Files
Bubberstation/code/controllers/subsystem/shuttle.dm
Ghilker c8f27896c0 Supermatter cascade round-end (#66659)
This PR adds the resonance cascade to the SM (idea ported from vg but with total rewrite)

The resonance cascade will turn reality into crystals that devours and destroy everything.
It can be triggered by delaminating the SM when is in contact with hypernoblium and antinoblium, both at over 40% and with as many moles to trigger a singulo delamination. The cascade can't be triggered if the SM is already under 80% integrity and if at any point any of the gases gets under 40% or the total gets lower than the amount for singulo, it will stop the cascade and can't be retriggered unless you reset the SM to over 80% integrity.
2022-05-08 10:27:49 -07:00

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#define MAX_TRANSIT_REQUEST_RETRIES 10
SUBSYSTEM_DEF(shuttle)
name = "Shuttle"
wait = 1 SECONDS
init_order = INIT_ORDER_SHUTTLE
flags = SS_KEEP_TIMING
runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
/// A list of all the mobile docking ports.
var/list/mobile_docking_ports = list()
/// A list of all the stationary docking ports.
var/list/stationary_docking_ports = list()
/// A list of all the beacons that can be docked to.
var/list/beacon_list = list()
/// A list of all the transit docking ports.
var/list/transit_docking_ports = list()
/// Now it's only for ID generation in /obj/docking_port/mobile/register()
var/list/assoc_mobile = list()
/// Now it's only for ID generation in /obj/docking_port/stationary/register()
var/list/assoc_stationary = list()
/// A list of all the mobile docking ports currently requesting a spot in hyperspace.
var/list/transit_requesters = list()
/// An associative list of the mobile docking ports that have failed a transit request, with the amount of times they've actually failed that transit request, up to MAX_TRANSIT_REQUEST_RETRIES
var/list/transit_request_failures = list()
/**
* Emergency shuttle stuff
*/
/// The mobile docking port of the emergency shuttle.
var/obj/docking_port/mobile/emergency/emergency
/// The mobile docking port of the arrivals shuttle.
var/obj/docking_port/mobile/arrivals/arrivals
/// The mobile docking port of the backup emergency shuttle.
var/obj/docking_port/mobile/emergency/backup/backup_shuttle
/// Time taken for emergency shuttle to reach the station when called (in deciseconds).
var/emergency_call_time = 10 MINUTES
/// Time taken for emergency shuttle to leave again once it has docked (in deciseconds).
var/emergency_dock_time = 3 MINUTES
/// Time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds).
var/emergency_escape_time = 2 MINUTES
/// Where was the emergency shuttle last called from?
var/area/emergency_last_call_loc
/// How many times was the escape shuttle called?
var/emergencyCallAmount = 0
/// Is the departure of the shuttle currently prevented? FALSE for no, any other number for yes (thanks shuttle code).
var/emergency_no_escape = FALSE
/// Do we prevent the recall of the shuttle?
var/emergency_no_recall = FALSE
/// Did admins force-prevent the recall of the shuttle?
var/admin_emergency_no_recall = FALSE
/// Previous mode of the shuttle before it was forcefully disabled by admins.
var/last_mode = SHUTTLE_IDLE
/// Previous time left to the call, only useful for disabling and re-enabling the shuttle for admins so it doesn't have to start the whole timer again.
var/last_call_time = 10 MINUTES
/// Things blocking escape shuttle from leaving.
var/list/hostile_environments = list()
/**
* Supply shuttle stuff
*/
/// The current cargo shuttle's mobile docking port.
var/obj/docking_port/mobile/supply/supply
/// Order number given to next order.
var/order_number = 1
/// Number of trade-points we have (basically money).
var/points = 5000
/// Remarks from CentCom on how well you checked the last order.
var/centcom_message = ""
/// Typepaths for unusual plants we've already sent CentCom, associated with their potencies.
var/list/discovered_plants = list()
/// Things blocking the cargo shuttle from leaving.
var/list/trade_blockade = list()
/// Is the cargo shuttle currently blocked from leaving?
var/supply_blocked = FALSE
/// All of the possible supply packs that can be purchased by cargo.
var/list/supply_packs = list()
/// Queued supplies to be purchased for the chef.
var/list/chef_groceries = list()
/// Queued supply packs to be purchased.
var/list/shopping_list = list()
/// Wishlist items made by crew for cargo to purchase at their leisure.
var/list/request_list = list()
/// A listing of previously delivered supply packs.
var/list/order_history = list()
/// A list of job accesses that are able to purchase any shuttles.
var/list/has_purchase_shuttle_access
/// All turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
var/list/hidden_shuttle_turfs = list()
/// Only the images from the [/datum/controller/subsystem/shuttle/hidden_shuttle_turfs] list.
var/list/hidden_shuttle_turf_images = list()
/// The current shuttle loan event, if any.
var/datum/round_event/shuttle_loan/shuttle_loan
/// If the event happens where the crew can purchase shuttle insurance, catastrophe can't run.
var/shuttle_insurance = FALSE
// If the station has purchased a replacement escape shuttle this round.
var/shuttle_purchased = SHUTTLEPURCHASE_PURCHASABLE
/// For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item.
var/list/shuttle_purchase_requirements_met = list()
/// Disallow transit after nuke goes off
var/lockdown = FALSE
/// The currently selected shuttle map_template in the shuttle manipulator's template viewer.
var/datum/map_template/shuttle/selected
/// The existing shuttle associated with the selected shuttle map_template.
var/obj/docking_port/mobile/existing_shuttle
/// The shuttle map_template of the shuttle we want to preview.
var/datum/map_template/shuttle/preview_template
/// The docking port associated to the preview_template that's currently being previewed.
var/obj/docking_port/mobile/preview_shuttle
/// The turf reservation for the current previewed shuttle.
var/datum/turf_reservation/preview_reservation
/// Are we currently in the process of loading a shuttle? Useful to ensure we don't load more than one at once, to avoid weird inconsistencies and possible runtimes.
var/shuttle_loading
/// Did the supermatter start an end of the universe event?
var/universal_cascade = FALSE
/datum/controller/subsystem/shuttle/Initialize(timeofday)
order_number = rand(1, 9000)
var/list/pack_processing = subtypesof(/datum/supply_pack)
while(length(pack_processing))
var/datum/supply_pack/pack = pack_processing[length(pack_processing)]
pack_processing.len--
if(ispath(pack, /datum/supply_pack))
pack = new pack
var/list/generated_packs = pack.generate_supply_packs()
if(generated_packs)
pack_processing += generated_packs
continue
if(!pack.contains)
continue
supply_packs[pack.id] = pack
setup_shuttles(stationary_docking_ports)
has_purchase_shuttle_access = init_has_purchase_shuttle_access()
if(!arrivals)
log_mapping("No /obj/docking_port/mobile/arrivals placed on the map!")
if(!emergency)
log_mapping("No /obj/docking_port/mobile/emergency placed on the map!")
if(!backup_shuttle)
log_mapping("No /obj/docking_port/mobile/emergency/backup placed on the map!")
if(!supply)
log_mapping("No /obj/docking_port/mobile/supply placed on the map!")
return ..()
/datum/controller/subsystem/shuttle/proc/setup_shuttles(list/stationary)
for(var/obj/docking_port/stationary/port as anything in stationary)
port.load_roundstart()
CHECK_TICK
/datum/controller/subsystem/shuttle/fire()
for(var/thing in mobile_docking_ports)
if(!thing)
mobile_docking_ports.Remove(thing)
continue
var/obj/docking_port/mobile/P = thing
P.check()
for(var/thing in transit_docking_ports)
var/obj/docking_port/stationary/transit/T = thing
if(!T.owner)
qdel(T, force=TRUE)
// This next one removes transit docks/zones that aren't
// immediately being used. This will mean that the zone creation
// code will be running a lot.
var/obj/docking_port/mobile/owner = T.owner
if(owner)
var/idle = owner.mode == SHUTTLE_IDLE
var/not_centcom_evac = owner.launch_status == NOLAUNCH
var/not_in_use = (!T.get_docked())
if(idle && not_centcom_evac && not_in_use)
qdel(T, force=TRUE)
CheckAutoEvac()
if(!SSmapping.clearing_reserved_turfs)
while(transit_requesters.len)
var/requester = popleft(transit_requesters)
var/success = generate_transit_dock(requester)
if(!success) // BACK OF THE QUEUE
transit_request_failures[requester]++
if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
transit_requesters += requester
else
var/obj/docking_port/mobile/M = requester
M.transit_failure()
if(MC_TICK_CHECK)
break
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
if(emergency_no_escape || admin_emergency_no_recall || emergency_no_recall || !emergency || !SSticker.HasRoundStarted())
return
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
if(!threshold)
return
var/alive = 0
for(var/I in GLOB.player_list)
var/mob/M = I
if(M.stat != DEAD)
++alive
var/total = GLOB.joined_player_list.len
if(total <= 0)
return //no players no autoevac
if(alive / total <= threshold)
var/msg = "Automatically dispatching emergency shuttle due to crew death."
message_admins(msg)
log_shuttle("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
emergency_no_recall = TRUE
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
if(emergency.timeLeft(1) > emergency_call_time * 0.4)
emergency.request(null, set_coefficient = 0.4)
/datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer)
if(admin_emergency_no_recall)
priority_announce("Error!", "Emergency Shuttle Uplink Alert", 'sound/misc/announce_dig.ogg')
addtimer(CALLBACK(src, .proc/unblock_recall), lockout_timer)
return
emergency_no_recall = TRUE
addtimer(CALLBACK(src, .proc/unblock_recall), lockout_timer)
/datum/controller/subsystem/shuttle/proc/unblock_recall()
if(admin_emergency_no_recall)
priority_announce("Error!", "Emergency Shuttle Uplink Alert", 'sound/misc/announce_dig.ogg')
return
emergency_no_recall = FALSE
/datum/controller/subsystem/shuttle/proc/getShuttle(id)
for(var/obj/docking_port/mobile/M in mobile_docking_ports)
if(M.id == id)
return M
WARNING("couldn't find shuttle with id: [id]")
/datum/controller/subsystem/shuttle/proc/getDock(id)
for(var/obj/docking_port/stationary/S in stationary_docking_ports)
if(S.id == id)
return S
WARNING("couldn't find dock with id: [id]")
/// Check if we can call the evac shuttle.
/// Returns TRUE if we can. Otherwise, returns a string detailing the problem.
/datum/controller/subsystem/shuttle/proc/canEvac(mob/user)
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
return "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before attempting to call."
switch(emergency.mode)
if(SHUTTLE_RECALL)
return "The emergency shuttle may not be called while returning to CentCom."
if(SHUTTLE_CALL)
return "The emergency shuttle is already on its way."
if(SHUTTLE_DOCKED)
return "The emergency shuttle is already here."
if(SHUTTLE_IGNITING)
return "The emergency shuttle is firing its engines to leave."
if(SHUTTLE_ESCAPE)
return "The emergency shuttle is moving away to a safe distance."
if(SHUTTLE_STRANDED)
return "The emergency shuttle has been disabled by CentCom."
return TRUE
/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
if(!emergency)
WARNING("requestEvac(): There is no emergency shuttle, but the \
shuttle was called. Using the backup shuttle instead.")
if(!backup_shuttle)
CRASH("requestEvac(): There is no emergency shuttle, \
or backup shuttle! The game will be unresolvable. This is \
possibly a mapping error, more likely a bug with the shuttle \
manipulation system, or badminry. It is possible to manually \
resolve this problem by loading an emergency shuttle template \
manually, and then calling register() on the mobile docking port. \
Good luck.")
emergency = backup_shuttle
var/can_evac_or_fail_reason = SSshuttle.canEvac(user)
if(can_evac_or_fail_reason != TRUE)
to_chat(user, span_alert("[can_evac_or_fail_reason]"))
return
call_reason = trim(html_encode(call_reason))
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
to_chat(user, span_alert("You must provide a reason."))
return
var/area/signal_origin = get_area(user)
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
var/security_num = seclevel2num(get_security_level())
switch(security_num)
if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
else
emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = "update")) // Start processing shuttle-mode displays to display the timer
frequency.post_signal(src, status_signal)
var/area/A = get_area(user)
log_shuttle("[key_name(user)] has called the emergency shuttle.")
deadchat_broadcast(" has called the shuttle at [span_name("[A.name]")].", span_name("[user.real_name]"), user, message_type=DEADCHAT_ANNOUNCEMENT)
if(call_reason)
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
log_shuttle("Shuttle call reason: [call_reason]")
SSticker.emergency_reason = call_reason
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
return
emergency.cancel()
if(!admiral_message)
admiral_message = pick(GLOB.admiral_messages)
var/intercepttext = "<font size = 3><b>Nanotrasen Update</b>: Request For Shuttle.</font><hr>\
To whom it may concern:<br><br>\
We have taken note of the situation upon [station_name()] and have come to the \
conclusion that it does not warrant the abandonment of the station.<br>\
If you do not agree with our opinion we suggest that you open a direct \
line with us and explain the nature of your crisis.<br><br>\
<i>This message has been automatically generated based upon readings from long \
range diagnostic tools. To assure the quality of your request every finalized report \
is reviewed by an on-call rear admiral.<br>\
<b>Rear Admiral's Notes:</b> \
[admiral_message]"
print_command_report(intercepttext, announce = TRUE)
// Called when an emergency shuttle mobile docking port is
// destroyed, which will only happen with admin intervention
/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
// When a new emergency shuttle is created, it will override the
// backup shuttle.
src.emergency = src.backup_shuttle
/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
if(canRecall())
emergency.cancel(get_area(user))
log_shuttle("[key_name(user)] has recalled the shuttle.")
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
deadchat_broadcast(" has recalled the shuttle from [span_name("[get_area_name(user, TRUE)]")].", span_name("[user.real_name]"), user, message_type=DEADCHAT_ANNOUNCEMENT)
return 1
/datum/controller/subsystem/shuttle/proc/canRecall()
if(!emergency || emergency.mode != SHUTTLE_CALL || admin_emergency_no_recall || emergency_no_recall)
return
var/security_num = seclevel2num(get_security_level())
switch(security_num)
if(SEC_LEVEL_GREEN)
if(emergency.timeLeft(1) < emergency_call_time)
return
if(SEC_LEVEL_BLUE)
if(emergency.timeLeft(1) < emergency_call_time * 0.5)
return
else
if(emergency.timeLeft(1) < emergency_call_time * 0.25)
return
return 1
/datum/controller/subsystem/shuttle/proc/autoEvac()
if (!SSticker.IsRoundInProgress() || universal_cascade)
return
var/callShuttle = TRUE
for(var/thing in GLOB.shuttle_caller_list)
if(isAI(thing))
var/mob/living/silicon/ai/AI = thing
if(AI.deployed_shell && !AI.deployed_shell.client)
continue
if(AI.stat || !AI.client)
continue
else if(istype(thing, /obj/machinery/computer/communications))
var/obj/machinery/computer/communications/C = thing
if(C.machine_stat & BROKEN)
continue
var/turf/T = get_turf(thing)
if(T && is_station_level(T.z))
callShuttle = FALSE
break
if(callShuttle)
if(EMERGENCY_IDLE_OR_RECALLED)
emergency.request(null, set_coefficient = 2.5)
log_shuttle("There is no means of calling the emergency shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
hostile_environments[bad] = TRUE
checkHostileEnvironment()
/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
hostile_environments -= bad
checkHostileEnvironment()
/datum/controller/subsystem/shuttle/proc/registerTradeBlockade(datum/bad)
trade_blockade[bad] = TRUE
checkTradeBlockade()
/datum/controller/subsystem/shuttle/proc/clearTradeBlockade(datum/bad)
trade_blockade -= bad
checkTradeBlockade()
/datum/controller/subsystem/shuttle/proc/checkTradeBlockade()
for(var/datum/d in trade_blockade)
if(!istype(d) || QDELETED(d))
trade_blockade -= d
supply_blocked = trade_blockade.len
if(supply_blocked && (supply.mode == SHUTTLE_IGNITING))
supply.mode = SHUTTLE_STRANDED
supply.timer = null
//Make all cargo consoles speak up
if(!supply_blocked && (supply.mode == SHUTTLE_STRANDED))
supply.mode = SHUTTLE_DOCKED
//Make all cargo consoles speak up
/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
for(var/datum/d in hostile_environments)
if(!istype(d) || QDELETED(d))
hostile_environments -= d
emergency_no_escape = hostile_environments.len
if(emergency_no_escape && (emergency.mode == SHUTTLE_IGNITING))
emergency.mode = SHUTTLE_STRANDED
emergency.timer = null
emergency.sound_played = FALSE
priority_announce("Hostile environment detected. \
Departure has been postponed indefinitely pending \
conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
if(!emergency_no_escape && (emergency.mode == SHUTTLE_STRANDED))
emergency.mode = SHUTTLE_DOCKED
emergency.setTimer(emergency_dock_time)
priority_announce("Hostile environment resolved. \
You have 3 minutes to board the Emergency Shuttle.",
null, ANNOUNCER_SHUTTLEDOCK, "Priority")
//try to move/request to dock_home if possible, otherwise dock_away. Mainly used for admin buttons
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttle_id, dock_home, dock_away, timed)
var/obj/docking_port/mobile/shuttle_port = getShuttle(shuttle_id)
if(!shuttle_port)
return DOCKING_BLOCKED
var/obj/docking_port/stationary/docked_at = shuttle_port.get_docked()
var/destination = dock_home
if(docked_at && docked_at.id == dock_home)
destination = dock_away
if(timed)
if(shuttle_port.request(getDock(destination)))
return DOCKING_IMMOBILIZED
else
if(shuttle_port.initiate_docking(getDock(destination)) != DOCKING_SUCCESS)
return DOCKING_IMMOBILIZED
return DOCKING_SUCCESS //dock successful
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttle_id, dock_id, timed)
var/obj/docking_port/mobile/shuttle_port = getShuttle(shuttle_id)
var/obj/docking_port/stationary/docking_target = getDock(dock_id)
if(!shuttle_port)
return DOCKING_BLOCKED
if(timed)
if(shuttle_port.request(docking_target))
return DOCKING_IMMOBILIZED
else
if(shuttle_port.initiate_docking(docking_target) != DOCKING_SUCCESS)
return DOCKING_IMMOBILIZED
return DOCKING_SUCCESS //dock successful
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M))
CRASH("[M] is not a mobile docking port")
if(M.assigned_transit)
return
else
if(!(M in transit_requesters))
transit_requesters += M
/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
// First, determine the size of the needed zone
// Because of shuttle rotation, the "width" of the shuttle is not
// always x.
var/travel_dir = M.preferred_direction
// Remember, the direction is the direction we appear to be
// coming from
var/dock_angle = dir2angle(M.preferred_direction) + dir2angle(M.port_direction) + 180
var/dock_dir = angle2dir(dock_angle)
var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
// Shuttles travelling on their side have their dimensions swapped
// from our perspective
switch(dock_dir)
if(NORTH, SOUTH)
transit_width += M.width
transit_height += M.height
if(EAST, WEST)
transit_width += M.height
transit_height += M.width
/*
to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
[transit_height] in height. The travel dir is [travel_dir]."
*/
var/transit_path = /turf/open/space/transit
switch(travel_dir)
if(NORTH)
transit_path = /turf/open/space/transit/north
if(SOUTH)
transit_path = /turf/open/space/transit/south
if(EAST)
transit_path = /turf/open/space/transit/east
if(WEST)
transit_path = /turf/open/space/transit/west
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path)
if(!istype(proposal))
return FALSE
var/turf/bottomleft = locate(proposal.bottom_left_coords[1], proposal.bottom_left_coords[2], proposal.bottom_left_coords[3])
// Then create a transit docking port in the middle
var/coords = M.return_coords(0, 0, dock_dir)
/* 0------2
* | |
* | |
* | x |
* 3------1
*/
var/x0 = coords[1]
var/y0 = coords[2]
var/x1 = coords[3]
var/y1 = coords[4]
// Then we want the point closest to -infinity,-infinity
var/x2 = min(x0, x1)
var/y2 = min(y0, y1)
// Then invert the numbers
var/transit_x = bottomleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
var/transit_y = bottomleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
var/turf/midpoint = locate(transit_x, transit_y, bottomleft.z)
if(!midpoint)
return FALSE
var/area/shuttle/transit/A = new()
A.parallax_movedir = travel_dir
A.contents = proposal.reserved_turfs
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
new_transit_dock.reserved_area = proposal
new_transit_dock.name = "Transit for [M.id]/[M.name]"
new_transit_dock.owner = M
new_transit_dock.assigned_area = A
// Add 180, because ports point inwards, rather than outwards
new_transit_dock.setDir(angle2dir(dock_angle))
M.assigned_transit = new_transit_dock
return new_transit_dock
/datum/controller/subsystem/shuttle/Recover()
initialized = SSshuttle.initialized
if (istype(SSshuttle.mobile_docking_ports))
mobile_docking_ports = SSshuttle.mobile_docking_ports
if (istype(SSshuttle.stationary_docking_ports))
stationary_docking_ports = SSshuttle.stationary_docking_ports
if (istype(SSshuttle.transit_docking_ports))
transit_docking_ports = SSshuttle.transit_docking_ports
if (istype(SSshuttle.transit_requesters))
transit_requesters = SSshuttle.transit_requesters
if (istype(SSshuttle.transit_request_failures))
transit_request_failures = SSshuttle.transit_request_failures
if (istype(SSshuttle.emergency))
emergency = SSshuttle.emergency
if (istype(SSshuttle.arrivals))
arrivals = SSshuttle.arrivals
if (istype(SSshuttle.backup_shuttle))
backup_shuttle = SSshuttle.backup_shuttle
if (istype(SSshuttle.emergency_last_call_loc))
emergency_last_call_loc = SSshuttle.emergency_last_call_loc
if (istype(SSshuttle.hostile_environments))
hostile_environments = SSshuttle.hostile_environments
if (istype(SSshuttle.supply))
supply = SSshuttle.supply
if (istype(SSshuttle.discovered_plants))
discovered_plants = SSshuttle.discovered_plants
if (istype(SSshuttle.shopping_list))
shopping_list = SSshuttle.shopping_list
if (istype(SSshuttle.request_list))
request_list = SSshuttle.request_list
if (istype(SSshuttle.order_history))
order_history = SSshuttle.order_history
if (istype(SSshuttle.shuttle_loan))
shuttle_loan = SSshuttle.shuttle_loan
if (istype(SSshuttle.shuttle_purchase_requirements_met))
shuttle_purchase_requirements_met = SSshuttle.shuttle_purchase_requirements_met
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
centcom_message = SSshuttle.centcom_message
order_number = SSshuttle.order_number
points = D.account_balance
emergency_no_escape = SSshuttle.emergency_no_escape
emergencyCallAmount = SSshuttle.emergencyCallAmount
shuttle_purchased = SSshuttle.shuttle_purchased
lockdown = SSshuttle.lockdown
selected = SSshuttle.selected
existing_shuttle = SSshuttle.existing_shuttle
preview_shuttle = SSshuttle.preview_shuttle
preview_template = SSshuttle.preview_template
preview_reservation = SSshuttle.preview_reservation
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
var/area/current = get_area(A)
if(istype(current, /area/shuttle) && !istype(current, /area/shuttle/transit))
return TRUE
for(var/obj/docking_port/mobile/M in mobile_docking_ports)
if(M.is_in_shuttle_bounds(A))
return TRUE
/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
var/list/mobile_docking_ports_cache = mobile_docking_ports
for(var/i in 1 to mobile_docking_ports_cache.len)
var/obj/docking_port/port = mobile_docking_ports_cache[i]
if(port.is_in_shuttle_bounds(A))
return port
/datum/controller/subsystem/shuttle/proc/get_containing_dock(atom/A)
. = list()
var/list/stationary_docking_ports_cache = stationary_docking_ports
for(var/i in 1 to stationary_docking_ports_cache.len)
var/obj/docking_port/port = stationary_docking_ports_cache[i]
if(port.is_in_shuttle_bounds(A))
. += port
/datum/controller/subsystem/shuttle/proc/get_dock_overlap(x0, y0, x1, y1, z)
. = list()
var/list/stationary_docking_ports_cache = stationary_docking_ports
for(var/i in 1 to stationary_docking_ports_cache.len)
var/obj/docking_port/port = stationary_docking_ports_cache[i]
if(!port || port.z != z)
continue
var/list/bounds = port.return_coords()
var/list/overlap = get_overlap(x0, y0, x1, y1, bounds[1], bounds[2], bounds[3], bounds[4])
var/list/xs = overlap[1]
var/list/ys = overlap[2]
if(xs.len && ys.len)
.[port] = overlap
/datum/controller/subsystem/shuttle/proc/update_hidden_docking_ports(list/remove_turfs, list/add_turfs)
var/list/remove_images = list()
var/list/add_images = list()
if(remove_turfs)
for(var/T in remove_turfs)
var/list/L = hidden_shuttle_turfs[T]
if(L)
remove_images += L[1]
hidden_shuttle_turfs -= remove_turfs
if(add_turfs)
for(var/V in add_turfs)
var/turf/T = V
var/image/I
if(remove_images.len)
//we can just reuse any images we are about to delete instead of making new ones
I = remove_images[1]
remove_images.Cut(1, 2)
I.loc = T
else
I = image(loc = T)
add_images += I
I.appearance = T.appearance
I.override = TRUE
hidden_shuttle_turfs[T] = list(I, T.type)
hidden_shuttle_turf_images -= remove_images
hidden_shuttle_turf_images += add_images
for(var/V in GLOB.navigation_computers)
var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
C.update_hidden_docking_ports(remove_images, add_images)
QDEL_LIST(remove_images)
/datum/controller/subsystem/shuttle/proc/action_load(datum/map_template/shuttle/loading_template, obj/docking_port/stationary/destination_port, replace = FALSE)
// Check for an existing preview
if(preview_shuttle && (loading_template != preview_template))
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
preview_template = null
QDEL_NULL(preview_reservation)
if(!preview_shuttle)
load_template(loading_template)
preview_template = loading_template
// get the existing shuttle information, if any
var/timer = 0
var/mode = SHUTTLE_IDLE
var/obj/docking_port/stationary/D
if(istype(destination_port))
D = destination_port
else if(existing_shuttle && replace)
timer = existing_shuttle.timer
mode = existing_shuttle.mode
D = existing_shuttle.get_docked()
if(!D)
D = generate_transit_dock(preview_shuttle)
if(!D)
CRASH("No dock found for preview shuttle ([preview_template.name]), aborting.")
var/result = preview_shuttle.canDock(D)
// truthy value means that it cannot dock for some reason
// but we can ignore the someone else docked error because we'll
// be moving into their place shortly
if((result != SHUTTLE_CAN_DOCK) && (result != SHUTTLE_SOMEONE_ELSE_DOCKED))
CRASH("Template shuttle [preview_shuttle] cannot dock at [D] ([result]).")
if(existing_shuttle && replace)
existing_shuttle.jumpToNullSpace()
var/list/force_memory = preview_shuttle.movement_force
preview_shuttle.movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
preview_shuttle.mode = SHUTTLE_PREARRIVAL//No idle shuttle moving. Transit dock get removed if shuttle moves too long.
preview_shuttle.initiate_docking(D)
preview_shuttle.movement_force = force_memory
. = preview_shuttle
// Shuttle state involves a mode and a timer based on world.time, so
// plugging the existing shuttles old values in works fine.
preview_shuttle.timer = timer
preview_shuttle.mode = mode
preview_shuttle.register(replace)
// TODO indicate to the user that success happened, rather than just
// blanking the modification tab
preview_shuttle = null
preview_template = null
existing_shuttle = null
selected = null
QDEL_NULL(preview_reservation)
/datum/controller/subsystem/shuttle/proc/load_template(datum/map_template/shuttle/S)
. = FALSE
// Load shuttle template to a fresh block reservation.
preview_reservation = SSmapping.RequestBlockReservation(S.width, S.height, SSmapping.transit.z_value, /datum/turf_reservation/transit)
if(!preview_reservation)
CRASH("failed to reserve an area for shuttle template loading")
var/turf/BL = TURF_FROM_COORDS_LIST(preview_reservation.bottom_left_coords)
S.load(BL, centered = FALSE, register = FALSE)
var/affected = S.get_affected_turfs(BL, centered=FALSE)
var/found = 0
// Search the turfs for docking ports
// - We need to find the mobile docking port because that is the heart of
// the shuttle.
// - We need to check that no additional ports have slipped in from the
// template, because that causes unintended behaviour.
for(var/T in affected)
for(var/obj/docking_port/P in T)
if(istype(P, /obj/docking_port/mobile))
found++
if(found > 1)
qdel(P, force=TRUE)
log_mapping("Shuttle Template [S.mappath] has multiple mobile docking ports.")
else
preview_shuttle = P
if(istype(P, /obj/docking_port/stationary))
log_mapping("Shuttle Template [S.mappath] has a stationary docking port.")
if(!found)
var/msg = "load_template(): Shuttle Template [S.mappath] has no mobile docking port. Aborting import."
for(var/T in affected)
var/turf/T0 = T
T0.empty()
message_admins(msg)
WARNING(msg)
return
//Everything fine
S.post_load(preview_shuttle)
return TRUE
/datum/controller/subsystem/shuttle/proc/unload_preview()
if(preview_shuttle)
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
/datum/controller/subsystem/shuttle/ui_state(mob/user)
return GLOB.admin_state
/datum/controller/subsystem/shuttle/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ShuttleManipulator")
ui.open()
/datum/controller/subsystem/shuttle/ui_data(mob/user)
var/list/data = list()
data["tabs"] = list("Status", "Templates", "Modification")
// Templates panel
data["templates"] = list()
var/list/templates = data["templates"]
data["templates_tabs"] = list()
data["selected"] = list()
for(var/shuttle_id in SSmapping.shuttle_templates)
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
if(!templates[S.port_id])
data["templates_tabs"] += S.port_id
templates[S.port_id] = list(
"port_id" = S.port_id,
"templates" = list())
var/list/L = list()
L["name"] = S.name
L["shuttle_id"] = S.shuttle_id
L["port_id"] = S.port_id
L["description"] = S.description
L["admin_notes"] = S.admin_notes
if(selected == S)
data["selected"] = L
templates[S.port_id]["templates"] += list(L)
data["templates_tabs"] = sort_list(data["templates_tabs"])
data["existing_shuttle"] = null
// Status panel
data["shuttles"] = list()
for(var/i in mobile_docking_ports)
var/obj/docking_port/mobile/M = i
var/timeleft = M.timeLeft(1)
var/list/L = list()
L["name"] = M.name
L["id"] = M.id
L["timer"] = M.timer
L["timeleft"] = M.getTimerStr()
if (timeleft > 1 HOURS)
L["timeleft"] = "Infinity"
L["can_fast_travel"] = M.timer && timeleft >= 50
L["can_fly"] = TRUE
if(istype(M, /obj/docking_port/mobile/emergency))
L["can_fly"] = FALSE
else if(!M.destination)
L["can_fast_travel"] = FALSE
if (M.mode != SHUTTLE_IDLE)
L["mode"] = capitalize(M.mode)
L["status"] = M.getDbgStatusText()
if(M == existing_shuttle)
data["existing_shuttle"] = L
data["shuttles"] += list(L)
return data
/datum/controller/subsystem/shuttle/ui_act(action, params)
. = ..()
if(.)
return
var/mob/user = usr
// Preload some common parameters
var/shuttle_id = params["shuttle_id"]
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
switch(action)
if("select_template")
if(S)
existing_shuttle = getShuttle(S.port_id)
selected = S
. = TRUE
if("jump_to")
if(params["type"] == "mobile")
for(var/i in mobile_docking_ports)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"])
user.forceMove(get_turf(M))
. = TRUE
break
if("fly")
for(var/i in mobile_docking_ports)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"])
. = TRUE
M.admin_fly_shuttle(user)
break
if("fast_travel")
for(var/i in mobile_docking_ports)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"] && M.timer && M.timeLeft(1) >= 50)
M.setTimer(50)
. = TRUE
message_admins("[key_name_admin(usr)] fast travelled [M]")
log_admin("[key_name(usr)] fast travelled [M]")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[M.name]")
break
if("load")
if(S && !shuttle_loading)
. = TRUE
shuttle_loading = TRUE
// If successful, returns the mobile docking port
var/obj/docking_port/mobile/mdp = action_load(S)
if(mdp)
user.forceMove(get_turf(mdp))
message_admins("[key_name_admin(usr)] loaded [mdp] with the shuttle manipulator.")
log_admin("[key_name(usr)] loaded [mdp] with the shuttle manipulator.</span>")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[mdp.name]")
shuttle_loading = FALSE
if("preview")
//if(preview_shuttle && (loading_template != preview_template))
if(S && !shuttle_loading)
. = TRUE
shuttle_loading = TRUE
unload_preview()
load_template(S)
if(preview_shuttle)
preview_template = S
user.forceMove(get_turf(preview_shuttle))
shuttle_loading = FALSE
if("replace")
if(existing_shuttle == backup_shuttle)
// TODO make the load button disabled
WARNING("The shuttle that the selected shuttle will replace \
is the backup shuttle. Backup shuttle is required to be \
intact for round sanity.")
else if(S && !shuttle_loading)
. = TRUE
shuttle_loading = TRUE
// If successful, returns the mobile docking port
var/obj/docking_port/mobile/mdp = action_load(S, replace = TRUE)
if(mdp)
user.forceMove(get_turf(mdp))
message_admins("[key_name_admin(usr)] load/replaced [mdp] with the shuttle manipulator.")
log_admin("[key_name(usr)] load/replaced [mdp] with the shuttle manipulator.</span>")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[mdp.name]")
shuttle_loading = FALSE
if(emergency == mdp) //you just changed the emergency shuttle, there are events in game + captains that can change your snowflake choice.
var/set_purchase = tgui_alert(usr, "Do you want to also disable shuttle purchases/random events that would change the shuttle?", "Butthurt Admin Prevention", list("Yes, disable purchases/events", "No, I want to possibly get owned"))
if(set_purchase == "Yes, disable purchases/events")
SSshuttle.shuttle_purchased = SHUTTLEPURCHASE_FORCED
/datum/controller/subsystem/shuttle/proc/init_has_purchase_shuttle_access()
var/list/has_purchase_shuttle_access = list()
for (var/shuttle_id in SSmapping.shuttle_templates)
var/datum/map_template/shuttle/shuttle_template = SSmapping.shuttle_templates[shuttle_id]
if (!isnull(shuttle_template.who_can_purchase))
has_purchase_shuttle_access |= shuttle_template.who_can_purchase
return has_purchase_shuttle_access