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Bubberstation/code/game/objects/items/stacks
SkyratBot 8f223b0df5 [MIRROR] Xenobio Slime Extract Nerfs (#28428)
* Xenobio Slime Extract Nerfs (#84314)

Oil, Adamantine, Orange, and Gold slime extracts require 15 units of
liquid plasma (up from 1 unit) to activate their plasma reaction. Yellow
requires 15 units of blood to activate a blood reaction (up from 1
unit). Gold slime extracts spawn 4 hostile mobs (down from 5) during a
plasma reaction. Yellow slime extracts have an EMP range of 5 (down from
7) during a blood reaction. Oil slime extracts have a 1,2,4 explosion
range (down from 1,3,6). All of this is to compensate for xenobio
effectively being sped up by 3x from a previous PR i made. Adamantine
golem shells require 3 (up from 1) adamantine sheets to make.

(https://github.com/tgstation/tgstation/pull/84278)

## About The Pull Request

In the comments of the previous PR, a rather good point was made about
how spamable a certain few of the extracts were, and i've taken the
liberty of making a few nerfs to compensate.

## Why It's Good For The Game

Increasing the plasma cost of certain slime extracts to fifteen likely
won't slow anyone down from using them, but it does ensure the user will
drain their plasma supply quickly and limit how many slime cores they
can use. Of course, restocking plasma isn't super difficult in
xenobiology alone but it WILL ensure both downtime between assaults as
the user will seek out a grinder for liquid plasma and force the user to
spend time stocking up on plasma in the first place.

If that wasn't enough, i took the liberty of nerfing Gold, and Oil
plasma reactions, also after some thinking, Yellow blood reactions. We
also don't want golem armies (as fun as that was to fight).

Having an abundance of monster parties, explosive grenades, or emp
grenades is likely frustrating to deal with, so more nerfs were
necessary.

## Changelog

🆑
balance: Due to selective breeding of slimes, some species require
roughly 3x more plasma than normal to activate a plasma reaction. Slime
extracts affected are: Oil, Adamantine, Orange, and Gold. Yellow slimes
require 3x more blood to activate a blood reaction.
balance: Oil slime extracts have become less potent during a plasma
reaction due to selective breeding conditions.
balance: Gold slime extracts give rise to one less monster during a
plasma reaction due to selective breeding conditions.
balance: Yellow slime extracts have become less potent during a blood
reaction due to selective breeding conditions.
balance: Adamantine golem shells require 3 sheets rather than 1, due to
unknown circumstances.
/🆑

* Xenobio Slime Extract Nerfs

---------

Co-authored-by: hyperjll <105099113+hyperjll@users.noreply.github.com>
2024-06-28 15:53:11 +05:30
..
2024-05-08 19:58:30 -04:00
2024-05-18 17:39:28 +02:00
2024-04-28 22:24:01 +02:00