Files
Bubberstation/code/modules/library/book.dm
T
MrMelbert bc2215667f Re-refactors batons / Refactors attack chain force modifiers (#90809)
Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-22 21:30:07 -04:00

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/obj/item/book
name = "book"
desc = "Crack it open, inhale the musk of its pages, and learn something new."
icon = 'icons/obj/service/library.dmi'
icon_state ="book"
worn_icon_state = "book"
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
attack_verb_continuous = list("bashes", "whacks", "educates")
attack_verb_simple = list("bash", "whack", "educate")
resistance_flags = FLAMMABLE
drop_sound = 'sound/items/handling/book_drop.ogg'
pickup_sound = 'sound/items/handling/book_pickup.ogg'
/// Maximum icon state number
var/maximum_book_state = 8
/// Game time in 1/10th seconds
var/due_date = 0
/// false - Normal book, true - Should not be treated as normal book, unable to be copied, unable to be modified
var/unique = FALSE
/// whether or not we have been carved out
var/carved = FALSE
/// The initial title, for use in var editing and such
var/starting_title
/// The initial author, for use in var editing and such
var/starting_author
/// The initial bit of content, for use in var editing and such
var/starting_content
/// The packet of information that describes this book
var/datum/book_info/book_data
/obj/item/book/Initialize(mapload)
. = ..()
book_data = new(starting_title, starting_author, starting_content)
AddElement(/datum/element/falling_hazard, damage = 5, wound_bonus = 0, hardhat_safety = TRUE, crushes = FALSE, impact_sound = drop_sound)
AddElement(/datum/element/burn_on_item_ignition)
/obj/item/book/examine(mob/user)
. = ..()
if(carved)
. += span_notice("[src] has been hollowed out.")
/obj/item/book/ui_static_data(mob/user)
var/list/data = list()
data["author"] = book_data.get_author()
data["title"] = book_data.get_title()
data["content"] = book_data.get_content()
return data
/obj/item/book/ui_interact(mob/living/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MarkdownViewer", name)
ui.open()
/// Proc that handles sending the book information to the user, as well as some housekeeping stuff.
/obj/item/book/proc/display_content(mob/living/user)
credit_book_to_reader(user)
ui_interact(user)
/// Proc that checks if the user is capable of reading the book, for UI interactions and otherwise. Returns TRUE if they can, FALSE if they can't.
/obj/item/book/proc/can_read_book(mob/living/user)
if(user.is_blind())
to_chat(user, span_warning("You are blind and can't read anything!"))
return FALSE
if(!user.can_read(src))
return FALSE
if(carved)
balloon_alert(user, "book is carved out!")
return FALSE
if(!length(book_data.get_content()))
balloon_alert(user, "book is blank!")
return FALSE
return TRUE
/// Proc that adds the book to a list on the user's mind so we know what works of art they've been catching up on.
/obj/item/book/proc/credit_book_to_reader(mob/living/user)
if(!isliving(user) || isnull(user.mind))
return
LAZYINITLIST(user.mind.book_titles_read)
if(starting_title in user.mind.book_titles_read)
return
user.add_mood_event("book_nerd", /datum/mood_event/book_nerd)
user.mind.book_titles_read[starting_title] = TRUE
/obj/item/book/attack_self(mob/user)
if(!can_read_book(user))
return
user.visible_message(span_notice("[user] opens a book titled \"[book_data.title]\" and begins reading intently."))
display_content(user)
/obj/item/book/attackby(obj/item/attacking_item, mob/living/user, list/modifiers, list/attack_modifiers)
if(IS_WRITING_UTENSIL(attacking_item))
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if(user.is_blind())
to_chat(user, span_warning("As you are trying to write on the book, you suddenly feel very stupid!"))
return
if(unique)
to_chat(user, span_warning("These pages don't seem to take the ink well! Looks like you can't modify it."))
return
if(carved)
to_chat(user, span_warning("The book has been carved out! There is nothing to be vandalized."))
return
var/choice = tgui_input_list(usr, "What would you like to change?", "Book Alteration", list("Title", "Contents", "Author", "Cancel"))
if(isnull(choice))
return
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
switch(choice)
if("Title")
var/newtitle = reject_bad_text(tgui_input_text(user, "Write a new title", "Book Title", max_length = 30))
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if (length_char(newtitle) > 30)
to_chat(user, span_warning("That title won't fit on the cover!"))
return
if(!newtitle)
to_chat(user, span_warning("That title is invalid."))
return
name = newtitle
playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE)
book_data.set_title(html_decode(newtitle)) //Don't want to double encode here
if("Contents")
var/content = tgui_input_text(user, "Write your book's contents (HTML NOT allowed)", "Book Contents", max_length = MAX_PAPER_LENGTH, multiline = TRUE)
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if(!content)
to_chat(user, span_warning("The content is invalid."))
return
book_data.set_content(html_decode(content))
playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE)
if("Author")
var/author = tgui_input_text(user, "Write the author's name", "Author Name", max_length = MAX_NAME_LEN)
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if(!author)
to_chat(user, span_warning("The name is invalid."))
return
book_data.set_author(html_decode(author)) //Setting this encodes, don't want to double up
playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE)
else if(istype(attacking_item, /obj/item/barcodescanner))
var/obj/item/barcodescanner/scanner = attacking_item
var/obj/machinery/computer/libraryconsole/bookmanagement/computer = scanner.computer_ref?.resolve()
if(!computer)
user.balloon_alert(user, "not connected to computer!")
return
switch(scanner.scan_mode)
if(BARCODE_SCANNER_CHECKIN)
var/list/checkouts = computer.checkouts
for(var/checkout_ref in checkouts)
var/datum/borrowbook/maybe_ours = checkouts[checkout_ref]
if(!book_data.compare(maybe_ours.book_data))
continue
checkouts -= checkout_ref
computer.checkout_update()
user.balloon_alert(user, "book checked in")
playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
return
user.balloon_alert(user, "book not checked out!")
return
if(BARCODE_SCANNER_INVENTORY)
var/datum/book_info/our_copy = book_data.return_copy()
computer.inventory[ref(our_copy)] = our_copy
computer.inventory_update()
user.balloon_alert(user, "book added to inventory")
playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
else if(try_carve(attacking_item, user, modifiers))
return
return ..()
/// Generates a random icon state for the book
/obj/item/book/proc/gen_random_icon_state()
icon_state = "book[rand(1, maximum_book_state)]"
/// Called when user attempts to carve the book with an item
/obj/item/book/proc/try_carve(obj/item/carving_item, mob/living/user, list/modifiers)
if(carved)
return FALSE
if(!user.combat_mode)
return FALSE
//special check for wirecutter's because they don't have a sharp edge
if((carving_item.get_sharpness() & SHARP_EDGED) || (carving_item.tool_behaviour == TOOL_WIRECUTTER))
balloon_alert(user, "carving out...")
if(!do_after(user, 3 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return FALSE
carve_out(carving_item, user)
return TRUE
return FALSE
/// Called when the book gets carved successfully
/obj/item/book/proc/carve_out(obj/item/carving_item, mob/living/user)
if(user)
balloon_alert(user, "carved out")
playsound(src, 'sound/effects/cloth_rip.ogg', vol = 75, vary = TRUE)
carved = TRUE
create_storage(max_slots = 1)
return TRUE