Files
Bubberstation/code/game/objects/items/devices/multitool.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

178 lines
5.2 KiB
Plaintext

#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
*
*/
/obj/item/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon = 'icons/obj/device.dmi'
icon_state = "multitool"
inhand_icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_MULTITOOL
throwforce = 0
throw_range = 7
throw_speed = 3
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
custom_premium_price = PAYCHECK_HARD * 3
toolspeed = 1
usesound = 'sound/weapons/empty.ogg'
var/obj/machinery/buffer // simple machine buffer for device linkage
var/mode = 0
/obj/item/multitool/examine(mob/user)
. = ..()
. += span_notice("Its buffer [buffer ? "contains [buffer]." : "is empty."]")
/obj/item/multitool/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!"))
return OXYLOSS//theres a reason it wasn't recommended by doctors
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/multitool/ai_detect
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
var/hud_type = DATA_HUD_AI_DETECT
var/hud_on = FALSE
var/mob/camera/ai_eye/remote/ai_detector/eye
var/datum/action/item_action/toggle_multitool/toggle_action
/obj/item/multitool/ai_detect/Initialize()
. = ..()
START_PROCESSING(SSfastprocess, src)
eye = new /mob/camera/ai_eye/remote/ai_detector()
toggle_action = new /datum/action/item_action/toggle_multitool(src)
/obj/item/multitool/ai_detect/Destroy()
STOP_PROCESSING(SSfastprocess, src)
if(hud_on && ismob(loc))
remove_hud(loc)
QDEL_NULL(toggle_action)
QDEL_NULL(eye)
return ..()
/obj/item/multitool/ai_detect/ui_action_click()
return
/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
..()
if(hud_on)
show_hud(user)
/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
..()
if(hud_on)
remove_hud(user)
/obj/item/multitool/ai_detect/update_icon_state()
. = ..()
icon_state = "[initial(icon_state)][detect_state]"
/obj/item/multitool/ai_detect/process()
var/old_detect_state = detect_state
if(eye.eye_user)
eye.setLoc(get_turf(src))
multitool_detect()
if(detect_state != old_detect_state)
update_appearance()
/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
hud_on = !hud_on
if(user)
to_chat(user, span_notice("You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"]."))
if(hud_on)
show_hud(user)
else
remove_hud(user)
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
if(user && hud_type)
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 64
var/datum/atom_hud/H = GLOB.huds[hud_type]
if(!H.hudusers[user])
H.add_hud_to(user)
eye.eye_user = user
eye.setLoc(get_turf(src))
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
if(user && hud_type)
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 255
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.remove_hud_from(user)
if(eye)
eye.setLoc(null)
eye.eye_user = null
/obj/item/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI as anything in GLOB.ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
return
for(var/mob/camera/ai_eye/AI_eye as anything in GLOB.aiEyes)
if(!AI_eye.ai_detector_visible)
continue
var/distance = get_dist(our_turf, get_turf(AI_eye))
if(distance == -1) //get_dist() returns -1 for distances greater than 127 (and for errors, so assume -1 is just max range)
continue
if(distance < rangealert) //ai should be able to see us
detect_state = PROXIMITY_ON_SCREEN
break
if(distance < rangewarning) //ai cant see us but is close
detect_state = PROXIMITY_NEAR
/mob/camera/ai_eye/remote/ai_detector
name = "AI detector eye"
ai_detector_visible = FALSE
visible_icon = FALSE
use_static = FALSE
/datum/action/item_action/toggle_multitool
name = "Toggle AI detector HUD"
check_flags = NONE
/datum/action/item_action/toggle_multitool/Trigger()
if(!..())
return FALSE
if(target)
var/obj/item/multitool/ai_detect/M = target
M.toggle_hud(owner)
return TRUE
/obj/item/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
/obj/item/multitool/cyborg
name = "electronic multitool"
desc = "Optimised version of a regular multitool. Streamlines processes handled by its internal microchip."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "multitool_cyborg"
toolspeed = 0.5