Files
Bubberstation/code/modules/tgui/states/default.dm
XDTM 550d71167e Brain Traumas (#31727)
* Reworks Brain Damage

* mechanics

* rebalancing

* hulks in wheelchairs

* yup

* bugsquash

* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.

* lizard phobia

* Did you know there's a skeleton inside of you RIGHT NOW?

* Fixes for the new stuff

* The issue with those is that in most rounds you won't see them

I'll keep them available so they can be added manually, for example by events and such

* Goof reviews

* Brainloss is based off brain organ integrity

removes brainloss var

* Replaces some getorganslot with defines

* eyes

* put the traumas in the brainnnn

* text

* args

* Adds godwoken, puts split personality in severe, adds brainwashing

* Bluespace prophet special trauma (untested)

* Some minor stuff

* Monophobia, and tweaks

* More fixes

* fix

* a

* new tail

* Discoordination and Muscle Weakness

* thanks for the review!

* [B]oneless

* agnosia fix

* .

* go away agnosia

* pretend it didn't happen

* Shitcode-free-er

* bitwisdom

* psychotic brawling

* i guess this might be important

* latest reviews

* .

* conflict-free

* addresses it

* surgery fix

* a masterpiece

* fix

* fix again

* config

* damage formula reworked

* who needs to test anyway

* fixes some bugs

* fix 2

* proper spookin

* bluespace prophet fixes and improvements

* no bible healing

* .

* normalizes monophobia chances
2017-12-06 13:04:17 -05:00

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/**
* tgui state: default_state
*
* Checks a number of things -- mostly physical distance for humans and view for robots.
**/
GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
/datum/ui_state/default/can_use_topic(src_object, mob/user)
return user.default_can_use_topic(src_object) // Call the individual mob-overriden procs.
/mob/proc/default_can_use_topic(src_object)
return UI_CLOSE // Don't allow interaction by default.
/mob/living/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE && loc)
. = min(., loc.contents_ui_distance(src_object, src)) // Check the distance...
if(. == UI_INTERACTIVE) // Non-human living mobs can only look, not touch.
return UI_UPDATE
/mob/living/carbon/human/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) // Check the distance...
/mob/living/silicon/robot/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. <= UI_DISABLED)
return
// Robots can interact with anything they can see.
var/list/clientviewlist = getviewsize(client.view)
if(get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))
return UI_INTERACTIVE
return UI_DISABLED // Otherwise they can keep the UI open.
/mob/living/silicon/ai/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. < UI_INTERACTIVE)
return
// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
if(!control_disabled && can_see(src_object))
return UI_INTERACTIVE
return UI_CLOSE
/mob/living/simple_animal/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) //simple animals can only use things they're near.
/mob/living/silicon/pai/default_can_use_topic(src_object)
// pAIs can only use themselves and the owner's radio.
if((src_object == src || src_object == radio) && !stat)
return UI_INTERACTIVE
else
return ..()