Files
Bubberstation/code/modules/movespeed
itseasytosee ce1bdb0205 Stops floating mobs from being affected by slowndown bulky_drag and human_carry (#66610)
Put simply, removes the slowdown from pulling bulky items as well and fireman carrying (and piggyback rides) while in zero gravity.

This also fixes some weirdness, like how slowdowns from aggressive grabs are negated in zero g, but because bulky_drag is NOT negated, you can still be slowdown in zero gravity if your target is laying down. or in a neck grab or higher because they are then automatically floored. Which makes zero consistant sense given the context.

Also, while testing this, I noticed that it was faster to drift while pulling a bulky object in space rather than fly with a jetpack because of the  slowdown and how drifting works, which also makes no god damn sense. This should fix that too.

Fixes the consistency errors mentioned above, also adds an interesting change of game state in zero gravity which seems fun. (see: faster to drag away downed friendlies during a space battle, or perhaps kidnap a downed enemy)

Fixes #62600 (aggressively grabbing a body in space makes you move faster than passively grabbing them)


You can now pull bulky things in zero gravity at full speed
The slowdown from neck grabs is now properly negated in zero gravity.
2022-05-06 00:47:47 -07:00
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