mirror of
https://github.com/Bubberstation/Bubberstation.git
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fb58e99934
## About The Pull Request Two main items: 1: Admins can now use the new "Create new Blackmarket Item" verb, which prompts them about the item, price, quantity, name and description of the item they'd like to list. If successful, the item will be listed to the black market, available to purchase by the crew. Prices can be set very, very high, though I've limited the available quantity to 100 per listing as a nice middle-ground value. The verb can be used any number of times, allowing for admins to use the black market to run events, as such. Of note, this verb will spawn a fresh typepath of the object listed, so it cannot be used to list var-edited objects as-is, but it's still quite useful for offering unique or rare items to the crew based on the needs of the round. 2: This PR does a few tweaks to the "launch" shipping option on the black market. The text displayed when having an object launched to the station has been adjusted to reduce some ambiguity on if the item is potentially deleted when launched. The launch behavior has not been modified in this way, as the object is still launched at the station using similar logic as before. **However**, the item is now launched to the station in a faux-energy bubble, which destroys itself and empties it's contents when it makes thrown impact or is opened by hand. In practice, this is only noticeable if you were outside when the order is launched at the station, or if the crate makes impact with you. This allows for black market objects that create spawners to arrive at the station harmlessly, which also potentially reducing some of the randomness of an object being thrown at the station, and then leaving the z-level immediately based on the extra collision involved. Additionally, I've lowered the **shipping cost to 0** of launched items. Misc: Did some code cleanup by adding defines for each of the categories of black market items, and a list-define for every category together. ## Why It's Good For The Game I've wanted to have the option for admins to be able to list things for the crew to buy for quite awhile now, without requiring them to barter by hand or through a reliable means that can't be bypassed by 3 assistants with baseball bats. This offers that option, while also having some flavor of being offered on the black market, if that's desirable. Otherwise, it's no impact on the average round as it's admin-only. Regarding the launch options, this started as a grammar tweak as I was talking with Arm on discord and the lack of clarity raised the whole shipping option to our attention. After confirming that launching things to the station was NOT, in fact a literal noob trap, just an awful choice, I started work on the shield-bubble idea in an attempt to see if I could try and reduce some of the randomness involved with that shipping option. It already sucks due to the risk of going out into space, there's no need to make it suck worse by potentially losing any of the cooler items available on the black market at the same time. So, price down and a mild consistency up. I also ran into #95183 while I was testing all of this, so this should fix #95183. Lastly, code cleanup. Made a few things look 3% nicer.
851 lines
39 KiB
Plaintext
851 lines
39 KiB
Plaintext
/client/proc/add_admin_verbs()
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control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
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SSadmin_verbs.assosciate_admin(src)
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/client/proc/remove_admin_verbs()
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control_freak = initial(control_freak)
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SSadmin_verbs.deassosciate_admin(src)
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ADMIN_VERB(hide_verbs, R_NONE, "Adminverbs - Hide All", "Hide most of your admin verbs.", ADMIN_CATEGORY_MAIN)
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user.remove_admin_verbs()
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add_verb(user, /client/proc/show_verbs)
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to_chat(user, span_interface("Almost all of your adminverbs have been hidden."), confidential = TRUE)
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BLACKBOX_LOG_ADMIN_VERB("Hide All Adminverbs")
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ADMIN_VERB(admin_ghost, R_ADMIN, "AGhost", "Become a ghost without DNR.", ADMIN_CATEGORY_GAME)
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. = TRUE
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if(isobserver(user.mob))
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//re-enter
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var/mob/dead/observer/ghost = user.mob
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if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
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return FALSE
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if(!ghost.can_reenter_corpse)
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log_admin("[key_name(user)] re-entered corpse")
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message_admins("[key_name_admin(user)] re-entered corpse")
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ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible
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ghost.reenter_corpse()
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BLACKBOX_LOG_ADMIN_VERB("Admin Reenter")
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else if(isnewplayer(user.mob))
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to_chat(user, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>", confidential = TRUE)
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return FALSE
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else
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//ghostize
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log_admin("[key_name(user)] admin ghosted.")
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message_admins("[key_name_admin(user)] admin ghosted.")
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var/mob/body = user.mob
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body.ghostize(TRUE, TRUE)
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user.init_verbs()
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if(body && !body.key)
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body.key = "@[user.key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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BLACKBOX_LOG_ADMIN_VERB("Admin Ghost")
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ADMIN_VERB(invisimin, R_ADMIN, "Invisimin", "Toggles ghost-like invisibility.", ADMIN_CATEGORY_GAME)
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if(HAS_TRAIT(user.mob, TRAIT_INVISIMIN))
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REMOVE_TRAIT(user.mob, TRAIT_INVISIMIN, ADMIN_TRAIT)
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user.mob.add_to_all_human_data_huds()
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user.mob.RemoveInvisibility(INVISIBILITY_SOURCE_INVISIMIN)
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to_chat(user, span_adminnotice(span_bold("Invisimin off. Invisibility reset.")), confidential = TRUE)
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return
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ADD_TRAIT(user.mob, TRAIT_INVISIMIN, ADMIN_TRAIT)
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user.mob.remove_from_all_data_huds()
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user.mob.SetInvisibility(INVISIBILITY_OBSERVER, INVISIBILITY_SOURCE_INVISIMIN, INVISIBILITY_PRIORITY_ADMIN)
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to_chat(user, span_adminnotice(span_bold("Invisimin on. You are now as invisible as a ghost.")), confidential = TRUE)
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ADMIN_VERB(check_antagonists, R_ADMIN, "Check Antagonists", "See all antagonists for the round.", ADMIN_CATEGORY_GAME)
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user.holder.check_antagonists()
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log_admin("[key_name(user)] checked antagonists.")
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if(!isobserver(user.mob) && SSticker.HasRoundStarted())
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message_admins("[key_name_admin(user)] checked antagonists.")
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BLACKBOX_LOG_ADMIN_VERB("Check Antagonists")
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ADMIN_VERB(list_bombers, R_ADMIN, "List Bombers", "Look at all bombs and their likely culprit.", ADMIN_CATEGORY_GAME)
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user.holder.list_bombers()
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BLACKBOX_LOG_ADMIN_VERB("List Bombers")
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ADMIN_VERB(list_signalers, R_ADMIN, "List Signalers", "View all signalers.", ADMIN_CATEGORY_GAME)
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user.holder.list_signalers()
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BLACKBOX_LOG_ADMIN_VERB("List Signalers")
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ADMIN_VERB(list_law_changes, R_ADMIN, "List Law Changes", "View all AI law changes.", ADMIN_CATEGORY_DEBUG)
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user.holder.list_law_changes()
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BLACKBOX_LOG_ADMIN_VERB("List Law Changes")
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ADMIN_VERB(show_manifest, R_ADMIN, "Show Manifest", "View the shift's Manifest.", ADMIN_CATEGORY_DEBUG)
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user.holder.show_manifest()
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BLACKBOX_LOG_ADMIN_VERB("Show Manifest")
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ADMIN_VERB(list_dna, R_ADMIN, "List DNA", "View DNA.", ADMIN_CATEGORY_DEBUG)
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user.holder.list_dna()
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BLACKBOX_LOG_ADMIN_VERB("List DNA")
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ADMIN_VERB(list_fingerprints, R_ADMIN, "List Fingerprints", "View fingerprints.", ADMIN_CATEGORY_DEBUG)
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user.holder.list_fingerprints()
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BLACKBOX_LOG_ADMIN_VERB("List Fingerprints")
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ADMIN_VERB(ban_panel, R_BAN, "Banning Panel", "Ban players here.", ADMIN_CATEGORY_MAIN)
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user.holder.ban_panel()
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BLACKBOX_LOG_ADMIN_VERB("Banning Panel")
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ADMIN_VERB(unban_panel, R_BAN, "Unbanning Panel", "Unban players here.", ADMIN_CATEGORY_MAIN)
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user.holder.unban_panel()
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BLACKBOX_LOG_ADMIN_VERB("Unbanning Panel")
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ADMIN_VERB(game_panel, R_ADMIN, "Game Panel", "Look at the state of the game.", ADMIN_CATEGORY_GAME)
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user.holder.Game()
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BLACKBOX_LOG_ADMIN_VERB("Game Panel")
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ADMIN_VERB(poll_panel, R_POLL, "Server Poll Management", "View and manage polls.", ADMIN_CATEGORY_MAIN)
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user.holder.poll_list_panel()
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BLACKBOX_LOG_ADMIN_VERB("Server Poll Management")
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/// Returns this client's stealthed ckey
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/client/proc/getStealthKey()
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return GLOB.stealthminID[ckey]
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/// Takes a stealthed ckey as input, returns the true key it represents
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/proc/findTrueKey(stealth_key)
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if(!stealth_key)
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return
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for(var/potentialKey in GLOB.stealthminID)
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if(GLOB.stealthminID[potentialKey] == stealth_key)
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return potentialKey
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/// Hands back a stealth ckey to use, guarenteed to be unique
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/proc/generateStealthCkey()
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var/guess = rand(0, 1000)
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var/text_guess
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var/valid_found = FALSE
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while(valid_found == FALSE)
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valid_found = TRUE
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text_guess = "@[num2text(guess)]"
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// We take a guess at some number, and if it's not in the existing stealthmin list we exit
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for(var/key in GLOB.stealthminID)
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// If it is in the list tho, we up one number, and redo the loop
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if(GLOB.stealthminID[key] == text_guess)
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guess += 1
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valid_found = FALSE
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break
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return text_guess
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/client/proc/createStealthKey()
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GLOB.stealthminID["[ckey]"] = generateStealthCkey()
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ADMIN_VERB(stealth, R_STEALTH, "Stealth Mode", "Toggle stealth.", ADMIN_CATEGORY_MAIN)
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if(user.holder.fakekey)
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user.disable_stealth_mode()
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else
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user.enable_stealth_mode()
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BLACKBOX_LOG_ADMIN_VERB("Stealth Mode")
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#define STEALTH_MODE_TRAIT "stealth_mode"
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/client/proc/enable_stealth_mode()
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var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
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if(!new_key)
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return
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holder.fakekey = new_key
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createStealthKey()
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if(isobserver(mob))
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mob.SetInvisibility(INVISIBILITY_ABSTRACT, INVISIBILITY_SOURCE_STEALTHMODE, INVISIBILITY_PRIORITY_ADMIN)
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mob.alpha = 0 //JUUUUST IN CASE
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mob.name = " "
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mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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ADD_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
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QDEL_NULL(mob.orbiters)
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log_admin("[key_name(usr)] has turned stealth mode ON")
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message_admins("[key_name_admin(usr)] has turned stealth mode ON")
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/client/proc/disable_stealth_mode()
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holder.fakekey = null
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if(isobserver(mob))
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mob.RemoveInvisibility(INVISIBILITY_SOURCE_STEALTHMODE)
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mob.alpha = initial(mob.alpha)
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if(mob.mind)
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if(mob.mind.ghostname)
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mob.name = mob.mind.ghostname
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else
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mob.name = mob.mind.name
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else
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mob.name = mob.real_name
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mob.mouse_opacity = initial(mob.mouse_opacity)
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REMOVE_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
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log_admin("[key_name(usr)] has turned stealth mode OFF")
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message_admins("[key_name_admin(usr)] has turned stealth mode OFF")
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#undef STEALTH_MODE_TRAIT
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ADMIN_VERB(drop_bomb, R_FUN, "Drop Bomb", "Cause an explosion of varying strength at your location", ADMIN_CATEGORY_FUN)
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var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb")
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var/choice = tgui_input_list(user, "What size explosion would you like to produce? NOTE: You can do all this rapidly and in an IC manner (using cruise missiles!) with the Config/Launch Supplypod verb. WARNING: These ignore the maxcap", "Drop Bomb", choices)
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if(isnull(choice))
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return
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var/turf/epicenter = user.mob.loc
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switch(choice)
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if("Small Bomb (1, 2, 3, 3)")
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explosion(epicenter, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3, flash_range = 3, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
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if("Medium Bomb (2, 3, 4, 4)")
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explosion(epicenter, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4, flash_range = 4, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
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if("Big Bomb (3, 5, 7, 5)")
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explosion(epicenter, devastation_range = 3, heavy_impact_range = 5, light_impact_range = 7, flash_range = 5, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
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if("Maxcap")
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explosion(epicenter, devastation_range = GLOB.MAX_EX_DEVESTATION_RANGE, heavy_impact_range = GLOB.MAX_EX_HEAVY_RANGE, light_impact_range = GLOB.MAX_EX_LIGHT_RANGE, flash_range = GLOB.MAX_EX_FLASH_RANGE, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
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if("Custom Bomb")
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var/range_devastation = input(user, "Devastation range (in tiles):") as null|num
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if(range_devastation == null)
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return
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var/range_heavy = input(user, "Heavy impact range (in tiles):") as null|num
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if(range_heavy == null)
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return
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var/range_light = input(user, "Light impact range (in tiles):") as null|num
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if(range_light == null)
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return
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var/range_flash = input(user, "Flash range (in tiles):") as null|num
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if(range_flash == null)
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return
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if(range_devastation > GLOB.MAX_EX_DEVESTATION_RANGE || range_heavy > GLOB.MAX_EX_HEAVY_RANGE || range_light > GLOB.MAX_EX_LIGHT_RANGE || range_flash > GLOB.MAX_EX_FLASH_RANGE)
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if(tgui_alert(user, "Bomb is bigger than the maxcap. Continue?",,list("Yes","No")) != "Yes")
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return
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epicenter = get_turf(user.mob) //We need to reupdate as they may have moved again
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explosion(epicenter, devastation_range = range_devastation, heavy_impact_range = range_heavy, light_impact_range = range_light, flash_range = range_flash, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
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message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].")
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log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].")
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BLACKBOX_LOG_ADMIN_VERB("Drop Bomb")
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ADMIN_VERB(drop_bomb_dynex, R_FUN, "Drop DynEx Bomb", "Cause an explosion of varying strength at your location.", ADMIN_CATEGORY_FUN)
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var/ex_power = input(user, "Explosive Power:") as null|num
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var/turf/epicenter = get_turf(user.mob)
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if(!ex_power || !epicenter)
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return
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dyn_explosion(epicenter, ex_power)
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message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].")
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log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].")
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BLACKBOX_LOG_ADMIN_VERB("Drop Dynamic Bomb")
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ADMIN_VERB(get_dynex_range, R_FUN, "Get DynEx Range", "Get the estimated range of a bomb using explosive power.", ADMIN_CATEGORY_DEBUG)
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var/ex_power = input(user, "Explosive Power:") as null|num
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if (isnull(ex_power))
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return
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var/range = round((2 * ex_power)**GLOB.DYN_EX_SCALE)
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to_chat(user, "Estimated Explosive Range: (Devastation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])", confidential = TRUE)
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ADMIN_VERB(get_dynex_power, R_FUN, "Get DynEx Power", "Get the estimated required power of a bomb to reach the given range.", ADMIN_CATEGORY_DEBUG)
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var/ex_range = input(user, "Light Explosion Range:") as null|num
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if (isnull(ex_range))
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return
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var/power = (0.5 * ex_range)**(1/GLOB.DYN_EX_SCALE)
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to_chat(user, "Estimated Explosive Power: [power]", confidential = TRUE)
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ADMIN_VERB(set_dynex_scale, R_FUN, "Set DynEx Scale", "Set the scale multiplier on dynex explosions. Default 0.5.", ADMIN_CATEGORY_DEBUG)
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var/ex_scale = input(user, "New DynEx Scale:") as null|num
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if(!ex_scale)
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return
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GLOB.DYN_EX_SCALE = ex_scale
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log_admin("[key_name(user)] has modified Dynamic Explosion Scale: [ex_scale]")
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message_admins("[key_name_admin(user)] has modified Dynamic Explosion Scale: [ex_scale]")
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ADMIN_VERB(atmos_control, R_DEBUG|R_SERVER, "Atmos Control Panel", "Open the atmospherics control panel.", ADMIN_CATEGORY_DEBUG)
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SSair.ui_interact(user.mob)
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ADMIN_VERB(reload_cards, R_DEBUG, "Reload Cards", "Reload all TCG cards.", ADMIN_CATEGORY_DEBUG)
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if(!SStrading_card_game.loaded)
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message_admins("The card subsystem is not currently loaded")
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return
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SStrading_card_game.reloadAllCardFiles()
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ADMIN_VERB(validate_cards, R_DEBUG, "Validate Cards", "Validate the card settings.", ADMIN_CATEGORY_DEBUG)
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if(!SStrading_card_game.loaded)
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message_admins("The card subsystem is not currently loaded")
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return
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var/message = SStrading_card_game.check_cardpacks(SStrading_card_game.card_packs)
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message += SStrading_card_game.check_card_datums()
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if(message)
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message_admins(message)
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else
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message_admins("No errors found in card rarities or overrides.")
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ADMIN_VERB(test_cardpack_distribution, R_DEBUG, "Test Cardpack Distribution", "Test the distribution of a card pack.", ADMIN_CATEGORY_DEBUG)
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if(!SStrading_card_game.loaded)
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message_admins("The card subsystem is not currently loaded")
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return
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var/pack = tgui_input_list(user, "Which pack should we test?", "You fucked it didn't you", sort_list(SStrading_card_game.card_packs))
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if(!pack)
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return
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var/batch_count = tgui_input_number(user, "How many times should we open it?", "Don't worry, I understand")
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var/batch_size = tgui_input_number(user, "How many cards per batch?", "I hope you remember to check the validation")
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var/guar = tgui_input_number(user, "Should we use the pack's guaranteed rarity? If so, how many?", "We've all been there. Man you should have seen the old system")
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SStrading_card_game.check_card_distribution(pack, batch_size, batch_count, guar)
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ADMIN_VERB(print_cards, R_DEBUG, "Print Cards", "Print all cards to chat.", ADMIN_CATEGORY_DEBUG)
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SStrading_card_game.printAllCards()
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ADMIN_VERB(give_mob_action, R_FUN, "Give Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/ability_recipient)
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var/static/list/all_mob_actions = sort_list(subtypesof(/datum/action/cooldown/mob_cooldown), GLOBAL_PROC_REF(cmp_typepaths_asc))
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var/static/list/actions_by_name = list()
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if (!length(actions_by_name))
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for (var/datum/action/cooldown/mob_cooldown as anything in all_mob_actions)
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actions_by_name["[initial(mob_cooldown.name)] ([mob_cooldown])"] = mob_cooldown
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var/ability = tgui_input_list(user, "Choose an ability", "Ability", actions_by_name)
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if(isnull(ability))
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return
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var/ability_type = actions_by_name[ability]
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var/datum/action/cooldown/mob_cooldown/add_ability
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var/make_sequence = tgui_alert(user, "Would you like this action to be a sequence of multiple abilities?", "Sequence Ability", list("Yes", "No"))
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if(make_sequence == "Yes")
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add_ability = new /datum/action/cooldown/mob_cooldown(ability_recipient)
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add_ability.sequence_actions = list()
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while(!isnull(ability_type))
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var/ability_delay = tgui_input_number(user, "Enter the delay in seconds before the next ability in the sequence is used", "Ability Delay", 2)
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if(isnull(ability_delay) || ability_delay < 0)
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ability_delay = 0
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add_ability.sequence_actions[ability_type] = ability_delay * 1 SECONDS
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ability = tgui_input_list(user, "Choose a new sequence ability", "Sequence Ability", actions_by_name)
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ability_type = actions_by_name[ability]
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var/ability_cooldown = tgui_input_number(user, "Enter the sequence abilities cooldown in seconds", "Ability Cooldown", 2)
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if(isnull(ability_cooldown) || ability_cooldown < 0)
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ability_cooldown = 2
|
|
add_ability.cooldown_time = ability_cooldown * 1 SECONDS
|
|
var/ability_melee_cooldown = tgui_input_number(user, "Enter the abilities melee cooldown in seconds", "Melee Cooldown", 2)
|
|
if(isnull(ability_melee_cooldown) || ability_melee_cooldown < 0)
|
|
ability_melee_cooldown = 2
|
|
add_ability.melee_cooldown_time = ability_melee_cooldown * 1 SECONDS
|
|
add_ability.name = tgui_input_text(user, "Choose ability name", "Ability name", "Generic Ability", max_length = MAX_NAME_LEN)
|
|
add_ability.create_sequence_actions()
|
|
else
|
|
add_ability = new ability_type(ability_recipient)
|
|
|
|
if(isnull(ability_recipient))
|
|
return
|
|
add_ability.Grant(ability_recipient)
|
|
|
|
message_admins("[key_name_admin(user)] added mob ability [ability_type] to mob [ability_recipient].")
|
|
log_admin("[key_name(user)] added mob ability [ability_type] to mob [ability_recipient].")
|
|
BLACKBOX_LOG_ADMIN_VERB("Add Mob Ability")
|
|
|
|
ADMIN_VERB(remove_mob_action, R_FUN, "Remove Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target)
|
|
var/list/target_abilities = list()
|
|
for(var/datum/action/cooldown/mob_cooldown/ability in removal_target.actions)
|
|
target_abilities[ability.name] = ability
|
|
|
|
if(!length(target_abilities))
|
|
return
|
|
|
|
var/chosen_ability = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "Depower", sort_list(target_abilities))
|
|
if(isnull(chosen_ability))
|
|
return
|
|
var/datum/action/cooldown/mob_cooldown/to_remove = target_abilities[chosen_ability]
|
|
if(!istype(to_remove))
|
|
return
|
|
|
|
qdel(to_remove)
|
|
log_admin("[key_name(user)] removed the ability [chosen_ability] from [key_name(removal_target)].")
|
|
message_admins("[key_name_admin(user)] removed the ability [chosen_ability] from [key_name_admin(removal_target)].")
|
|
BLACKBOX_LOG_ADMIN_VERB("Remove Mob Ability")
|
|
|
|
ADMIN_VERB(give_spell, R_FUN, "Give Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/spell_recipient)
|
|
var/which = tgui_alert(user, "Chose by name or by type path?", "Chose option", list("Name", "Typepath"))
|
|
if(!which)
|
|
return
|
|
if(QDELETED(spell_recipient))
|
|
to_chat(user, span_warning("The intended spell recipient no longer exists."))
|
|
return
|
|
|
|
var/list/spell_list = list()
|
|
for(var/datum/action/cooldown/spell/to_add as anything in subtypesof(/datum/action/cooldown/spell))
|
|
var/spell_name = initial(to_add.name)
|
|
if(spell_name == "Spell") // abstract or un-named spells should be skipped.
|
|
continue
|
|
|
|
if(which == "Name")
|
|
spell_list[spell_name] = to_add
|
|
else
|
|
spell_list += to_add
|
|
|
|
var/chosen_spell = tgui_input_list(user, "Choose the spell to give to [spell_recipient]", "ABRAKADABRA", sort_list(spell_list))
|
|
if(isnull(chosen_spell))
|
|
return
|
|
var/datum/action/cooldown/spell/spell_path = which == "Typepath" ? chosen_spell : spell_list[chosen_spell]
|
|
if(!ispath(spell_path))
|
|
return
|
|
|
|
var/robeless = (tgui_alert(user, "Would you like to force this spell to be robeless?", "Robeless Casting?", list("Force Robeless", "Use Spell Setting")) == "Force Robeless")
|
|
|
|
if(QDELETED(spell_recipient))
|
|
to_chat(user, span_warning("The intended spell recipient no longer exists."))
|
|
return
|
|
|
|
BLACKBOX_LOG_ADMIN_VERB("Give Spell")
|
|
log_admin("[key_name(user)] gave [key_name(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
|
|
message_admins("[key_name_admin(user)] gave [key_name_admin(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
|
|
|
|
var/datum/action/cooldown/spell/new_spell = new spell_path(spell_recipient.mind || spell_recipient)
|
|
|
|
if(robeless)
|
|
new_spell.spell_requirements &= ~SPELL_REQUIRES_WIZARD_GARB
|
|
|
|
new_spell.Grant(spell_recipient)
|
|
|
|
if(!spell_recipient.mind)
|
|
to_chat(user, span_userdanger("Spells given to mindless mobs will belong to the mob and not their mind, \
|
|
and as such will not be transferred if their mind changes body (Such as from Mindswap)."))
|
|
|
|
ADMIN_VERB(remove_spell, R_FUN, "Remove Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target)
|
|
var/list/target_spell_list = list()
|
|
for(var/datum/action/cooldown/spell/spell in removal_target.actions)
|
|
target_spell_list[spell.name] = spell
|
|
|
|
if(!length(target_spell_list))
|
|
return
|
|
|
|
var/chosen_spell = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "ABRAKADABRA", sort_list(target_spell_list))
|
|
if(isnull(chosen_spell))
|
|
return
|
|
var/datum/action/cooldown/spell/to_remove = target_spell_list[chosen_spell]
|
|
if(!istype(to_remove))
|
|
return
|
|
|
|
qdel(to_remove)
|
|
log_admin("[key_name(user)] removed the spell [chosen_spell] from [key_name(removal_target)].")
|
|
message_admins("[key_name_admin(user)] removed the spell [chosen_spell] from [key_name_admin(removal_target)].")
|
|
BLACKBOX_LOG_ADMIN_VERB("Remove Spell")
|
|
|
|
ADMIN_VERB(give_disease, R_FUN, "Give Disease", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/victim)
|
|
var/datum/disease/D = input(user, "Choose the disease to give to that guy", "ACHOO") as null|anything in sort_list(SSdisease.diseases, GLOBAL_PROC_REF(cmp_typepaths_asc))
|
|
if(!D)
|
|
return
|
|
victim.ForceContractDisease(new D, FALSE, TRUE)
|
|
BLACKBOX_LOG_ADMIN_VERB("Give Disease")
|
|
log_admin("[key_name(user)] gave [key_name(victim)] the disease [D].")
|
|
message_admins(span_adminnotice("[key_name_admin(user)] gave [key_name_admin(victim)] the disease [D]."))
|
|
|
|
ADMIN_VERB_AND_CONTEXT_MENU(object_say, R_FUN, "OSay", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, obj/speaker in world)
|
|
var/message = tgui_input_text(user, "What do you want the message to be?", "Make Sound", encode = FALSE)
|
|
if(!message)
|
|
return
|
|
speaker.say(message, sanitize = FALSE)
|
|
log_admin("[key_name(user)] made [speaker] at [AREACOORD(speaker)] say \"[message]\"")
|
|
message_admins(span_adminnotice("[key_name_admin(user)] made [speaker] at [AREACOORD(speaker)]. say \"[message]\""))
|
|
BLACKBOX_LOG_ADMIN_VERB("Object Say")
|
|
|
|
ADMIN_VERB(build_mode_self, R_BUILD, "Toggle Build Mode Self", "Toggle build mode for yourself.", ADMIN_CATEGORY_EVENTS)
|
|
togglebuildmode(user.mob) // why is this a global proc???
|
|
BLACKBOX_LOG_ADMIN_VERB("Toggle Build Mode")
|
|
|
|
ADMIN_VERB(check_ai_laws, R_ADMIN, "Check AI Laws", "View the current AI laws.", ADMIN_CATEGORY_GAME)
|
|
user.holder.output_ai_laws()
|
|
|
|
ADMIN_VERB(manage_sect, R_ADMIN, "Manage Religious Sect", "Manages the chaplain's religion.", ADMIN_CATEGORY_GAME)
|
|
if (!isnull(GLOB.religious_sect))
|
|
var/you_sure = tgui_alert(
|
|
user,
|
|
"The Chaplain has already chosen [GLOB.religious_sect.name], override their selection?",
|
|
"Replace God?",
|
|
list("Yes", "Cancel"),
|
|
)
|
|
if (you_sure != "Yes")
|
|
return
|
|
|
|
var/static/list/choices = list()
|
|
if (!length(choices))
|
|
choices["nothing"] = null
|
|
for(var/datum/religion_sect/sect as anything in subtypesof(/datum/religion_sect))
|
|
choices[initial(sect.name)] = sect
|
|
var/choice = tgui_input_list(user, "Set new Chaplain sect", "God Picker", choices)
|
|
if(isnull(choice))
|
|
return
|
|
if(choice == "nothing")
|
|
reset_religious_sect()
|
|
return
|
|
set_new_religious_sect(choices[choice], reset_existing = TRUE)
|
|
|
|
ADMIN_VERB(deadmin, R_NONE, "DeAdmin", "Shed your admin powers.", ADMIN_CATEGORY_MAIN)
|
|
user.holder.deactivate()
|
|
to_chat(user, span_interface("You are now a normal player."))
|
|
log_admin("[key_name(user)] deadminned themselves.")
|
|
message_admins("[key_name_admin(user)] deadminned themselves.")
|
|
BLACKBOX_LOG_ADMIN_VERB("Deadmin")
|
|
|
|
ADMIN_VERB(populate_world, R_DEBUG, "Populate World", "Populate the world with test mobs.", ADMIN_CATEGORY_DEBUG, amount = 50 as num)
|
|
for (var/i in 1 to amount)
|
|
var/turf/tile = get_safe_random_station_turf_equal_weight()
|
|
var/mob/living/carbon/human/hooman = new(tile)
|
|
hooman.equipOutfit(pick(subtypesof(/datum/outfit)))
|
|
testing("Spawned test mob at [get_area_name(tile, TRUE)] ([tile.x],[tile.y],[tile.z])")
|
|
|
|
ADMIN_VERB(toggle_ai_interact, R_ADMIN, "Toggle Admin AI Interact", "Allows you to interact with most machines as an AI would as a ghost.", ADMIN_CATEGORY_GAME)
|
|
var/doesnt_have_silicon_access = !HAS_TRAIT_FROM(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
|
|
if(doesnt_have_silicon_access)
|
|
ADD_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
|
|
else
|
|
REMOVE_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
|
|
|
|
log_admin("[key_name(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] Admin AI Interact")
|
|
message_admins("[key_name_admin(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] their AI interaction")
|
|
|
|
ADMIN_VERB(debug_statpanel, R_DEBUG, "Debug Stat Panel", "Toggles local debug of the stat panel", ADMIN_CATEGORY_DEBUG)
|
|
user.stat_panel.send_message("create_debug")
|
|
|
|
ADMIN_VERB(display_sendmaps, R_DEBUG, "Send Maps Profile", "View the profile.", ADMIN_CATEGORY_DEBUG)
|
|
user << link("?debug=profile&type=sendmaps&window=test")
|
|
|
|
ADMIN_VERB(spawn_debug_full_crew, R_DEBUG, "Spawn Debug Full Crew", "Creates a full crew for the station, flling datacore and assigning minds and jobs.", ADMIN_CATEGORY_DEBUG)
|
|
if(SSticker.current_state != GAME_STATE_PLAYING)
|
|
to_chat(user, "You should only be using this after a round has setup and started.")
|
|
return
|
|
|
|
// Two input checks here to make sure people are certain when they're using this.
|
|
if(tgui_alert(user, "This command will create a bunch of dummy crewmembers with minds, job, and datacore entries, which will take a while and fill the manifest.", "Spawn Crew", list("Yes", "Cancel")) != "Yes")
|
|
return
|
|
|
|
if(!user.is_localhost() && tgui_alert(user, "You are not on localhost! Are you sure?", "Spawn Crew (Be certain)", list("Yes", "Cancel")) != "Yes")
|
|
return
|
|
|
|
// Find the observer spawn, so we have a place to dump the dummies.
|
|
var/obj/effect/landmark/observer_start/observer_point = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
|
|
var/turf/destination = get_turf(observer_point)
|
|
if(!destination)
|
|
to_chat(user, "Failed to find the observer spawn to send the dummies.")
|
|
return
|
|
|
|
// Okay, now go through all nameable occupations.
|
|
// Pick out all jobs that have JOB_CREW_MEMBER set.
|
|
// Then, spawn a human and slap a person into it.
|
|
var/number_made = 0
|
|
for(var/rank in SSjob.name_occupations)
|
|
var/datum/job/job = SSjob.get_job(rank)
|
|
|
|
// JOB_CREW_MEMBER is all jobs that pretty much aren't silicon
|
|
if(!(job.job_flags & JOB_CREW_MEMBER))
|
|
continue
|
|
|
|
// Create our new_player for this job and set up its mind.
|
|
var/mob/dead/new_player/new_guy = new()
|
|
new_guy.mind_initialize()
|
|
new_guy.mind.name = "[rank] Dummy"
|
|
|
|
// Assign the rank to the new player dummy.
|
|
if(!SSjob.assign_role(new_guy, job, do_eligibility_checks = FALSE))
|
|
qdel(new_guy)
|
|
to_chat(user, "[rank] wasn't able to be spawned.")
|
|
continue
|
|
|
|
// It's got a job, spawn in a human and shove it in the human.
|
|
var/mob/living/carbon/human/character = new(destination)
|
|
character.name = new_guy.mind.name
|
|
new_guy.mind.transfer_to(character)
|
|
qdel(new_guy)
|
|
|
|
// Then equip up the human with job gear.
|
|
SSjob.equip_rank(character, job)
|
|
job.after_latejoin_spawn(character)
|
|
|
|
// Finally, ensure the minds are tracked and in the manifest.
|
|
SSticker.minds += character.mind
|
|
if(ishuman(character))
|
|
GLOB.manifest.inject(character)
|
|
|
|
number_made++
|
|
CHECK_TICK
|
|
|
|
to_chat(user, "[number_made] crewmembers have been created.")
|
|
|
|
ADMIN_VERB(debug_spell_requirements, R_DEBUG, "Debug Spell Requirements", "View all spells and their requirements.", ADMIN_CATEGORY_DEBUG)
|
|
var/header = "<tr><th>Name</th> <th>Requirements</th>"
|
|
var/all_requirements = list()
|
|
for(var/datum/action/cooldown/spell/spell as anything in typesof(/datum/action/cooldown/spell))
|
|
if(initial(spell.name) == "Spell")
|
|
continue
|
|
|
|
var/list/real_reqs = list()
|
|
var/reqs = initial(spell.spell_requirements)
|
|
if(reqs & SPELL_CASTABLE_AS_BRAIN)
|
|
real_reqs += "Castable as brain"
|
|
if(reqs & SPELL_REQUIRES_HUMAN)
|
|
real_reqs += "Must be human"
|
|
if(reqs & SPELL_REQUIRES_MIME_VOW)
|
|
real_reqs += "Must be miming"
|
|
if(reqs & SPELL_REQUIRES_MIND)
|
|
real_reqs += "Must have a mind"
|
|
if(reqs & SPELL_REQUIRES_NO_ANTIMAGIC)
|
|
real_reqs += "Must have no antimagic"
|
|
if(reqs & SPELL_REQUIRES_STATION)
|
|
real_reqs += "Must be on the station z-level"
|
|
if(reqs & SPELL_REQUIRES_WIZARD_GARB)
|
|
real_reqs += "Must have wizard clothes"
|
|
|
|
all_requirements += "<tr><td>[initial(spell.name)]</td> <td>[english_list(real_reqs, "No requirements")]</td></tr>"
|
|
|
|
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
|
|
var/page_contents = "[page_style]<table style=\"width:100%\">[header][jointext(all_requirements, "")]</table>"
|
|
var/datum/browser/popup = new(user.mob, "spellreqs", "Spell Requirements", 600, 400)
|
|
popup.set_content(page_contents)
|
|
popup.open()
|
|
|
|
ADMIN_VERB(load_lazy_template, R_ADMIN, "Load/Jump Lazy Template", "Loads a lazy template and/or jumps to it.", ADMIN_CATEGORY_EVENTS)
|
|
var/list/choices = LAZY_TEMPLATE_KEY_LIST_ALL()
|
|
var/choice = tgui_input_list(user, "Key?", "Lazy Loader", choices)
|
|
var/teleport_to_template = tgui_input_list(user, "Jump to template after loading?", "Where to?", list("Yes", "No"))
|
|
if(!choice)
|
|
return
|
|
|
|
choice = choices[choice]
|
|
if(!choice)
|
|
to_chat(user, span_warning("No template with that key found, report this!"))
|
|
return
|
|
|
|
var/already_loaded = LAZYACCESS(SSmapping.loaded_lazy_templates, choice)
|
|
var/force_load = FALSE
|
|
if(already_loaded && (tgui_alert(user, "Template already loaded.", "", list("Jump", "Load Again")) == "Load Again"))
|
|
force_load = TRUE
|
|
|
|
var/datum/turf_reservation/reservation = SSmapping.lazy_load_template(choice, force = force_load)
|
|
if(!reservation)
|
|
to_chat(user, span_boldwarning("Failed to load template!"))
|
|
return
|
|
|
|
if(teleport_to_template == "Yes")
|
|
if(!isobserver(user.mob))
|
|
SSadmin_verbs.dynamic_invoke_verb(user, /datum/admin_verb/admin_ghost)
|
|
user.mob.forceMove(reservation.bottom_left_turfs[1])
|
|
to_chat(user, span_boldnicegreen("Template loaded, you have been moved to the bottom left of the reservation."))
|
|
|
|
message_admins("[key_name_admin(user)] has loaded lazy template '[choice]'")
|
|
|
|
ADMIN_VERB(library_control, R_BAN, "Library Management", "List and manage the Library.", ADMIN_CATEGORY_MAIN)
|
|
if(!user.holder.library_manager)
|
|
user.holder.library_manager = new
|
|
user.holder.library_manager.ui_interact(user.mob)
|
|
BLACKBOX_LOG_ADMIN_VERB("Library Management")
|
|
|
|
ADMIN_VERB(create_mob_worm, R_FUN, "Create Mob Worm", "Attach a linked list of mobs to your marked mob.", ADMIN_CATEGORY_FUN)
|
|
if(!isliving(user.holder.marked_datum))
|
|
to_chat(user, span_warning("Error: Please mark a mob to attach mobs to."))
|
|
return
|
|
var/mob/living/head = user.holder.marked_datum
|
|
|
|
var/attempted_target_path = tgui_input_text(
|
|
user,
|
|
"Enter typepath of a mob you'd like to make your chain from.",
|
|
"Typepath",
|
|
"[/mob/living/basic/pet/dog/corgi/ian]",
|
|
)
|
|
|
|
if (isnull(attempted_target_path))
|
|
return //The user pressed "Cancel"
|
|
|
|
var/desired_mob = text2path(attempted_target_path)
|
|
if(!ispath(desired_mob))
|
|
desired_mob = pick_closest_path(attempted_target_path, make_types_fancy(subtypesof(/mob/living)))
|
|
if(isnull(desired_mob) || !ispath(desired_mob) || QDELETED(head))
|
|
return //The user pressed "Cancel"
|
|
|
|
var/amount = tgui_input_number(user, "How long should our tail be?", "Worm Configurator", default = 3, min_value = 1)
|
|
if (isnull(amount) || amount < 1 || QDELETED(head))
|
|
return
|
|
head.AddComponent(/datum/component/mob_chain)
|
|
var/mob/living/previous = head
|
|
for (var/i in 1 to amount)
|
|
var/mob/living/segment = new desired_mob(head.drop_location())
|
|
if (QDELETED(segment)) // ffs mobs which replace themselves with other mobs
|
|
i--
|
|
continue
|
|
ADD_TRAIT(segment, TRAIT_PERMANENTLY_MORTAL, INNATE_TRAIT)
|
|
QDEL_NULL(segment.ai_controller)
|
|
segment.AddComponent(/datum/component/mob_chain, front = previous)
|
|
previous = segment
|
|
|
|
ADMIN_VERB(give_ai_controller, R_FUN, "Give AI Controller", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/my_guy)
|
|
var/static/list/controllers = subtypesof(/datum/admin_ai_template)
|
|
var/static/list/controllers_by_name = list()
|
|
if (!length(controllers_by_name))
|
|
for (var/datum/admin_ai_template/template as anything in controllers)
|
|
controllers_by_name["[initial(template.name)]"] = template
|
|
|
|
var/chosen = tgui_input_list(user, "Which template should we apply?", "Select Template", controllers_by_name)
|
|
if (isnull(chosen))
|
|
return
|
|
|
|
var/chosen_type = controllers_by_name[chosen]
|
|
var/datum/admin_ai_template/using_template = new chosen_type
|
|
using_template.apply(my_guy, user)
|
|
|
|
ADMIN_VERB(clear_legacy_asset_cache, R_DEBUG, "Clear Legacy Asset Cache", "Clears the legacy asset cache, regenerating it immediately (may cause lag).", ADMIN_CATEGORY_DEBUG)
|
|
if(!CONFIG_GET(flag/cache_assets))
|
|
to_chat(user, span_warning("Asset caching is disabled in the config!"))
|
|
return
|
|
var/regenerated = 0
|
|
for(var/datum/asset/target_spritesheet as anything in subtypesof(/datum/asset))
|
|
if(!initial(target_spritesheet.cross_round_cachable))
|
|
continue
|
|
if(target_spritesheet == initial(target_spritesheet._abstract))
|
|
continue
|
|
var/datum/asset/asset_datum = GLOB.asset_datums[target_spritesheet]
|
|
asset_datum.regenerate()
|
|
regenerated++
|
|
to_chat(user, span_notice("Regenerated [regenerated] asset\s."))
|
|
|
|
ADMIN_VERB(clear_smart_asset_cache, R_DEBUG, "Clear Smart Asset Cache", "Clear the smart asset cache, causing it to regenerate next round.", ADMIN_CATEGORY_DEBUG)
|
|
if(!CONFIG_GET(flag/smart_cache_assets))
|
|
to_chat(user, span_warning("Smart asset caching is disabled in the config!"))
|
|
return
|
|
var/cleared = 0
|
|
for(var/datum/asset/spritesheet_batched/target_spritesheet as anything in subtypesof(/datum/asset/spritesheet_batched))
|
|
if(target_spritesheet == initial(target_spritesheet._abstract))
|
|
continue
|
|
fdel("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[initial(target_spritesheet.name)].json")
|
|
cleared++
|
|
to_chat(user, span_notice("Cleared [cleared] asset\s."))
|
|
|
|
ADMIN_VERB(give_ai_speech, R_FUN, "Give Random AI Speech", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/my_guy)
|
|
if (isnull(my_guy.ai_controller))
|
|
var/create_controller = tgui_alert(user, "Target has no AI controller, add one?", "Give AI?", list("Yes", "No")) == "Yes"
|
|
if (!create_controller)
|
|
return
|
|
var/run_with_mind = tgui_alert(user, "Run AI controller while the target has a client?", "Override Client?", list("Yes", "No"))
|
|
if (isnull(run_with_mind))
|
|
return
|
|
if (QDELETED(my_guy))
|
|
to_chat(user, span_warning("Target ceased to exist."))
|
|
return
|
|
my_guy.ai_controller = new /datum/ai_controller/basic_controller/talk(my_guy)
|
|
if (run_with_mind == "Yes")
|
|
var/datum/ai_controller/guy_controller = my_guy.ai_controller
|
|
guy_controller.continue_processing_when_client = TRUE
|
|
guy_controller.reset_ai_status()
|
|
|
|
var/speech_chance
|
|
var/list/spoken_lines
|
|
var/list/audible_emotes
|
|
var/list/visible_emotes
|
|
var/list/sounds
|
|
|
|
speech_chance = tgui_input_number(user, "Enter chance per second to say something", "Speech Chance", default = 2, min_value = 0, max_value = 100, round_value = FALSE)
|
|
if (isnull(speech_chance))
|
|
return
|
|
|
|
var/add_another
|
|
var/next_line
|
|
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] spoken line?", "Spoken Lines", list("Yes", "No"))
|
|
while (add_another == "Yes")
|
|
next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "a"] thing spoken out loud.", "Spoken Lines")
|
|
if (isnull(next_line))
|
|
return
|
|
LAZYADD(spoken_lines, next_line)
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] spoken line?", "Spoken Lines", list("Yes", "No"))
|
|
if (isnull(add_another))
|
|
return
|
|
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can hear?", "Audible Emotes", list("Yes", "No"))
|
|
while (add_another == "Yes")
|
|
next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "an"] emote which people can hear.", "Audible Emotes")
|
|
if (isnull(next_line))
|
|
return
|
|
LAZYADD(audible_emotes, next_line)
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can hear?", "Audible Emotes", list("Yes", "No"))
|
|
if (isnull(add_another))
|
|
return
|
|
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can see?", "Visible Emotes", list("Yes", "No"))
|
|
while (add_another == "Yes")
|
|
next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "an"] emote which people can see.", "Visible Emotes")
|
|
if (isnull(next_line))
|
|
return
|
|
LAZYADD(visible_emotes, next_line)
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can see?", "Visible Emotes", list("Yes", "No"))
|
|
if (isnull(add_another))
|
|
return
|
|
|
|
if (!length(spoken_lines) && !length(audible_emotes) && !length(visible_emotes))
|
|
return // Well you didn't tell it to say anything...
|
|
|
|
if (length(spoken_lines) || length(audible_emotes))
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] sound to play when doing something audible?", "Sounds", list("Yes", "No"))
|
|
while (add_another == "Yes")
|
|
next_line = input("", "Select sound",) as null|sound
|
|
if (isnull(next_line))
|
|
return
|
|
LAZYADD(sounds, next_line)
|
|
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] sound to play when doing something audible?", "Sounds", list("Yes", "No"))
|
|
if (isnull(add_another))
|
|
return
|
|
|
|
if (QDELETED(my_guy))
|
|
to_chat(user, span_warning("Target stopped existing."))
|
|
return
|
|
|
|
var/datum/ai_controller/our_controller = my_guy.ai_controller
|
|
if (length(spoken_lines))
|
|
spoken_lines = string_list(spoken_lines)
|
|
if (length(audible_emotes))
|
|
audible_emotes = string_list(audible_emotes)
|
|
if (length(visible_emotes))
|
|
visible_emotes = string_list(visible_emotes)
|
|
|
|
var/list/emotes = list(
|
|
BB_EMOTE_SAY = spoken_lines,
|
|
BB_EMOTE_HEAR = audible_emotes,
|
|
BB_EMOTE_SEE = visible_emotes,
|
|
BB_EMOTE_SOUND = sounds,
|
|
BB_SPEAK_CHANCE = speech_chance,
|
|
)
|
|
our_controller.set_blackboard_key(BB_BASIC_MOB_SPEAK_LINES, emotes)
|
|
|
|
var/behaviour_exists = !!(locate(/datum/ai_planning_subtree/random_speech/blackboard) in our_controller.planning_subtrees)
|
|
if (behaviour_exists)
|
|
return
|
|
our_controller.planning_subtrees = list(GLOB.ai_subtrees[/datum/ai_planning_subtree/random_speech/blackboard]) + our_controller.planning_subtrees
|
|
|
|
ADMIN_VERB(new_blackmarket_item, R_BUILD, "Create Black Market Item", "Add an item to the black market for purchase.", ADMIN_CATEGORY_EVENTS, object as text)
|
|
//first: have admins select a typepath for the item they want to offer.
|
|
var/obj/chosen = pick_closest_path(object, make_types_fancy(subtypesof(/obj)))
|
|
// second: poll admins for the name, description, price, and quantity.
|
|
|
|
var/name = tgui_input_text(user, "Name of the item to sell?", "Item listing name", "Arcane Object", max_length = MAX_NAME_LEN)
|
|
if(isnull(name))
|
|
return
|
|
var/description = tgui_input_text(user, "Custom description of the item to sell?", "Item listing description", "[chosen::desc]", max_length = 200)
|
|
if(isnull(description))
|
|
return
|
|
var/price = tgui_input_number(user, "Price for the item listing?", "Item listing price", max_value = INFINITY, min_value = 1, round_value = TRUE)
|
|
if(isnull(price))
|
|
return
|
|
var/quantity = tgui_input_number(user, "Quantity of the item to sell?", "Item listing quantity", default = 1, max_value = 100, min_value = 1, round_value = TRUE)
|
|
if(isnull(quantity))
|
|
return
|
|
//lastly: pick a category for the item to go under
|
|
var/category = tgui_input_list(user, "Category to list the item under?", "Item listing category", BLACKMARKET_CATEGORIES)
|
|
if(isnull(category))
|
|
return
|
|
|
|
var/datum/market_item/admin_item = new /datum/market_item()
|
|
// Making a note here that we don't need to assign to blackmarket because we still only have one market type, but if we ever start using multiple we'll want to poll admins.
|
|
admin_item.item = chosen
|
|
SSblackbox.record_feedback("tally", "admin blackmarket items", 1, chosen)
|
|
|
|
admin_item.name = name
|
|
admin_item.desc = description
|
|
admin_item.price = price
|
|
admin_item.stock = quantity
|
|
admin_item.category = category
|
|
admin_item.restockable = FALSE
|
|
|
|
SSmarket.admin_items_spawned++
|
|
admin_item.identifier = "admin_[SSmarket.admin_items_spawned]"
|
|
|
|
SSmarket.initialize_admin_item(admin_item)
|
|
log_admin("[key_name(user)] created a new black market item: [name] ([chosen]) for [price] credits, of quantity [quantity].")
|
|
|
|
BLACKBOX_LOG_ADMIN_VERB("Create Black Market Item")
|