security
return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS)
if(3) //medbay
return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO)
if(4) //research
return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK)
if(5) //engineering and maintenance
return list(ACCESS_CONSTRUCTION, ACCESS_MAINT_TUNNELS, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_TECH_STORAGE, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_CE)
if(6) //supply
return list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_CARGO, ACCESS_QM)
if(7) //command
return list(ACCESS_HEADS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_GATEWAY, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_HEADS_VAULT, ACCESS_HOP, ACCESS_CAPTAIN)
/proc/get_region_accesses_name(code)
switch(code)
if(0)
return "All"
if(1) //station general
return "General"
if(2) //security
return "Security"
if(3) //medbay
return "Medbay"
if(4) //research
return "Research"
if(5) //engineering and maintenance
return "Engineering"
if(6) //supply
return "Supply"
if(7) //command
return "Command"
/proc/get_access_desc(A)
switch(A)
if(ACCESS_CARGO)
return "Cargo Bay"
if(ACCESS_CARGO_BOT)
return "Delivery Chutes"
if(ACCESS_SECURITY)
return "Security"
if(ACCESS_BRIG)
return "Holding Cells"
if(ACCESS_COURT)
return "Courtroom"
if(ACCESS_FORENSICS_LOCKERS)
return "Forensics"
if(ACCESS_MEDICAL)
return "Medical"
if(ACCESS_GENETICS)
return "Genetics Lab"
if(ACCESS_MORGUE)
return "Morgue"
if(ACCESS_TOX)
return "R&D Lab"
if(ACCESS_TOX_STORAGE)
return "Toxins Lab"
if(ACCESS_CHEMISTRY)
return "Chemistry Lab"
if(ACCESS_RD)
return "RD Office"
if(ACCESS_BAR)
return "Bar"
if(ACCESS_JANITOR)
return "Custodial Closet"
if(ACCESS_ENGINE)
return "Engineering"
if(ACCESS_ENGINE_EQUIP)
return "Power Equipment"
if(ACCESS_MAINT_TUNNELS)
return "Maintenance"
if(ACCESS_EXTERNAL_AIRLOCKS)
return "External Airlocks"
if(ACCESS_EMERGENCY_STORAGE)
return "Emergency Storage"
if(ACCESS_CHANGE_IDS)
return "ID Console"
if(ACCESS_AI_UPLOAD)
return "AI Chambers"
if(ACCESS_TELEPORTER)
return "Teleporter"
if(ACCESS_EVA)
return "EVA"
if(ACCESS_HEADS)
return "Bridge"
if(ACCESS_CAPTAIN)
return "Captain"
if(ACCESS_ALL_PERSONAL_LOCKERS)
return "Personal Lockers"
if(ACCESS_CHAPEL_OFFICE)
return "Chapel Office"
if(ACCESS_TECH_STORAGE)
return "Technical Storage"
if(ACCESS_ATMOSPHERICS)
return "Atmospherics"
if(ACCESS_CREMATORIUM)
return "Crematorium"
if(ACCESS_ARMORY)
return "Armory"
if(ACCESS_CONSTRUCTION)
return "Construction"
if(ACCESS_KITCHEN)
return "Kitchen"
if(ACCESS_HYDROPONICS)
return "Hydroponics"
if(ACCESS_LIBRARY)
return "Library"
if(ACCESS_LAWYER)
return "Law Office"
if(ACCESS_ROBOTICS)
return "Robotics"
if(ACCESS_VIROLOGY)
return "Virology"
if(ACCESS_CMO)
return "CMO Office"
if(ACCESS_QM)
return "Quartermaster"
if(ACCESS_SURGERY)
return "Surgery"
if(ACCESS_THEATRE)
return "Theatre"
if(ACCESS_MANUFACTURING)
return "Manufacturing"
if(ACCESS_RESEARCH)
return "Science"
if(ACCESS_MINING)
return "Mining"
if(ACCESS_MINING_OFFICE)
return "Mining Office"
if(ACCESS_MAILSORTING)
return "Cargo Office"
if(ACCESS_MINT)
return "Mint"
if(ACCESS_MINT_VAULT)
return "Mint Vault"
if(ACCESS_HEADS_VAULT)
return "Main Vault"
if(ACCESS_MINING_STATION)
return "Mining EVA"
if(ACCESS_XENOBIOLOGY)
return "Xenobiology Lab"
if(ACCESS_HOP)
return "HoP Office"
if(ACCESS_HOS)
return "HoS Office"
if(ACCESS_CE)
return "CE Office"
if(ACCESS_RC_ANNOUNCE)
return "RC Announcements"
if(ACCESS_KEYCARD_AUTH)
return "Keycode Auth."
if(ACCESS_TCOMSAT)
return "Telecommunications"
if(ACCESS_GATEWAY)
return "Gateway"
if(ACCESS_SEC_DOORS)
return "Brig"
if(ACCESS_MINERAL_STOREROOM)
return "Mineral Storage"
if(ACCESS_MINISAT)
return "AI Satellite"
if(ACCESS_WEAPONS)
return "Weapon Permit"
if(ACCESS_NETWORK)
return "Network Access"
if(ACCESS_CLONING)
return "Cloning Room"
/proc/get_centcom_access_desc(A)
switch(A)
if(ACCESS_CENT_GENERAL)
return "Code Grey"
if(ACCESS_CENT_THUNDER)
return "Code Yellow"
if(ACCESS_CENT_STORAGE)
return "Code Orange"
if(ACCESS_CENT_LIVING)
return "Code Green"
if(ACCESS_CENT_MEDICAL)
return "Code White"
if(ACCESS_CENT_TELEPORTER)
return "Code Blue"
if(ACCESS_CENT_SPECOPS)
return "Code Black"
if(ACCESS_CENT_CAPTAIN)
return "Code Gold"
if(ACCESS_CENT_BAR)
return "Code Scotch"
/proc/get_all_jobs()
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
/proc/get_all_job_icons() //For all existing HUD icons
return get_all_jobs() + list("Prisoner")
/proc/get_all_centcom_jobs()
return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender")
/obj/item/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/card/id/I = GetID()
if(!I)
return
var/jobName = I.assignment
if(jobName in get_all_job_icons()) //Check if the job has a hud icon
return jobName
if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a CentCom job
return "CentCom"
return "Unknown" //Return unknown if none of the above apply