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Bubberstation/code/game/objects/structures/signs/signs_maps.dm
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2025-04-29 18:03:22 -06:00

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//map and direction signs
/obj/structure/sign/map
name = "station map"
desc = "A navigational chart of the station."
max_integrity = 500
/obj/structure/sign/map/left
icon_state = "map-left"
desc = "A navigational chart of the decommissioned Spinward Sector Station SS-02: 'Box' Class Outpost."
/obj/structure/sign/map/right
icon_state = "map-right"
desc = "A navigational chart of the decommissioned Spinward Sector Station SS-02: 'Box' Class Outpost."
/obj/structure/sign/map/meta
desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), \
escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."
/obj/structure/sign/map/meta/left
icon_state = "map-left-MS"
/obj/structure/sign/map/meta/right
icon_state = "map-right-MS"
/obj/structure/sign/directions/science
name = "science department sign"
desc = "A direction sign, pointing out which way the Science department is."
icon_state = "direction_sci"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/science, 32)
/obj/structure/sign/directions/engineering
name = "engineering department sign"
desc = "A direction sign, pointing out which way the Engineering department is."
icon_state = "direction_eng"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/engineering, 32)
/obj/structure/sign/directions/security
name = "security department sign"
desc = "A direction sign, pointing out which way the Security department is."
icon_state = "direction_sec"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/security, 32)
/obj/structure/sign/directions/medical
name = "medbay sign"
desc = "A direction sign, pointing out which way the Medbay is."
icon_state = "direction_med"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/medical, 32)
/obj/structure/sign/directions/evac
name = "evacuation sign"
desc = "A direction sign, pointing out which way the escape shuttle dock is."
icon_state = "direction_evac"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/evac, 32)
/obj/structure/sign/directions/supply
name = "cargo sign"
desc = "A direction sign, pointing out which way the Cargo Bay is."
icon_state = "direction_supply"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/supply, 32)
/obj/structure/sign/directions/command
name = "command department sign"
desc = "A direction sign, pointing out which way the Command department is."
icon_state = "direction_bridge"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/command, 32)
/obj/structure/sign/directions/vault
name = "vault sign"
desc = "A direction sign, pointing out which way the station's Vault is."
icon_state = "direction_vault"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/vault, 32)
/obj/structure/sign/directions/upload
name = "upload sign"
desc = "A direction sign, pointing out which way the station's AI Upload is."
icon_state = "direction_upload"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/upload, 32)
/obj/structure/sign/directions/dorms
name = "dormitories sign"
desc = "A direction sign, pointing out which way the dormitories are."
icon_state = "direction_dorms"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/dorms, 32)
/obj/structure/sign/directions/lavaland
name = "lava sign"
desc = "A direction sign, pointing out which way the hot stuff is."
icon_state = "direction_lavaland"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/lavaland, 32)
/obj/structure/sign/directions/arrival
name = "arrivals sign"
desc = "A direction sign, pointing out which way the arrivals shuttle dock is."
icon_state = "direction_arrival"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/arrival, 32)