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## About The Pull Request Allows deployment, undeployment, activation and deactivation of other people's MODsuits via stripping buttons. Deployment and undeployment is the same as if you were right clicking the button, i.e. undeployment if you have any parts active, deployment otherwise. Each action takes the MOD's `strip_delay` as its time to complete. DNA lock modules' consequences do not trigger on anybody if the `user` is not the `wearer`. They still don't deploy unless the acting agent is the right dna. ## Why It's Good For The Game Currently, there are two ways to get a MODsuit to activate or deploy on another person without that person's involvement. An very rare PDA app and sacrificing an AI. That's unfortunate, given as MODsuits are the most used space protection. If you're forced to take off someone's MODsuit in order to provide some sort of medical care, you are unable to then put it back on them to prevent additional space-wrought damage. You can't ~waste~ use a MODsuit to protect a incapacitated prisoner, or force a springlocked MODsuit on a potential victim. It feels like a missed avenue of interaction. The PDA app is still powerful, for better reasons, as is the AI. Not to imply anyone was using AIs for this. ## Changelog 🆑 add: You can now deploy, undeploy, activate & deactivate other people's MODsuit via the strip menu /🆑