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Topics are no longer limited to once per 2ds per client. This massively improves responsiveness by no dropping clicks when trying to browse thru menus. Anything that could cause lag or otherwise be limited should do that in its own topic, not blog down the rest Please let me know if you can think of anything that should be limited in this PR otherwise, i say we find out by field testing.
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
/client
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////////////////
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//ADMIN THINGS//
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////////////////
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var/datum/admins/holder = null
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var/buildmode = 0
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var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
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var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent.
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/////////
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//OTHER//
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/////////
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var/datum/preferences/prefs = null
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var/move_delay = 1
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var/moving = null
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var/adminobs = null
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var/area = null
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///////////////
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//SOUND STUFF//
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///////////////
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var/ambience_playing= null
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var/played = 0
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////////////
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//SECURITY//
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////////////
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// comment out the line below when debugging locally to enable the options & messages menu
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control_freak = 1
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////////////////////////////////////
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//things that require the database//
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////////////////////////////////////
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var/player_age = "Requires database" //So admins know why it isn't working - Used to determine how old the account is - in days.
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var/related_accounts_ip = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
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var/related_accounts_cid = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
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preload_rsc = PRELOAD_RSC
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var/global/obj/screen/click_catcher/void
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// Used by html_interface module.
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var/hi_last_pos
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