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https://github.com/Bubberstation/Bubberstation.git
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59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
/obj/structure/stool/bed/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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var/obj/item/assembly/shock_kit/part = null
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var/last_time = 1
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/obj/structure/stool/bed/chair/e_chair/New()
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..()
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overlays += image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir)
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return
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/obj/structure/stool/bed/chair/e_chair/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench))
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var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc)
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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C.dir = dir
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part.loc = src.loc
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part.master = null
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part = null
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qdel(src)
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return
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return
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/obj/structure/stool/bed/chair/e_chair/rotate()
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..()
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overlays.Cut()
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overlays += image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir) //there's probably a better way of handling this, but eh. -Pete
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return
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/obj/structure/stool/bed/chair/e_chair/proc/shock()
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if(last_time + 50 > world.time)
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return
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last_time = world.time
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// special power handling
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var/area/A = get_area(src)
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if(!isarea(A))
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return
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if(!A.powered(EQUIP))
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return
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A.use_power(EQUIP, 5000)
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var/light = A.power_light
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A.updateicon()
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flick("echair1", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(12, 1, src)
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s.start()
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if(buckled_mob)
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buckled_mob.burn_skin(85)
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buckled_mob << "<span class='userdanger'>You feel a deep shock course through your body!</span>"
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sleep(1)
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buckled_mob.burn_skin(85)
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='italics'>You hear a deep sharp shock!</span>")
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A.power_light = light
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A.updateicon()
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return |