Files
Bubberstation/code/modules/mining/lavaland/ash_flora.dm
2018-03-23 11:20:54 +01:00

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/obj/structure/flora/ash
gender = PLURAL
layer = PROJECTILE_HIT_THRESHHOLD_LAYER //sporangiums up don't shoot
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "l_mushroom"
name = "large mushrooms"
desc = "A number of large mushrooms, covered in a faint layer of ash and what can only be spores."
var/harvested_name = "shortened mushrooms"
var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
var/needs_sharp_harvest = TRUE
var/harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings
var/harvest_amount_low = 1
var/harvest_amount_high = 3
var/harvest_time = 60
var/harvest_message_low = "You pick a mushroom, but fail to collect many shavings from its cap."
var/harvest_message_med = "You pick a mushroom, carefully collecting the shavings from its cap."
var/harvest_message_high = "You harvest and collect shavings from several mushroom caps."
var/harvested = FALSE
var/base_icon
var/regrowth_time_low = 8 MINUTES
var/regrowth_time_high = 16 MINUTES
/obj/structure/flora/ash/Initialize()
. = ..()
base_icon = "[icon_state][rand(1, 4)]"
icon_state = base_icon
/obj/structure/flora/ash/proc/harvest(user)
if(harvested)
return 0
var/rand_harvested = rand(harvest_amount_low, harvest_amount_high)
if(rand_harvested)
if(user)
var/msg = harvest_message_med
if(rand_harvested == harvest_amount_low)
msg = harvest_message_low
else if(rand_harvested == harvest_amount_high)
msg = harvest_message_high
to_chat(user, "<span class='notice'>[msg]</span>")
for(var/i in 1 to rand_harvested)
new harvest(get_turf(src))
icon_state = "[base_icon]p"
name = harvested_name
desc = harvested_desc
harvested = TRUE
addtimer(CALLBACK(src, .proc/regrow), rand(regrowth_time_low, regrowth_time_high))
return 1
/obj/structure/flora/ash/proc/regrow()
icon_state = base_icon
name = initial(name)
desc = initial(desc)
harvested = FALSE
/obj/structure/flora/ash/attackby(obj/item/W, mob/user, params)
if(!harvested && needs_sharp_harvest && W.sharpness)
user.visible_message("<span class='notice'>[user] starts to harvest from [src] with [W].</span>","<span class='notice'>You begin to harvest from [src] with [W].</span>")
if(do_after(user, harvest_time, target = src))
harvest(user)
else
return ..()
/obj/structure/flora/ash/attack_hand(mob/user)
. = ..()
if(.)
return
if(!harvested && !needs_sharp_harvest)
user.visible_message("<span class='notice'>[user] starts to harvest from [src].</span>","<span class='notice'>You begin to harvest from [src].</span>")
if(do_after(user, harvest_time, target = src))
harvest(user)
/obj/structure/flora/ash/tall_shroom //exists only so that the spawning check doesn't allow these spawning near other things
regrowth_time_low = 4200
/obj/structure/flora/ash/leaf_shroom
icon_state = "s_mushroom"
name = "leafy mushrooms"
desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
harvested_name = "leafless mushrooms"
harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
needs_sharp_harvest = FALSE
harvest_amount_high = 4
harvest_time = 20
harvest_message_low = "You pluck a single, suitable leaf."
harvest_message_med = "You pluck a number of leaves, leaving a few unsuitable ones."
harvest_message_high = "You pluck quite a lot of suitable leaves."
regrowth_time_low = 2400
regrowth_time_high = 6000
/obj/structure/flora/ash/cap_shroom
icon_state = "r_mushroom"
name = "tall mushrooms"
desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
harvested_name = "small mushrooms"
harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
harvest_amount_high = 4
harvest_time = 50
harvest_message_low = "You slice the cap off a mushroom."
harvest_message_med = "You slice off a few conks from the larger mushrooms."
harvest_message_high = "You slice off a number of caps and conks from these mushrooms."
regrowth_time_low = 3000
regrowth_time_high = 5400
/obj/structure/flora/ash/stem_shroom
icon_state = "t_mushroom"
name = "numerous mushrooms"
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
light_range = 1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
harvest_amount_high = 4
harvest_time = 40
harvest_message_low = "You pick and slice the cap off a mushroom, leaving the stem."
harvest_message_med = "You pick and decapitate several mushrooms for their stems."
harvest_message_high = "You acquire a number of stems from these mushrooms."
regrowth_time_low = 3000
regrowth_time_high = 6000
/obj/structure/flora/ash/cacti
icon_state = "cactus"
name = "fruiting cacti"
desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
harvested_name = "cacti"
harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
needs_sharp_harvest = FALSE
harvest_amount_high = 2
harvest_time = 10
harvest_message_low = "You pick a cactus fruit."
harvest_message_med = "You pick several cactus fruit." //shouldn't show up, because you can't get more than two
harvest_message_high = "You pick a pair of cactus fruit."
regrowth_time_low = 4800
regrowth_time_high = 7200
/obj/structure/flora/ash/cacti/Initialize(mapload)
. = ..()
// min dmg 3, max dmg 6, prob(70)
AddComponent(/datum/component/caltrop, 3, 6, 70)
/obj/item/reagent_containers/food/snacks/grown/ash_flora
name = "mushroom shavings"
desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_shavings"
list_reagents = list("sugar" = 3, "ethanol" = 2, "stabilizing_agent" = 3, "minttoxin" = 2)
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 100
seed = /obj/item/seeds/lavaland/polypore
/obj/item/reagent_containers/food/snacks/grown/ash_flora/Initialize()
. = ..()
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings //for actual crafting
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
name = "mushroom leaf"
desc = "A leaf, from a mushroom."
list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
icon_state = "mushroom_leaf"
seed = /obj/item/seeds/lavaland/porcini
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
name = "mushroom cap"
desc = "The cap of a large mushroom."
list_reagents = list("mindbreaker" = 2, "entpoly" = 4, "mushroomhallucinogen" = 2)
icon_state = "mushroom_cap"
seed = /obj/item/seeds/lavaland/inocybe
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
name = "mushroom stem"
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
light_range = 1
seed = /obj/item/seeds/lavaland/ember
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
name = "cactus fruit"
list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 4)
desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
icon_state = "cactus_fruit"
seed = /obj/item/seeds/lavaland/cactus
/obj/item/reagent_containers/glass/bowl/mushroom_bowl
name = "mushroom bowl"
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon()
cut_overlays()
if(reagents && reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
else
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/attackby(obj/item/I,mob/user, params)
if(istype(I, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/S = I
if(I.w_class > WEIGHT_CLASS_SMALL)
to_chat(user, "<span class='warning'>The ingredient is too big for [src]!</span>")
else if(contents.len >= 20)
to_chat(user, "<span class='warning'>You can't add more ingredients to [src]!</span>")
else
if(reagents.has_reagent("water", 10)) //are we starting a soup or a salad?
var/obj/item/reagent_containers/food/snacks/customizable/A = new/obj/item/reagent_containers/food/snacks/customizable/soup/ashsoup(get_turf(src))
A.initialize_custom_food(src, S, user)
else
var/obj/item/reagent_containers/food/snacks/customizable/A = new/obj/item/reagent_containers/food/snacks/customizable/salad/ashsalad(get_turf(src))
A.initialize_custom_food(src, S, user)
else
. = ..()
//what you can craft with these things
/datum/crafting_recipe/mushroom_bowl
name = "Mushroom Bowl"
result = /obj/item/reagent_containers/glass/bowl/mushroom_bowl
reqs = list(/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings = 5)
time = 30
category = CAT_PRIMAL
/obj/item/reagent_containers/food/snacks/customizable/salad/ashsalad
desc = "Very ashy."
trash = /obj/item/reagent_containers/glass/bowl/mushroom_bowl
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/food/snacks/customizable/soup/ashsoup
desc = "A bowl with ash and... stuff in it."
trash = /obj/item/reagent_containers/glass/bowl/mushroom_bowl
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_soup"