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Bubberstation/code/game/objects/items/scrolls.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/obj/item/teleportation_scroll
name = "scroll of teleportation"
desc = "A scroll for moving around."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
worn_icon_state = "scroll"
w_class = WEIGHT_CLASS_SMALL
inhand_icon_state = "paper"
throw_speed = 3
throw_range = 7
resistance_flags = FLAMMABLE
/// Number of uses remaining
var/uses = 4
/obj/item/teleportation_scroll/apprentice
name = "lesser scroll of teleportation"
uses = 1
/obj/item/teleportation_scroll/examine(mob/user)
. = ..()
if(uses > 0)
. += "It has [uses] use\s remaining."
/obj/item/teleportation_scroll/attack_self(mob/user)
if(!uses)
return
if(!ishuman(user))
return
var/mob/living/carbon/human/human_user = user
if(human_user.incapacitated())
return
if(!human_user.is_holding(src))
return
teleportscroll(human_user)
/**
* Shows a list of a possible teleport destinations to a user and then teleports him to to his chosen destination
*
* Arguments:
* * user The mob that is being teleported
*/
/obj/item/teleportation_scroll/proc/teleportscroll(mob/user)
var/A
A = input(user, "Area to jump to", "BOOYEA", A) as null|anything in GLOB.teleportlocs
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A || !uses)
return
var/area/thearea = GLOB.teleportlocs[A]
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(2, user.loc)
smoke.attach(user)
smoke.start()
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
if(!T.is_blocked_turf())
L += T
if(!L.len)
to_chat(user, span_warning("The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."))
return
if(do_teleport(user, pick(L), forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE))
smoke.start()
uses--
if(!uses)
to_chat(user, span_warning("[src] has run out of uses and crumbles to dust!"))
qdel(src)
else
to_chat(user, span_notice("[src] has [uses] use\s remaining."))
else
to_chat(user, span_warning("The spell matrix was disrupted by something near the destination."))