mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-22 15:05:11 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
178 lines
5.2 KiB
Plaintext
178 lines
5.2 KiB
Plaintext
#define PROXIMITY_NONE ""
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#define PROXIMITY_ON_SCREEN "_red"
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#define PROXIMITY_NEAR "_yellow"
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/**
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* Multitool -- A multitool is used for hacking electronic devices.
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*
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*/
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/obj/item/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon = 'icons/obj/device.dmi'
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icon_state = "multitool"
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inhand_icon_state = "multitool"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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tool_behaviour = TOOL_MULTITOOL
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
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custom_premium_price = PAYCHECK_HARD * 3
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toolspeed = 1
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usesound = 'sound/weapons/empty.ogg'
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var/obj/machinery/buffer // simple machine buffer for device linkage
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var/mode = 0
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/obj/item/multitool/examine(mob/user)
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. = ..()
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. += span_notice("Its buffer [buffer ? "contains [buffer]." : "is empty."]")
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/obj/item/multitool/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!"))
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return OXYLOSS//theres a reason it wasn't recommended by doctors
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// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
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/obj/item/multitool/ai_detect
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var/detect_state = PROXIMITY_NONE
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var/rangealert = 8 //Glows red when inside
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var/rangewarning = 20 //Glows yellow when inside
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var/hud_type = DATA_HUD_AI_DETECT
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var/hud_on = FALSE
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var/mob/camera/ai_eye/remote/ai_detector/eye
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var/datum/action/item_action/toggle_multitool/toggle_action
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/obj/item/multitool/ai_detect/Initialize()
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. = ..()
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START_PROCESSING(SSfastprocess, src)
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eye = new /mob/camera/ai_eye/remote/ai_detector()
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toggle_action = new /datum/action/item_action/toggle_multitool(src)
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/obj/item/multitool/ai_detect/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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if(hud_on && ismob(loc))
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remove_hud(loc)
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QDEL_NULL(toggle_action)
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QDEL_NULL(eye)
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return ..()
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/obj/item/multitool/ai_detect/ui_action_click()
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return
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/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
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..()
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if(hud_on)
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show_hud(user)
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/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
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..()
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if(hud_on)
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remove_hud(user)
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/obj/item/multitool/ai_detect/update_icon_state()
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. = ..()
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icon_state = "[initial(icon_state)][detect_state]"
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/obj/item/multitool/ai_detect/process()
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var/old_detect_state = detect_state
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if(eye.eye_user)
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eye.setLoc(get_turf(src))
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multitool_detect()
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if(detect_state != old_detect_state)
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update_appearance()
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/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
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hud_on = !hud_on
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if(user)
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to_chat(user, span_notice("You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"]."))
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if(hud_on)
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show_hud(user)
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else
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remove_hud(user)
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/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
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if(user && hud_type)
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var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
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PM.alpha = 64
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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if(!H.hudusers[user])
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H.add_hud_to(user)
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eye.eye_user = user
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eye.setLoc(get_turf(src))
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/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
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if(user && hud_type)
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var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
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PM.alpha = 255
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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H.remove_hud_from(user)
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if(eye)
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eye.setLoc(null)
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eye.eye_user = null
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/obj/item/multitool/ai_detect/proc/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/living/silicon/ai/AI as anything in GLOB.ai_list)
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if(AI.cameraFollow == src)
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detect_state = PROXIMITY_ON_SCREEN
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return
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for(var/mob/camera/ai_eye/AI_eye as anything in GLOB.aiEyes)
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if(!AI_eye.ai_detector_visible)
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continue
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var/distance = get_dist(our_turf, get_turf(AI_eye))
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if(distance == -1) //get_dist() returns -1 for distances greater than 127 (and for errors, so assume -1 is just max range)
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continue
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if(distance < rangealert) //ai should be able to see us
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(distance < rangewarning) //ai cant see us but is close
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detect_state = PROXIMITY_NEAR
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/mob/camera/ai_eye/remote/ai_detector
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name = "AI detector eye"
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ai_detector_visible = FALSE
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visible_icon = FALSE
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use_static = FALSE
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/datum/action/item_action/toggle_multitool
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name = "Toggle AI detector HUD"
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check_flags = NONE
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/datum/action/item_action/toggle_multitool/Trigger()
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if(!..())
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return FALSE
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if(target)
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var/obj/item/multitool/ai_detect/M = target
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M.toggle_hud(owner)
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return TRUE
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/obj/item/multitool/abductor
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name = "alien multitool"
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desc = "An omni-technological interface."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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toolspeed = 0.1
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/obj/item/multitool/cyborg
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name = "electronic multitool"
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desc = "Optimised version of a regular multitool. Streamlines processes handled by its internal microchip."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "multitool_cyborg"
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toolspeed = 0.5
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