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Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
133 lines
4.6 KiB
Plaintext
133 lines
4.6 KiB
Plaintext
///datum used by the Coupon Master PDA app to generate coupon items redeemed by a bank account.
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/datum/coupon_code
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///The pack that'll receive the discount
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var/datum/supply_pack/discounted_pack
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///The discount of the pack, on a 0 to 1 range.
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var/discount
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/**
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* If set, copies of the coupon code will delete itself after a while if not printed.
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* The ones SSmodular_computer.discount_coupons stay intact.
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*/
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var/expires_in
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///Has the coupon been printed. Dictates in which section it's shown, and that it cannot be printed again.
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var/printed = FALSE
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///The timerid for deletion if expires_in is set.
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var/timerid
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///Reference to the associated bank account, since we need to clear refs on deletion.
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var/datum/bank_account/associated_account
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/datum/coupon_code/New(discount, discounted_pack, expires_in)
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..()
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src.discounted_pack = discounted_pack
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src.discount = discount
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if(expires_in)
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src.expires_in = world.time + expires_in
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/datum/coupon_code/Destroy()
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if(associated_account)
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associated_account.redeemed_coupons -= src
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associated_account = null
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return ..()
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/datum/coupon_code/proc/copy(datum/bank_account/account)
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var/datum/coupon_code/copy = new(discount, discounted_pack, expires_in)
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copy.associated_account = account
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if(account)
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LAZYADD(account.redeemed_coupons, src)
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if(expires_in)
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copy.timerid = QDEL_IN_STOPPABLE(copy, expires_in - world.time)
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/datum/coupon_code/proc/generate()
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var/obj/item/coupon/coupon = new()
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coupon.generate(discount, discounted_pack)
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printed = TRUE
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deltimer(timerid)
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timerid = null
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return coupon
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/obj/item/coupon
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name = "coupon"
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desc = "It doesn't matter if you didn't want it before, what matters now is that you've got a coupon for it!"
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icon_state = "data_1"
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icon = 'icons/obj/card.dmi'
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_TINY
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var/datum/supply_pack/discounted_pack
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var/discount_pct_off = 0.05
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var/obj/machinery/computer/cargo/inserted_console
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/obj/item/coupon/Initialize(mapload)
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. = ..()
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if(discounted_pack)
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update_name()
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/// Choose what our prize is :D
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/obj/item/coupon/proc/generate(discount, datum/supply_pack/discounted_pack, mob/user)
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src.discounted_pack = discounted_pack || pick(GLOB.discountable_packs[pick_weight(GLOB.pack_discount_odds)])
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var/static/list/chances = list("0.10" = 4, "0.15" = 8, "0.20" = 10, "0.25" = 8, "0.50" = 4, COUPON_OMEN = 1)
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discount_pct_off = discount || pick_weight(chances)
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if(discount_pct_off != COUPON_OMEN)
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if(!discount) // the discount arg should be a number already, while the keys in the chances list cannot be numbers
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discount_pct_off = text2num(discount_pct_off)
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update_name()
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return
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name = "coupon - fuck you"
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desc = "The small text reads, 'You will be slaughtered'... That doesn't sound right, does it?"
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var/mob/cursed = user || loc
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if(!ismob(cursed))
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return FALSE
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to_chat(cursed, span_warning("The coupon reads '<b>fuck you</b>' in large, bold text... is- is that a prize, or?"))
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if(!cursed.GetComponent(/datum/component/omen))
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cursed.AddComponent(/datum/component/omen, src, 1)
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return TRUE
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if(HAS_TRAIT(cursed, TRAIT_CURSED))
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to_chat(cursed, span_warning("What a horrible night... To have a curse!"))
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addtimer(CALLBACK(src, PROC_REF(curse_heart), cursed), 5 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
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/obj/item/coupon/update_name()
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name = "coupon - [round(discount_pct_off * 100)]% off [initial(discounted_pack.name)]"
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return ..()
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/// Play stupid games, win stupid prizes
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/obj/item/coupon/proc/curse_heart(mob/living/cursed)
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if(!iscarbon(cursed))
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cursed.gib(DROP_ALL_REMAINS)
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burn_evilly()
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return TRUE
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var/mob/living/carbon/player = cursed
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INVOKE_ASYNC(player, TYPE_PROC_REF(/mob, emote), "scream")
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to_chat(player, span_mind_control("What could that coupon mean?"))
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to_chat(player, span_userdanger("...The suspense is killing you!"))
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player.set_heartattack(status = TRUE)
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burn_evilly()
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/obj/item/coupon/proc/burn_evilly()
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visible_message(span_warning("[src] burns up in a sinister flash, taking an evil energy with it..."))
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burn()
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/obj/item/coupon/attack_atom(obj/O, mob/living/user, list/modifiers, list/attack_modifiers)
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if(!istype(O, /obj/machinery/computer/cargo))
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return ..()
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if(discount_pct_off == COUPON_OMEN)
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to_chat(user, span_warning("\The [O] validates the coupon as authentic, but refuses to accept it..."))
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O.say("Coupon fulfillment already in progress...")
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return
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inserted_console = O
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LAZYADD(inserted_console.loaded_coupons, src)
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inserted_console.say("Coupon for [initial(discounted_pack.name)] applied!")
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forceMove(inserted_console)
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/obj/item/coupon/Destroy()
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if(inserted_console)
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LAZYREMOVE(inserted_console.loaded_coupons, src)
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inserted_console = null
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. = ..()
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