Files
Bubberstation/code/modules/mob/living/basic/vermin/mothroach/mothroach.dm
T
Ben10OmintrixandGitHub 34a15c690c Bring your pet to work day! (#86879)
## About The Pull Request
Adds a new neutral station trait where people are able to bring their
personal pets to show off to the rest of the crew (or to donate to the
chef). Before joining, players will be able to customize their pets



https://github.com/user-attachments/assets/5a5cda18-e551-4f87-b649-67a6940ffc6a

u can set their name, gender, pet carrier color, and teach them give
them a unique dance sequence trick. if players dont wish to opt in, they
also have the choice not to

## Why It's Good For The Game
adds a new station trait which people can RP around, whether its by
competitively comparing pets, or resolving conflicts around pets being
killed/kidnapped. Ive also GAGsified pet carriers, so people can now
have the option to recolor those too

## Changelog
🆑
add: adds a new station trait, "bring your pet to work" day
/🆑
2024-10-08 09:57:19 +13:00

85 lines
2.7 KiB
Plaintext

/mob/living/basic/mothroach
name = "mothroach"
desc = "This is the adorable by-product of multiple attempts at genetically mixing mothpeople with cockroaches."
icon_state = "mothroach"
icon_living = "mothroach"
icon_dead = "mothroach_dead"
held_state = "mothroach"
held_lh = 'icons/mob/inhands/animal_item_lefthand.dmi'
held_rh = 'icons/mob/inhands/animal_item_righthand.dmi'
head_icon = 'icons/mob/clothing/head/pets_head.dmi'
butcher_results = list(/obj/item/food/meat/slab/mothroach = 3, /obj/item/stack/sheet/animalhide/mothroach = 1)
mob_biotypes = MOB_ORGANIC|MOB_BUG
mob_size = MOB_SIZE_SMALL
mobility_flags = MOBILITY_FLAGS_REST_CAPABLE_DEFAULT
health = 25
maxHealth = 25
speed = 1.25
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
worn_slot_flags = ITEM_SLOT_HEAD
verb_say = "flutters"
verb_ask = "flutters inquisitively"
verb_exclaim = "flutters loudly"
verb_yell = "flutters loudly"
response_disarm_continuous = "shoos"
response_disarm_simple = "shoo"
response_harm_continuous = "hits"
response_harm_simple = "hit"
response_help_continuous = "pats"
response_help_simple = "pat"
faction = list(FACTION_NEUTRAL)
ai_controller = /datum/ai_controller/basic_controller/mothroach
///list of pet commands we follow
var/static/list/pet_commands = list(
/datum/pet_command/idle,
/datum/pet_command/free,
/datum/pet_command/follow,
/datum/pet_command/perform_trick_sequence,
)
/mob/living/basic/mothroach/Initialize(mapload)
. = ..()
var/static/list/food_types = list(/obj/item/clothing)
AddElement(/datum/element/basic_eating, food_types = food_types)
AddComponent(/datum/component/obeys_commands, pet_commands)
ai_controller.set_blackboard_key(BB_BASIC_FOODS, typecacheof(food_types))
AddElement(/datum/element/ai_retaliate)
AddElement(/datum/element/pet_bonus, "squeaks happily!")
add_verb(src, /mob/living/proc/toggle_resting)
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
/mob/living/basic/mothroach/toggle_resting()
. = ..()
if(stat == DEAD)
return
if (resting)
icon_state = "[icon_living]_rest"
else
icon_state = "[icon_living]"
regenerate_icons()
/mob/living/basic/mothroach/attack_hand(mob/living/carbon/human/user, list/modifiers)
. = ..()
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
/mob/living/basic/mothroach/attackby(obj/item/attacking_item, mob/living/user, params)
. = ..()
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
/mob/living/basic/mothroach/bar
name = "mothroach bartender"
desc = "A mothroach serving drinks. Look at him go."
icon_state = "barroach"
icon_living = "barroach"
icon_dead = "barroach_dead"