mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-06 23:12:36 +00:00
* TGS3 * Fix line endings * Enable 16-bit long topics * Cleans up topic socket usage * Reduces and refines the IRC status throttle * Increase the CP status delay to a reasonable amount * Fixes the testmerge command not having a keyword * Clean up rebooting a bit * Get error codes from windows when symlinking fails * Clean up world announces * Aborting compilation will kill the DD process * Add support for changing the project name * Removes the log page * Add support for compile cancellation * Version bumps and docs * Add merge-pr repo CL command * Fixes DM cancel command's help message * Refactor command line to show better formatted help text * Corrects a typo * Multi-key game options must be manually edited * Moving of the server installation from the control panel * Fix a bug with server moving * Corrects webclient disposal syntax * Service now handles the PR Json the game uses properly * PR listing command for CL * Fixes reversed testmerge and update help entries * Windows scheduling to help avoid reboot crashes * Generalization of chat infastructure * Brings a file name in line with everything else * Shutdown exceptions no longer keep the service online * Enable provider switching on the backend. More thread safety * Support for switching, password encryption and defaults. * Removes boilerplate on log writing * Discord integration * Update the installer dependencies * Version bump * Adds support for getting the latest byond version * Fixes issue with not being able to set discord channels * Fix being able to reconnect if chat is disabled * Extra validation for interface types * Add the Chat page for the control panel * Various cleanup * Set read ACL on the data directory * Remove redundant namespace usage * Fixes some buttons not updating the server page * Future proof against upcoming removal of repo data directory * Normalize Main declaration * Update the IRC library * Enables CTCP * Removes useless hack * Logging + enable IRC private messages * Jobs config * And finally the maps config * Save the last config panel visited * Not gonna use these * Minor formatting cleanup * Fixes the chat page not refereshing after clicking reconnect * Fixes server page not initializing correctly * Repo now defaults to tgstation github when not found * Revert "Set read ACL on the data directory" This reverts commit 15b0021ec51532bca14690a884caa81e811fbc46. * Design the admin config page * Prep format the repo's admin_ranks.txt * Add a negative permissions field * IRC now RFC quits before disconnecting * Turns out that fixed the disconnect lag * Updates the admin ranks config api to work for us * Done with this config shit * @optimumtact * Fix this * Fix the .wxs * Try to get md5/sha1 working. * Add FCIV to appveyor * Generalize the command class * Revert "Generalize the command class" This reverts commit 5c61f6df58d66f0fea4170c8aee0cd5beaa99b5d. * ITS THE FUCKING SEX NUMBER!!!! * Final touches * No THESE are the final touches * Do not advertise * Revert "Do not advertise" This reverts commit f64281d486f9ca27e39f19635ab4deacb2d7e1ac. * Hopefully the last version bump for long time * Fix line endings * Fix default dbconfig.txt * Fix Discord not checking the right admin channel * Fix discord listening on ALL channels instead of configured ones * Package the discord fixes for @JamieH * Format the testmerge data a little better * Apply 7 character clamping of commit strings * Fold admin hard reboot into regular reboot list * Backward ahelp compatibility with the adminbus bot * Removes an unecessary semicolon * Fix stray merge conflict in the config * Fix Newtonsoft being included by the commandline * Improve byond update logging * Chat cleanup * Fixes some setup non-errors from being displayed * Repository no longer counts being busy as being valid * Repository no longer valid while cloning * Fixes a nudge socket change issue * Frontend cleanup * Fixes CanStart race condition * Fixes compile cancel delays * Various fixes * More fixes * Better readme * More readme * Fix a config command description * Add missing repo status command * Never delete the backups * Log the compiles * More logging * Stuff * A thing happened, but I'm not sure what * Tiny * INB4 second squash * Version bump * Shallow clones should speed things up * Regular clones * This is how it's set on travis * Fix this dupe * Add backup tag support to backend and command line * Add some missing repo commands, fix GetHead. Fix reset on branches * Remove the interfaces for commit and push * Remove that generate changelog checkbox * Yeah, that's a misunderstanding * Make changelog pushing a config, with no way to enable for now * Add Reset and Recompile option * Update readme * Repo page cleanup * Fixed NudgePort message possible repeating Fixed Reset and Recompile option always being visible * Fixed compilation copy not overwriting files Fixed compiler trying to unecessarily delete the whole A/B folder Improved game folder initialization speed * Selectively stage the html folder * Make the restriction a config * Switch to using LibGit2Sharp+SSH * WIP SSH support * Removes some success chat messages * Make repo authentication purely file based * Quick IRC fix * Should all work in theory... * More fine grained * Remove the username thing * Use the right default email for tgstation-server * Update the readme * That's worthy of a version bump * Speling * Makes it do as the readme says * Fix testmerge list not having a scrollbar * Trying out commit message based deployment [TGSDeploy] * Whoops * Testing * Better * Version Bump [TGSDeploy] * Need to set the var at parent scope [TGSDeploy] * Use the commit message * Try this [TGSDeploy] * Try just this * This maybe? [TGSDeploy] * >like [TGSDeploy] * Wildcard, bitches [TGSDeploy] * Saner title [TGSDeploy] * Readme update * This should loin ya * Fix it [TGSDeploy] * Readme, cleanup, and doc updates * Improve DD crash handling * Version bump [TGSDeploy] * TGS3 Config Changes * Line endings * Map config code change * Missed a few * Security and Visibility selectors for the Server page * Fixes OCD * Fax it * Fixes * Version bump [TGSDeploy] * eh * The word comment has lost it's meaning to me * This is a terrible name but whatever * Support config changes * This is part of the code so it belongs with the code * ExportService now has a return value * Copying of the logs dir during compile for #27674 * Version bump [TGSDeploy] * Removes some uneedful * Moves daemon config to BYOND folder, much safer * Fix a config comment translation miss * Fix project settings issue * Fix config apply button not showing up after repo clone * Fix anchoring for Backup Tags: label * Version Bump [TGSDeploy] * Nudge port only listens while server is running * Fix some instances of the control panel crashing when the service stops * Add start menu shortcuts * Remove the actual server * Remove appveyor * Fix gitignore * And this * Readd HTTPS_Get for now * Readd legacy support * Fix * Fix this stuff * Last thing * Line endings * Final touches * Dat newline * More stuff * Where'd that go? * Real final touches
289 lines
9.5 KiB
Plaintext
289 lines
9.5 KiB
Plaintext
/world
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mob = /mob/dead/new_player
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turf = /turf/open/space/basic
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area = /area/space
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view = "15x15"
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cache_lifespan = 7
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hub = "Exadv1.spacestation13"
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hub_password = "kMZy3U5jJHSiBQjr"
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name = "/tg/ Station 13"
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fps = 20
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visibility = 0
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#ifdef GC_FAILURE_HARD_LOOKUP
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loop_checks = FALSE
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#endif
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/world/New()
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log_world("World loaded at [time_stamp()]")
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SetupExternalRSC()
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GLOB.config_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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config = new
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SetRoundID()
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SetupLogs()
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if(!RunningService()) //tgs2 support
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GLOB.revdata.DownloadPRDetails()
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load_motd()
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load_admins()
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load_menu()
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if(config.usewhitelist)
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load_whitelist()
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LoadBans()
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GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
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Master.Initialize(10, FALSE)
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if(config.irc_announce_new_game)
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IRCBroadcast("New round starting on [SSmapping.config.map_name]!")
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/world/proc/SetupExternalRSC()
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#if (PRELOAD_RSC == 0)
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external_rsc_urls = world.file2list("config/external_rsc_urls.txt","\n")
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var/i=1
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while(i<=external_rsc_urls.len)
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if(external_rsc_urls[i])
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i++
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else
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external_rsc_urls.Cut(i,i+1)
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#endif
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/world/proc/SetRoundID()
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if(config.sql_enabled)
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if(SSdbcore.Connect())
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log_world("Database connection established.")
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var/datum/DBQuery/query_round_start = SSdbcore.NewQuery("INSERT INTO [format_table_name("round")] (start_datetime, server_ip, server_port) VALUES (Now(), COALESCE(INET_ATON('[world.internet_address]'), 0), '[world.port]')")
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query_round_start.Execute()
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var/datum/DBQuery/query_round_last_id = SSdbcore.NewQuery("SELECT LAST_INSERT_ID()")
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query_round_last_id.Execute()
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if(query_round_last_id.NextRow())
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GLOB.round_id = query_round_last_id.item[1]
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else
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log_world("Your server failed to establish a connection with the database.")
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/world/proc/SetupLogs()
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GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
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if(GLOB.round_id)
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GLOB.log_directory += "[GLOB.round_id]"
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else
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GLOB.log_directory += "[replacetext(time_stamp(), ":", ".")]"
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GLOB.world_game_log = file("[GLOB.log_directory]/game.log")
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GLOB.world_attack_log = file("[GLOB.log_directory]/attack.log")
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GLOB.world_runtime_log = file("[GLOB.log_directory]/runtime.log")
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GLOB.world_href_log = file("[GLOB.log_directory]/hrefs.html")
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GLOB.world_game_log << "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------"
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GLOB.world_attack_log << "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------"
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GLOB.world_runtime_log << "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------"
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GLOB.changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
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if(fexists(GLOB.config_error_log))
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fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
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fdel(GLOB.config_error_log)
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if(GLOB.round_id)
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log_game("Round ID: [GLOB.round_id]")
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/world/Topic(T, addr, master, key)
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if(config && config.log_world_topic)
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GLOB.world_game_log << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
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var/list/input = params2list(T)
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if(input[SERVICE_CMD_PARAM_KEY])
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return ServiceCommand(input)
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var/key_valid = (global.comms_allowed && input["key"] == global.comms_key)
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if("ping" in input)
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var/x = 1
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for (var/client/C in GLOB.clients)
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x++
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return x
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else if("players" in input)
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var/n = 0
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for(var/mob/M in GLOB.player_list)
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if(M.client)
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n++
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return n
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else if("ircstatus" in input) //tgs2 support
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var/static/last_irc_status = 0
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if(world.time - last_irc_status < 50)
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return
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var/list/adm = get_admin_counts()
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var/list/allmins = adm["total"]
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var/status = "Admins: [allmins.len] (Active: [english_list(adm["present"])] AFK: [english_list(adm["afk"])] Stealth: [english_list(adm["stealth"])] Skipped: [english_list(adm["noflags"])]). "
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status += "Players: [GLOB.clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [SSticker.mode.name]."
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send2irc("Status", status)
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last_irc_status = world.time
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else if("status" in input)
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var/list/s = list()
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s["version"] = GLOB.game_version
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s["mode"] = GLOB.master_mode
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s["respawn"] = config ? GLOB.abandon_allowed : 0
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s["enter"] = GLOB.enter_allowed
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s["vote"] = config.allow_vote_mode
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s["ai"] = config.allow_ai
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s["host"] = host ? host : null
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s["active_players"] = get_active_player_count()
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s["players"] = GLOB.clients.len
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s["revision"] = GLOB.revdata.commit
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s["revision_date"] = GLOB.revdata.date
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var/list/adm = get_admin_counts()
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var/list/presentmins = adm["present"]
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var/list/afkmins = adm["afk"]
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s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
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s["gamestate"] = 1
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if(SSticker)
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s["gamestate"] = SSticker.current_state
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s["map_name"] = SSmapping.config.map_name
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if(key_valid && SSticker.HasRoundStarted())
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s["real_mode"] = SSticker.mode.name
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// Key-authed callers may know the truth behind the "secret"
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s["security_level"] = get_security_level()
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s["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
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// Amount of world's ticks in seconds, useful for calculating round duration
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if(SSshuttle && SSshuttle.emergency)
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s["shuttle_mode"] = SSshuttle.emergency.mode
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// Shuttle status, see /__DEFINES/stat.dm
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s["shuttle_timer"] = SSshuttle.emergency.timeLeft()
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// Shuttle timer, in seconds
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return list2params(s)
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else if("announce" in input)
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if(!key_valid)
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return "Bad Key"
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else
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AnnouncePR(input["announce"], json_decode(input["payload"]))
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else if("crossmessage" in input)
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if(!key_valid)
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return
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else
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if(input["crossmessage"] == "Ahelp")
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relay_msg_admins("<span class='adminnotice'><b><font color=red>HELP: </font> [input["source"]] [input["message_sender"]]: [input["message"]]</b></span>")
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if(input["crossmessage"] == "Comms_Console")
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minor_announce(input["message"], "Incoming message from [input["message_sender"]]")
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for(var/obj/machinery/computer/communications/CM in GLOB.machines)
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CM.overrideCooldown()
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if(input["crossmessage"] == "News_Report")
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minor_announce(input["message"], "Breaking Update From [input["message_sender"]]")
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else if("adminmsg" in input) //tgs2 support
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if(!key_valid)
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return "Bad Key"
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else
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return IrcPm(input["adminmsg"],input["msg"],input["sender"])
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else if("namecheck" in input) //tgs2 support
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if(!key_valid)
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return "Bad Key"
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else
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log_admin("IRC Name Check: [input["sender"]] on [input["namecheck"]]")
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message_admins("IRC name checking on [input["namecheck"]] from [input["sender"]]")
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return keywords_lookup(input["namecheck"],1)
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else if("adminwho" in input) //tgs2 support
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if(!key_valid)
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return "Bad Key"
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else
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return ircadminwho()
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else if("server_hop" in input)
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show_server_hop_transfer_screen(input["server_hop"])
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#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
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//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
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/world/proc/AnnouncePR(announcement, list/payload)
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var/static/list/PRcounts = list() //PR id -> number of times announced this round
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var/id = "[payload["pull_request"]["id"]]"
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if(!PRcounts[id])
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PRcounts[id] = 1
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else
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++PRcounts[id]
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if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
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return
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var/final_composed = "<span class='announce'>PR: [announcement]</span>"
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for(var/client/C in GLOB.clients)
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C.AnnouncePR(final_composed)
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/world/Reboot(reason = 0, fast_track = FALSE)
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ServiceReboot() //handles alternative actions if necessary
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if (reason || fast_track) //special reboot, do none of the normal stuff
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if (usr)
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log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
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message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
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to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
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else
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to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
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Master.Shutdown() //run SS shutdowns
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log_world("World rebooted at [time_stamp()]")
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..()
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/world/proc/load_motd()
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GLOB.join_motd = file2text("config/motd.txt") + "<br>" + GLOB.revdata.GetTestMergeInfo()
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/world/proc/update_status()
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var/s = ""
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if (config && config.server_name)
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s += "<b>[config.server_name]</b> — "
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s += "<b>[station_name()]</b>";
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s += " ("
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s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
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// s += "[game_version]"
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s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
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s += "</a>"
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s += ")"
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var/list/features = list()
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if(SSticker)
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if(GLOB.master_mode)
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features += GLOB.master_mode
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else
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features += "<b>STARTING</b>"
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if (!GLOB.enter_allowed)
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features += "closed"
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features += GLOB.abandon_allowed ? "respawn" : "no respawn"
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if (config && config.allow_vote_mode)
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features += "vote"
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if (config && config.allow_ai)
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features += "AI allowed"
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var/n = 0
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for (var/mob/M in GLOB.player_list)
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if (M.client)
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n++
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if (n > 1)
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features += "~[n] players"
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else if (n > 0)
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features += "~[n] player"
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if (!host && config && config.hostedby)
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features += "hosted by <b>[config.hostedby]</b>"
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if (features)
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s += ": [jointext(features, ", ")]"
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status = s
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