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Bubberstation/code/modules/bitrunning/server/_parent.dm
T
MrMelbert bc2215667f Re-refactors batons / Refactors attack chain force modifiers (#90809)
Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-22 21:30:07 -04:00

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/**
* The base object for the quantum server
*/
/obj/machinery/quantum_server
name = "quantum server"
circuit = /obj/item/circuitboard/machine/quantum_server
density = TRUE
desc = "A hulking computational machine designed to fabricate virtual domains."
icon = 'icons/obj/machines/bitrunning.dmi'
base_icon_state = "qserver"
icon_state = "qserver"
/// Affects server cooldown efficiency
var/capacitor_coefficient = 1
/// The loaded map template, map_template/virtual_domain
var/datum/lazy_template/virtual_domain/generated_domain
/// If the current domain was a random selection
var/domain_randomized = FALSE
/// Prevents multiple user actions. Handled by loading domains and cooldowns
var/is_ready = TRUE
/// Chance multipled by threat to spawn a glitch
var/glitch_chance = 0.2
/// Current plugged in users
var/list/datum/weakref/avatar_connection_refs = list()
/// Cached list of mutable mobs in zone for cybercops
var/list/datum/weakref/mutation_candidate_refs = list()
/// Any ghosts that have spawned in
var/list/datum/weakref/spawned_threat_refs = list()
/// Scales loot with extra players
var/multiplayer_bonus = 1.1
/// The amount of points in the system, used to purchase maps
var/points = 0
/// Keeps track of the number of times someone has built a hololadder
var/retries_spent = 0
/// Changes how much info is available on the domain
var/scanner_tier = 1
/// Length of time it takes for the server to cool down after resetting. Here to give runners downtime so their faces don't get stuck like that
var/server_cooldown_time = 2 MINUTES
/// Applies bonuses to rewards etc
var/servo_bonus = 0
/// Determines the glitches available to spawn, builds with completion
var/threat = 0
/// Maximum rate at which a glitch can spawn
var/threat_prob_max = 15
/// The turfs we can place a hololadder on.
var/list/turf/exit_turfs = list()
/// Determines if we broadcast to entertainment monitors or not
var/broadcasting = FALSE
/// Cooldown between being able to toggle broadcasting
COOLDOWN_DECLARE(broadcast_toggle_cd)
/obj/machinery/quantum_server/post_machine_initialize()
. = ..()
RegisterSignals(src, list(COMSIG_MACHINERY_BROKEN, COMSIG_MACHINERY_POWER_LOST), PROC_REF(on_broken))
RegisterSignal(src, COMSIG_QDELETING, PROC_REF(on_delete))
/obj/machinery/quantum_server/Destroy(force)
mutation_candidate_refs.Cut()
avatar_connection_refs.Cut()
spawned_threat_refs.Cut()
exit_turfs.Cut()
QDEL_NULL(generated_domain)
return ..()
/obj/machinery/quantum_server/examine(mob/user)
. = ..()
. += span_infoplain("Can be resource intensive to run. Ensure adequate power supply.")
var/upgraded = FALSE
if(capacitor_coefficient < 1)
. += span_infoplain("- Its coolant capacity reduces cooldown time by [(1 - capacitor_coefficient) * 100]%.")
upgraded = TRUE
if(servo_bonus > 0.2)
. += span_infoplain("- Its manipulation potential is increasing rewards by [servo_bonus]x.")
. += span_infoplain("- Injury from unsafe ejection reduced [servo_bonus * 100]%.")
upgraded = TRUE
if(!upgraded)
. += span_notice("Its output is suboptimal. Improved components will grant domain information, reduce cooldowns and increase rewards.")
if(!is_ready)
. += span_notice("It is currently cooling down. Give it a few moments.")
if(isobserver(user) && (obj_flags & EMAGGED))
. += span_notice("Ominous warning lights are blinking red. This server has been tampered with.")
/obj/machinery/quantum_server/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
glitch_chance *= 2
threat_prob_max *= 2
add_overlay(mutable_appearance('icons/obj/machines/bitrunning.dmi', "emag_overlay"))
balloon_alert(user, "system jailbroken...")
playsound(src, 'sound/effects/sparks/sparks1.ogg', 35, vary = TRUE)
/obj/machinery/quantum_server/update_appearance(updates)
if(isnull(generated_domain) || !is_operational)
set_light(l_on = FALSE)
return ..()
set_light(l_range = 2, l_power = 1.5, l_color = is_ready ? LIGHT_COLOR_BABY_BLUE : LIGHT_COLOR_FIRE, l_on = TRUE)
return ..()
/obj/machinery/quantum_server/update_icon_state()
if(isnull(generated_domain) || !is_operational)
icon_state = base_icon_state
return ..()
icon_state = "[base_icon_state]_[is_ready ? "on" : "off"]"
return ..()
/obj/machinery/quantum_server/attackby(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
. = ..()
if(!istype(weapon, /obj/item/bitrunning_debug))
return
obj_flags |= EMAGGED
glitch_chance = 0.5
capacitor_coefficient = 0.1
points = 100
/obj/machinery/quantum_server/crowbar_act(mob/living/user, obj/item/crowbar)
. = ..()
if(!is_ready)
balloon_alert(user, "it's scalding hot!")
return TRUE
if(length(avatar_connection_refs))
balloon_alert(user, "all clients must disconnect!")
return TRUE
if(default_deconstruction_crowbar(crowbar))
return TRUE
return FALSE
/obj/machinery/quantum_server/screwdriver_act(mob/living/user, obj/item/screwdriver)
. = ..()
if(!is_ready)
balloon_alert(user, "it's scalding hot!")
return TRUE
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", icon_state, screwdriver))
return TRUE
return FALSE
/obj/machinery/quantum_server/RefreshParts()
var/capacitor_rating = 1.15
var/datum/stock_part/capacitor/cap = locate() in component_parts
capacitor_rating -= cap.tier * 0.15
capacitor_coefficient = capacitor_rating
var/datum/stock_part/scanning_module/scanner = locate() in component_parts
if(scanner)
scanner_tier = scanner.tier
var/servo_rating = 0
for(var/datum/stock_part/servo/servo in component_parts)
servo_rating += servo.tier * 0.1
servo_bonus = servo_rating
return ..()
/datum/aas_config_entry/bitrunning_QS_ready_announcement
name = "Cargo Alert: Bitrunning QS Ready"
general_tooltip = "Announces when the quantum server is ready to be used. No variables provided"
announcement_lines_map = list(
"Message" = "Quantum Server report: Thermal systems within operational parameters. Proceeding to domain configuration."
)