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Bubberstation/code/modules/wiremod/shell/compact_remote.dm
Gandalf 684eab3d31 Converts SFX keys into DEFINES (#65146)
About The Pull Request

Simply converts all instances of soundkeys that use get_sfx from strings into defines.

E.g. "sparks" is now SFX_SPARKS
Why It's Good For The Game

It makes life a lot easier when you're looking for a sound effect. You just type SFX_ and you get suggestions in VSC. Plus, it looks better.

image
Changelog

Not player facing.
2022-03-11 10:09:18 +13:00

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1.7 KiB
Plaintext

/**
* # Compact Remote
*
* A handheld device with one big button.
*/
/obj/item/compact_remote
name = "compact remote"
icon = 'icons/obj/wiremod.dmi'
icon_state = "setup_small_simple"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
light_system = MOVABLE_LIGHT_DIRECTIONAL
light_on = FALSE
/obj/item/compact_remote/Initialize(mapload)
. = ..()
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/compact_remote()
), SHELL_CAPACITY_SMALL)
/obj/item/circuit_component/compact_remote
display_name = "Compact Remote"
desc = "Used to receive inputs from the compact remote shell. Use the shell in hand to trigger the output signal."
/// Called when attack_self is called on the shell.
var/datum/port/output/signal
/// The user who used the bot
var/datum/port/output/entity
/obj/item/circuit_component/compact_remote/populate_ports()
entity = add_output_port("User", PORT_TYPE_ATOM)
signal = add_output_port("Signal", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/compact_remote/register_shell(atom/movable/shell)
RegisterSignal(shell, COMSIG_ITEM_ATTACK_SELF, .proc/send_trigger)
/obj/item/circuit_component/compact_remote/unregister_shell(atom/movable/shell)
UnregisterSignal(shell, COMSIG_ITEM_ATTACK_SELF)
/**
* Called when the shell item is used in hand.
*/
/obj/item/circuit_component/compact_remote/proc/send_trigger(atom/source, mob/user)
SIGNAL_HANDLER
source.balloon_alert(user, "clicked primary button")
playsound(source, get_sfx(SFX_TERMINAL_TYPE), 25, FALSE)
entity.set_output(user)
signal.set_output(COMPONENT_SIGNAL)