
## About The Pull Request
Added a variable to `/obj/` that can be set to adjust the object sprite
when it mapspawns or being wrenched on top of a table.
Set this variable for some popular tabletop machines, removing the
default `pixel_y` offsets for some of them.
Also moved the wrenching logic to /obj/. It was under machinery for some
reason.
## Why It's Good For The Game
Did you ever unwrench something from the table by accident and then was
annoyed that you can't revet it back?
## Changelog
🆑
qol: Objects have a variable to adjust them visually when they're
wrenched or spawned on a table
refactor: Removed redundant code that had similar purpose, moved `obj`
wrenching logic into the `objs.dm`
qol: food/slime processor can be moved on table and adjusts to it when
wrenched
/🆑