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Bubberstation/code/datums/elements/envenomable_casing.dm
T
GhomandShadow-Quill 11d82b7995 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

Improving old code. And I want to be able to pet mobroaches while
holding them too.

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-29 18:22:44 -06:00

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/**
* ### envenomable caseless element!
*
* Non bespoke element (1 in existence) that lets caseless bullets be dippable.
* When you fire the bullet, it will gain venomous. The casing itself isn't venomous to prevent bullshit
*/
/datum/element/envenomable_casing
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
/// how much reagent can you dip the caseless in?
var/amount_allowed
/datum/element/envenomable_casing/Attach(datum/target, amount_allowed = 5)
. = ..()
if(!isammocasing(target))
return ELEMENT_INCOMPATIBLE
src.amount_allowed = amount_allowed
RegisterSignal(target, COMSIG_ITEM_INTERACTING_WITH_ATOM, PROC_REF(handle_interaction))
RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_before_dip))
/datum/element/envenomable_casing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_INTERACTING_WITH_ATOM, COMSIG_ATOM_EXAMINE))
///signal called on the parent attacking an item
/datum/element/envenomable_casing/proc/handle_interaction(obj/item/ammo_casing/casing, mob/user, atom/target, list/modifiers)
SIGNAL_HANDLER
if(!is_reagent_container(target))
return NONE
var/obj/item/reagent_containers/venom_container = target
if(!casing.loaded_projectile)
user.balloon_alert(user, "casing is already spent!")
return ITEM_INTERACT_BLOCKING
if(!(venom_container.reagent_flags & OPENCONTAINER))
user.balloon_alert(user, "open the container!")
return ITEM_INTERACT_BLOCKING
var/datum/reagent/venom_applied = venom_container.reagents.get_master_reagent()
if(!venom_applied)
return ITEM_INTERACT_BLOCKING
var/amount_applied = min(venom_applied.volume, amount_allowed)
casing.loaded_projectile.AddElement(/datum/element/venomous, venom_applied.type, amount_applied)
to_chat(user, span_notice("You coat [casing] in [venom_applied]."))
venom_container.reagents.remove_reagent(venom_applied.type, amount_applied)
///stops further poison application
UnregisterSignal(casing, COMSIG_ITEM_INTERACTING_WITH_ATOM)
RegisterSignal(casing, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_after_dip), override = TRUE)
return ITEM_INTERACT_SUCCESS
///signal called on parent being examined while not coated
/datum/element/envenomable_casing/proc/on_examine_before_dip(obj/item/ammo_casing/casing, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("You can dip it in a chemical to deliver a poisonous kick.")
///ditto, but after it's been coated
/datum/element/envenomable_casing/proc/on_examine_after_dip(obj/item/ammo_casing/casing, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_warning("It's coated in some kind of chemical...")