mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-01 02:12:49 +01:00
bc2215667f
Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
188 lines
5.9 KiB
Plaintext
188 lines
5.9 KiB
Plaintext
/**
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* The base object for the quantum server
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*/
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/obj/machinery/quantum_server
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name = "quantum server"
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circuit = /obj/item/circuitboard/machine/quantum_server
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density = TRUE
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desc = "A hulking computational machine designed to fabricate virtual domains."
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icon = 'icons/obj/machines/bitrunning.dmi'
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base_icon_state = "qserver"
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icon_state = "qserver"
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/// Affects server cooldown efficiency
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var/capacitor_coefficient = 1
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/// The loaded map template, map_template/virtual_domain
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var/datum/lazy_template/virtual_domain/generated_domain
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/// If the current domain was a random selection
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var/domain_randomized = FALSE
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/// Prevents multiple user actions. Handled by loading domains and cooldowns
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var/is_ready = TRUE
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/// Chance multipled by threat to spawn a glitch
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var/glitch_chance = 0.2
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/// Current plugged in users
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var/list/datum/weakref/avatar_connection_refs = list()
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/// Cached list of mutable mobs in zone for cybercops
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var/list/datum/weakref/mutation_candidate_refs = list()
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/// Any ghosts that have spawned in
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var/list/datum/weakref/spawned_threat_refs = list()
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/// Scales loot with extra players
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var/multiplayer_bonus = 1.1
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/// The amount of points in the system, used to purchase maps
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var/points = 0
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/// Keeps track of the number of times someone has built a hololadder
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var/retries_spent = 0
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/// Changes how much info is available on the domain
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var/scanner_tier = 1
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/// Length of time it takes for the server to cool down after resetting. Here to give runners downtime so their faces don't get stuck like that
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var/server_cooldown_time = 2 MINUTES
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/// Applies bonuses to rewards etc
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var/servo_bonus = 0
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/// Determines the glitches available to spawn, builds with completion
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var/threat = 0
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/// Maximum rate at which a glitch can spawn
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var/threat_prob_max = 15
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/// The turfs we can place a hololadder on.
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var/list/turf/exit_turfs = list()
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/// Determines if we broadcast to entertainment monitors or not
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var/broadcasting = FALSE
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/// Cooldown between being able to toggle broadcasting
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COOLDOWN_DECLARE(broadcast_toggle_cd)
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/obj/machinery/quantum_server/post_machine_initialize()
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. = ..()
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RegisterSignals(src, list(COMSIG_MACHINERY_BROKEN, COMSIG_MACHINERY_POWER_LOST), PROC_REF(on_broken))
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RegisterSignal(src, COMSIG_QDELETING, PROC_REF(on_delete))
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/obj/machinery/quantum_server/Destroy(force)
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mutation_candidate_refs.Cut()
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avatar_connection_refs.Cut()
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spawned_threat_refs.Cut()
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exit_turfs.Cut()
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QDEL_NULL(generated_domain)
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return ..()
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/obj/machinery/quantum_server/examine(mob/user)
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. = ..()
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. += span_infoplain("Can be resource intensive to run. Ensure adequate power supply.")
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var/upgraded = FALSE
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if(capacitor_coefficient < 1)
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. += span_infoplain("- Its coolant capacity reduces cooldown time by [(1 - capacitor_coefficient) * 100]%.")
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upgraded = TRUE
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if(servo_bonus > 0.2)
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. += span_infoplain("- Its manipulation potential is increasing rewards by [servo_bonus]x.")
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. += span_infoplain("- Injury from unsafe ejection reduced [servo_bonus * 100]%.")
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upgraded = TRUE
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if(!upgraded)
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. += span_notice("Its output is suboptimal. Improved components will grant domain information, reduce cooldowns and increase rewards.")
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if(!is_ready)
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. += span_notice("It is currently cooling down. Give it a few moments.")
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if(isobserver(user) && (obj_flags & EMAGGED))
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. += span_notice("Ominous warning lights are blinking red. This server has been tampered with.")
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/obj/machinery/quantum_server/emag_act(mob/user, obj/item/card/emag/emag_card)
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. = ..()
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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glitch_chance *= 2
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threat_prob_max *= 2
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add_overlay(mutable_appearance('icons/obj/machines/bitrunning.dmi', "emag_overlay"))
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balloon_alert(user, "system jailbroken...")
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playsound(src, 'sound/effects/sparks/sparks1.ogg', 35, vary = TRUE)
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/obj/machinery/quantum_server/update_appearance(updates)
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if(isnull(generated_domain) || !is_operational)
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set_light(l_on = FALSE)
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return ..()
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set_light(l_range = 2, l_power = 1.5, l_color = is_ready ? LIGHT_COLOR_BABY_BLUE : LIGHT_COLOR_FIRE, l_on = TRUE)
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return ..()
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/obj/machinery/quantum_server/update_icon_state()
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if(isnull(generated_domain) || !is_operational)
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icon_state = base_icon_state
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return ..()
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icon_state = "[base_icon_state]_[is_ready ? "on" : "off"]"
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return ..()
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/obj/machinery/quantum_server/attackby(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(!istype(weapon, /obj/item/bitrunning_debug))
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return
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obj_flags |= EMAGGED
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glitch_chance = 0.5
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capacitor_coefficient = 0.1
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points = 100
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/obj/machinery/quantum_server/crowbar_act(mob/living/user, obj/item/crowbar)
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. = ..()
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if(!is_ready)
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balloon_alert(user, "it's scalding hot!")
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return TRUE
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if(length(avatar_connection_refs))
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balloon_alert(user, "all clients must disconnect!")
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return TRUE
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if(default_deconstruction_crowbar(crowbar))
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return TRUE
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return FALSE
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/obj/machinery/quantum_server/screwdriver_act(mob/living/user, obj/item/screwdriver)
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. = ..()
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if(!is_ready)
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balloon_alert(user, "it's scalding hot!")
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return TRUE
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if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", icon_state, screwdriver))
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return TRUE
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return FALSE
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/obj/machinery/quantum_server/RefreshParts()
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var/capacitor_rating = 1.15
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var/datum/stock_part/capacitor/cap = locate() in component_parts
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capacitor_rating -= cap.tier * 0.15
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capacitor_coefficient = capacitor_rating
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var/datum/stock_part/scanning_module/scanner = locate() in component_parts
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if(scanner)
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scanner_tier = scanner.tier
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var/servo_rating = 0
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for(var/datum/stock_part/servo/servo in component_parts)
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servo_rating += servo.tier * 0.1
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servo_bonus = servo_rating
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return ..()
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/datum/aas_config_entry/bitrunning_QS_ready_announcement
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name = "Cargo Alert: Bitrunning QS Ready"
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general_tooltip = "Announces when the quantum server is ready to be used. No variables provided"
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announcement_lines_map = list(
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"Message" = "Quantum Server report: Thermal systems within operational parameters. Proceeding to domain configuration."
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)
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