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Bubberstation/code/game/objects/effects/spawners/random/mod.dm

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/obj/effect/spawner/random/mod
name = "MOD module spawner"
desc = "Modularize this, please."
icon_state = "circuit"
/obj/effect/spawner/random/mod/maint
name = "maint MOD module spawner"
loot = list(
/obj/item/mod/module/springlock,
/obj/item/mod/module/visor/rave,
/obj/item/mod/module/tanner,
/obj/item/mod/module/balloon,
/obj/item/mod/module/paper_dispenser,
/obj/item/mod/module/hat_stabilizer,
)
/obj/effect/spawner/random/mod/maint/Initialize(mapload)
if(SSmapping.level_trait(z, ZTRAIT_UP) || SSmapping.level_trait(z, ZTRAIT_DOWN))
loot += /obj/item/mod/module/atrocinator
return ..()