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Bubberstation/code/modules/cargo/coupon.dm
T
MrMelbertandRoxy bc2215667f Re-refactors batons / Refactors attack chain force modifiers (#90809)
Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-22 21:30:07 -04:00

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///datum used by the Coupon Master PDA app to generate coupon items redeemed by a bank account.
/datum/coupon_code
///The pack that'll receive the discount
var/datum/supply_pack/discounted_pack
///The discount of the pack, on a 0 to 1 range.
var/discount
/**
* If set, copies of the coupon code will delete itself after a while if not printed.
* The ones SSmodular_computer.discount_coupons stay intact.
*/
var/expires_in
///Has the coupon been printed. Dictates in which section it's shown, and that it cannot be printed again.
var/printed = FALSE
///The timerid for deletion if expires_in is set.
var/timerid
///Reference to the associated bank account, since we need to clear refs on deletion.
var/datum/bank_account/associated_account
/datum/coupon_code/New(discount, discounted_pack, expires_in)
..()
src.discounted_pack = discounted_pack
src.discount = discount
if(expires_in)
src.expires_in = world.time + expires_in
/datum/coupon_code/Destroy()
if(associated_account)
associated_account.redeemed_coupons -= src
associated_account = null
return ..()
/datum/coupon_code/proc/copy(datum/bank_account/account)
var/datum/coupon_code/copy = new(discount, discounted_pack, expires_in)
copy.associated_account = account
if(account)
LAZYADD(account.redeemed_coupons, src)
if(expires_in)
copy.timerid = QDEL_IN_STOPPABLE(copy, expires_in - world.time)
/datum/coupon_code/proc/generate()
var/obj/item/coupon/coupon = new()
coupon.generate(discount, discounted_pack)
printed = TRUE
deltimer(timerid)
timerid = null
return coupon
/obj/item/coupon
name = "coupon"
desc = "It doesn't matter if you didn't want it before, what matters now is that you've got a coupon for it!"
icon_state = "data_1"
icon = 'icons/obj/card.dmi'
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_TINY
var/datum/supply_pack/discounted_pack
var/discount_pct_off = 0.05
var/obj/machinery/computer/cargo/inserted_console
/obj/item/coupon/Initialize(mapload)
. = ..()
if(discounted_pack)
update_name()
/// Choose what our prize is :D
/obj/item/coupon/proc/generate(discount, datum/supply_pack/discounted_pack, mob/user)
src.discounted_pack = discounted_pack || pick(GLOB.discountable_packs[pick_weight(GLOB.pack_discount_odds)])
var/static/list/chances = list("0.10" = 4, "0.15" = 8, "0.20" = 10, "0.25" = 8, "0.50" = 4, COUPON_OMEN = 1)
discount_pct_off = discount || pick_weight(chances)
if(discount_pct_off != COUPON_OMEN)
if(!discount) // the discount arg should be a number already, while the keys in the chances list cannot be numbers
discount_pct_off = text2num(discount_pct_off)
update_name()
return
name = "coupon - fuck you"
desc = "The small text reads, 'You will be slaughtered'... That doesn't sound right, does it?"
var/mob/cursed = user || loc
if(!ismob(cursed))
return FALSE
to_chat(cursed, span_warning("The coupon reads '<b>fuck you</b>' in large, bold text... is- is that a prize, or?"))
if(!cursed.GetComponent(/datum/component/omen))
cursed.AddComponent(/datum/component/omen, src, 1)
return TRUE
if(HAS_TRAIT(cursed, TRAIT_CURSED))
to_chat(cursed, span_warning("What a horrible night... To have a curse!"))
addtimer(CALLBACK(src, PROC_REF(curse_heart), cursed), 5 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
/obj/item/coupon/update_name()
name = "coupon - [round(discount_pct_off * 100)]% off [initial(discounted_pack.name)]"
return ..()
/// Play stupid games, win stupid prizes
/obj/item/coupon/proc/curse_heart(mob/living/cursed)
if(!iscarbon(cursed))
cursed.gib(DROP_ALL_REMAINS)
burn_evilly()
return TRUE
var/mob/living/carbon/player = cursed
INVOKE_ASYNC(player, TYPE_PROC_REF(/mob, emote), "scream")
to_chat(player, span_mind_control("What could that coupon mean?"))
to_chat(player, span_userdanger("...The suspense is killing you!"))
player.set_heartattack(status = TRUE)
burn_evilly()
/obj/item/coupon/proc/burn_evilly()
visible_message(span_warning("[src] burns up in a sinister flash, taking an evil energy with it..."))
burn()
/obj/item/coupon/attack_atom(obj/O, mob/living/user, list/modifiers, list/attack_modifiers)
if(!istype(O, /obj/machinery/computer/cargo))
return ..()
if(discount_pct_off == COUPON_OMEN)
to_chat(user, span_warning("\The [O] validates the coupon as authentic, but refuses to accept it..."))
O.say("Coupon fulfillment already in progress...")
return
inserted_console = O
LAZYADD(inserted_console.loaded_coupons, src)
inserted_console.say("Coupon for [initial(discounted_pack.name)] applied!")
forceMove(inserted_console)
/obj/item/coupon/Destroy()
if(inserted_console)
LAZYREMOVE(inserted_console.loaded_coupons, src)
inserted_console = null
. = ..()