Files
Bubberstation/code/game/objects/structures/extinguisher.dm
2015-09-10 20:57:30 +09:00

80 lines
2.0 KiB
Plaintext

/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher_closed"
anchored = 1
density = 0
var/obj/item/weapon/extinguisher/has_extinguisher = new/obj/item/weapon/extinguisher
var/opened = 0
/obj/structure/extinguisher_cabinet/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
return
if(2)
if(prob(50))
if(has_extinguisher)
has_extinguisher.loc = src.loc
qdel(src)
return
if(3)
return
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user, params)
if(isrobot(user) || isalien(user))
return
if(istype(O, /obj/item/weapon/extinguisher))
if(!has_extinguisher && opened)
if(!user.drop_item())
return
contents += O
has_extinguisher = O
user << "<span class='notice'>You place [O] in [src].</span>"
else
opened = !opened
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
if(isrobot(user) || isalien(user))
return
if(has_extinguisher)
user.put_in_hands(has_extinguisher)
user << "<span class='notice'>You take [has_extinguisher] from [src].</span>"
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
if(has_extinguisher)
has_extinguisher.loc = loc
user << "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>"
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
attack_hand(user)
return
/obj/structure/extinguisher_cabinet/update_icon()
if(!opened)
icon_state = "extinguisher_closed"
return
if(has_extinguisher)
if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini))
icon_state = "extinguisher_mini"
else
icon_state = "extinguisher_full"
else
icon_state = "extinguisher_empty"