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https://github.com/Bubberstation/Bubberstation.git
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* RCD Additions + Cyborg RCD Upgrades (#52018) * adds directional window setting for normal grille window mode adds furnishing upgrading to the rcd for chairs, stools, tables, and glass tables both of these new introductions have their direction based on where you are facing when the timer for the build finishes * adds the luxary rcd cargo pack with a loaded rcd, all 4 upgrade disks, and 3 extra compressed matter cartridges * adds the furnishing upgrade to the techwebs allows cyborgs to install rcd upgrades except silos allows loading of metal and matter into the rcd by simply clicking on the thing you want to insert lowers price of the cargo pack and removes the silo upgrade adds banned upgrades var to the rcd * you can now create windoors and deconstruct them as well you can now deconstruct tables doubles the price of the cargo pack for rcds * removed cargo pack * changes define to bitshift flags moves matter addition to rcds to a proc on sheets * matter amount is now a stack variable * RCD Additions + Cyborg RCD Upgrades Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
1010 lines
35 KiB
Plaintext
1010 lines
35 KiB
Plaintext
#define GLOW_MODE 3
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#define LIGHT_MODE 2
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#define REMOVE_MODE 1
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/*
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CONTAINS:
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RCD
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ARCD
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RLD
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*/
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/obj/item/construction
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name = "not for ingame use"
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desc = "A device used to rapidly build and deconstruct. Reload with metal, plasteel, glass or compressed matter cartridges."
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opacity = 0
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density = FALSE
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anchored = FALSE
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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force = 0
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=100000)
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req_access_txt = "11"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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var/datum/effect_system/spark_spread/spark_system
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var/matter = 0
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var/max_matter = 100
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var/no_ammo_message = "<span class='warning'>The \'Low Ammo\' light on the device blinks yellow.</span>"
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var/has_ammobar = FALSE //controls whether or not does update_icon apply ammo indicator overlays
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var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states
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/// Bitflags for upgrades
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var/upgrade = NONE
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/// Bitflags for banned upgrades
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var/banned_upgrades = NONE
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var/datum/component/remote_materials/silo_mats //remote connection to the silo
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var/silo_link = FALSE //switch to use internal or remote storage
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/obj/item/construction/Initialize(mapload)
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. = ..()
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spark_system = new /datum/effect_system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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if(upgrade & RCD_UPGRADE_SILO_LINK)
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silo_mats = AddComponent(/datum/component/remote_materials, "RCD", mapload, FALSE)
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/obj/item/construction/examine(mob/user)
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. = ..()
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. += "It currently holds [matter]/[max_matter] matter-units."
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if(upgrade & RCD_UPGRADE_SILO_LINK)
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. += "Remote storage link state: [silo_link ? "[silo_mats.on_hold() ? "ON HOLD" : "ON"]" : "OFF"]."
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if(silo_link && silo_mats.mat_container && !silo_mats.on_hold())
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. += "Remote connection has iron in equivalent to [silo_mats.mat_container.get_material_amount(/datum/material/iron)/500] RCD unit\s." //1 matter for 1 floor tile, as 4 tiles are produced from 1 metal
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/obj/item/construction/Destroy()
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QDEL_NULL(spark_system)
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silo_mats = null
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return ..()
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/obj/item/construction/pre_attack(atom/target, mob/user, params)
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if(istype(target, /obj/item/rcd_upgrade))
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install_upgrade(target, user)
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return TRUE
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if(insert_matter(target, user))
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return TRUE
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return ..()
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/obj/item/construction/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcd_upgrade))
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install_upgrade(W, user)
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return TRUE
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if(insert_matter(W, user))
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return TRUE
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return ..()
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/// Installs an upgrade into the RCD checking if it is already installed, or if it is a banned upgrade
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/obj/item/construction/proc/install_upgrade(obj/item/rcd_upgrade/rcd_up, mob/user)
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if(rcd_up.upgrade & upgrade)
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to_chat(user, "<span class='warning'>[src] has already installed this upgrade!</span>")
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return
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if(rcd_up.upgrade & banned_upgrades)
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to_chat(user, "<span class='warning'>[src] can't install this upgrade!</span>")
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return
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upgrade |= rcd_up.upgrade
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if((rcd_up.upgrade & RCD_UPGRADE_SILO_LINK) && !silo_mats)
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silo_mats = AddComponent(/datum/component/remote_materials, "RCD", FALSE, FALSE)
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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qdel(rcd_up)
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/// Inserts matter into the RCD allowing it to build
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/obj/item/construction/proc/insert_matter(obj/O, mob/user)
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if(iscyborg(user))
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return FALSE
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var/loaded = FALSE
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if(istype(O, /obj/item/rcd_ammo))
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var/obj/item/rcd_ammo/R = O
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var/load = min(R.ammoamt, max_matter - matter)
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if(load <= 0)
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to_chat(user, "<span class='warning'>[src] can't hold any more matter-units!</span>")
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return FALSE
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R.ammoamt -= load
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if(R.ammoamt <= 0)
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qdel(R)
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matter += load
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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loaded = TRUE
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else if(istype(O, /obj/item/stack))
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loaded = loadwithsheets(O, user)
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if(loaded)
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to_chat(user, "<span class='notice'>[src] now holds [matter]/[max_matter] matter-units.</span>")
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update_icon() //ensures that ammo counters (if present) get updated
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return loaded
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/obj/item/construction/proc/loadwithsheets(obj/item/stack/S, mob/user)
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var/value = S.matter_amount
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if(value <= 0)
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to_chat(user, "<span class='notice'>You can't insert [S.name] into [src]!</span>")
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return FALSE
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var/maxsheets = round((max_matter-matter)/value) //calculate the max number of sheets that will fit in RCD
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if(maxsheets > 0)
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var/amount_to_use = min(S.amount, maxsheets)
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S.use(amount_to_use)
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matter += value*amount_to_use
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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to_chat(user, "<span class='notice'>You insert [amount_to_use] [S.name] sheets into [src]. </span>")
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return TRUE
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to_chat(user, "<span class='warning'>You can't insert any more [S.name] sheets into [src]!</span>")
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return FALSE
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/obj/item/construction/proc/activate()
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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/obj/item/construction/attack_self(mob/user)
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playsound(src.loc, 'sound/effects/pop.ogg', 50, FALSE)
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if(prob(20))
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spark_system.start()
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/obj/item/construction/proc/useResource(amount, mob/user)
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if(!silo_mats || !silo_link)
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if(matter < amount)
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if(user)
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to_chat(user, no_ammo_message)
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return FALSE
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matter -= amount
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update_icon()
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return TRUE
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else
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if(silo_mats.on_hold())
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if(user)
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to_chat(user, "<span class='alert'>Mineral access is on hold, please contact the quartermaster.</span>")
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return FALSE
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if(!silo_mats.mat_container)
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to_chat(user, "<span class='alert'>No silo link detected. Connect to silo via multitool.</span>")
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return FALSE
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if(!silo_mats.mat_container.has_materials(list(/datum/material/iron = 500), amount))
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if(user)
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to_chat(user, no_ammo_message)
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return FALSE
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var/list/materials = list()
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materials[SSmaterials.GetMaterialRef(/datum/material/iron)] = 500
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silo_mats.mat_container.use_materials(materials, amount)
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silo_mats.silo_log(src, "consume", -amount, "build", materials)
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return TRUE
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/obj/item/construction/proc/checkResource(amount, mob/user)
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if(!silo_link || !silo_mats || !silo_mats.mat_container)
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. = matter >= amount
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else
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if(silo_mats.on_hold())
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if(user)
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to_chat(user, "<span class='alert'>Mineral access is on hold, please contact the quartermaster.</span>")
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return FALSE
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. = silo_mats.mat_container.has_materials(list(/datum/material/iron = 500), amount)
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if(!. && user)
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to_chat(user, no_ammo_message)
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if(has_ammobar)
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flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light
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return .
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/obj/item/construction/proc/range_check(atom/A, mob/user)
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if(!(A in view(7, get_turf(user))))
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to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
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return FALSE
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else
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return TRUE
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/obj/item/construction/proc/prox_check(proximity)
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if(proximity)
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return TRUE
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else
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return FALSE
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/obj/item/construction/proc/check_menu(mob/living/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/item/construction/rcd
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name = "rapid-construction-device (RCD)"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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worn_icon_state = "RCD"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_premium_price = 1700
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max_matter = 160
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slot_flags = ITEM_SLOT_BELT
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item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
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has_ammobar = TRUE
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var/mode = RCD_FLOORWALL
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var/ranged = FALSE
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var/computer_dir = 1
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var/airlock_type = /obj/machinery/door/airlock
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var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
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var/window_type = /obj/structure/window/fulltile
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var/window_glass = RCD_WINDOW_NORMAL
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var/window_size = RCD_WINDOW_FULLTILE
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var/furnish_type = /obj/structure/chair
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var/furnish_cost = 8
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var/furnish_delay = 10
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var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
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var/delay_mod = 1
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var/canRturf = FALSE //Variable for R walls to deconstruct them
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/// Integrated airlock electronics for setting access to a newly built airlocks
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var/obj/item/electronics/airlock/airlock_electronics
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/obj/item/construction/rcd/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
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return (BRUTELOSS)
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/obj/item/construction/rcd/verb/toggle_window_glass_verb()
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set name = "RCD : Toggle Window Glass"
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set category = "Object"
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set src in view(1)
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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toggle_window_glass(usr)
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/obj/item/construction/rcd/verb/toggle_window_size_verb()
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set name = "RCD : Toggle Window Size"
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set category = "Object"
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set src in view(1)
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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toggle_window_size(usr)
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/// Toggles the usage of reinforced or normal glass
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/obj/item/construction/rcd/proc/toggle_window_glass(mob/user)
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if (window_glass != RCD_WINDOW_REINFORCED)
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set_window_type(user, RCD_WINDOW_REINFORCED, window_size)
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return
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set_window_type(user, RCD_WINDOW_NORMAL, window_size)
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/// Toggles the usage of directional or full tile windows
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/obj/item/construction/rcd/proc/toggle_window_size(mob/user)
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if (window_size != RCD_WINDOW_DIRECTIONAL)
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set_window_type(user, window_glass, RCD_WINDOW_DIRECTIONAL)
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return
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set_window_type(user, window_glass, RCD_WINDOW_FULLTILE)
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/// Sets the window type to be created based on parameters
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/obj/item/construction/rcd/proc/set_window_type(mob/user, glass, size)
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window_glass = glass
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window_size = size
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if(window_glass == RCD_WINDOW_REINFORCED)
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if(window_size == RCD_WINDOW_DIRECTIONAL)
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window_type = /obj/structure/window/reinforced
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else
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window_type = /obj/structure/window/reinforced/fulltile
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else
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if(window_size == RCD_WINDOW_DIRECTIONAL)
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window_type = /obj/structure/window
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else
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window_type = /obj/structure/window/fulltile
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to_chat(user, "<span class='notice'>You change \the [src]'s window mode to [window_size] [window_glass] window.</span>")
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/obj/item/construction/rcd/proc/toggle_silo_link(mob/user)
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if(silo_mats)
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if(!silo_mats.mat_container)
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to_chat(user, "<span class='alert'>No silo link detected. Connect to silo via multitool.</span>")
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return FALSE
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silo_link = !silo_link
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to_chat(user, "<span class='notice'>You change \the [src]'s storage link state: [silo_link ? "ON" : "OFF"].</span>")
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else
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to_chat(user, "<span class='warning'>\the [src] doesn't have remote storage connection.</span>")
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/obj/item/construction/rcd/proc/get_airlock_image(airlock_type)
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var/obj/machinery/door/airlock/proto = airlock_type
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var/ic = initial(proto.icon)
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var/mutable_appearance/MA = mutable_appearance(ic, "closed")
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if(!initial(proto.glass))
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MA.overlays += "fill_closed"
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//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
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return MA
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/obj/item/construction/rcd/proc/change_computer_dir(mob/user)
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if(!user)
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return
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var/list/computer_dirs = list(
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"NORTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "cnorth"),
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"EAST" = image(icon = 'icons/mob/radial.dmi', icon_state = "ceast"),
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"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
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"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
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)
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var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(computerdirs)
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if("NORTH")
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computer_dir = 1
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if("EAST")
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computer_dir = 4
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if("SOUTH")
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computer_dir = 2
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if("WEST")
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computer_dir = 8
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/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
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if(!user)
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return
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var/list/solid_or_glass_choices = list(
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"Solid" = get_airlock_image(/obj/machinery/door/airlock),
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"Glass" = get_airlock_image(/obj/machinery/door/airlock/glass),
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"Windoor" = image(icon = 'icons/mob/radial.dmi', icon_state = "windoor"),
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"Secure Windoor" = image(icon = 'icons/mob/radial.dmi', icon_state = "secure_windoor")
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)
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var/list/solid_choices = list(
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"Standard" = get_airlock_image(/obj/machinery/door/airlock),
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"Public" = get_airlock_image(/obj/machinery/door/airlock/public),
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"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering),
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"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos),
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"Security" = get_airlock_image(/obj/machinery/door/airlock/security),
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"Command" = get_airlock_image(/obj/machinery/door/airlock/command),
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"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical),
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"Research" = get_airlock_image(/obj/machinery/door/airlock/research),
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"Freezer" = get_airlock_image(/obj/machinery/door/airlock/freezer),
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"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology),
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"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining),
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"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance),
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"External" = get_airlock_image(/obj/machinery/door/airlock/external),
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"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external),
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"Airtight Hatch" = get_airlock_image(/obj/machinery/door/airlock/hatch),
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"Maintenance Hatch" = get_airlock_image(/obj/machinery/door/airlock/maintenance_hatch)
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)
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var/list/glass_choices = list(
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"Standard" = get_airlock_image(/obj/machinery/door/airlock/glass),
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"Public" = get_airlock_image(/obj/machinery/door/airlock/public/glass),
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"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering/glass),
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"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos/glass),
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"Security" = get_airlock_image(/obj/machinery/door/airlock/security/glass),
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"Command" = get_airlock_image(/obj/machinery/door/airlock/command/glass),
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"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical/glass),
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"Research" = get_airlock_image(/obj/machinery/door/airlock/research/glass),
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"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology/glass),
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"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining/glass),
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"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/glass),
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"External" = get_airlock_image(/obj/machinery/door/airlock/external/glass),
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"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
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)
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var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(airlockcat)
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if("Solid")
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if(advanced_airlock_setting == 1)
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var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(airlockpaint)
|
|
if("Standard")
|
|
airlock_type = /obj/machinery/door/airlock
|
|
if("Public")
|
|
airlock_type = /obj/machinery/door/airlock/public
|
|
if("Engineering")
|
|
airlock_type = /obj/machinery/door/airlock/engineering
|
|
if("Atmospherics")
|
|
airlock_type = /obj/machinery/door/airlock/atmos
|
|
if("Security")
|
|
airlock_type = /obj/machinery/door/airlock/security
|
|
if("Command")
|
|
airlock_type = /obj/machinery/door/airlock/command
|
|
if("Medical")
|
|
airlock_type = /obj/machinery/door/airlock/medical
|
|
if("Research")
|
|
airlock_type = /obj/machinery/door/airlock/research
|
|
if("Freezer")
|
|
airlock_type = /obj/machinery/door/airlock/freezer
|
|
if("Virology")
|
|
airlock_type = /obj/machinery/door/airlock/virology
|
|
if("Mining")
|
|
airlock_type = /obj/machinery/door/airlock/mining
|
|
if("Maintenance")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance
|
|
if("External")
|
|
airlock_type = /obj/machinery/door/airlock/external
|
|
if("External Maintenance")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance/external
|
|
if("Airtight Hatch")
|
|
airlock_type = /obj/machinery/door/airlock/hatch
|
|
if("Maintenance Hatch")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance_hatch
|
|
airlock_glass = FALSE
|
|
else
|
|
airlock_type = /obj/machinery/door/airlock
|
|
airlock_glass = FALSE
|
|
|
|
if("Glass")
|
|
if(advanced_airlock_setting == 1)
|
|
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
switch(airlockpaint)
|
|
if("Standard")
|
|
airlock_type = /obj/machinery/door/airlock/glass
|
|
if("Public")
|
|
airlock_type = /obj/machinery/door/airlock/public/glass
|
|
if("Engineering")
|
|
airlock_type = /obj/machinery/door/airlock/engineering/glass
|
|
if("Atmospherics")
|
|
airlock_type = /obj/machinery/door/airlock/atmos/glass
|
|
if("Security")
|
|
airlock_type = /obj/machinery/door/airlock/security/glass
|
|
if("Command")
|
|
airlock_type = /obj/machinery/door/airlock/command/glass
|
|
if("Medical")
|
|
airlock_type = /obj/machinery/door/airlock/medical/glass
|
|
if("Research")
|
|
airlock_type = /obj/machinery/door/airlock/research/glass
|
|
if("Virology")
|
|
airlock_type = /obj/machinery/door/airlock/virology/glass
|
|
if("Mining")
|
|
airlock_type = /obj/machinery/door/airlock/mining/glass
|
|
if("Maintenance")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance/glass
|
|
if("External")
|
|
airlock_type = /obj/machinery/door/airlock/external/glass
|
|
if("External Maintenance")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance/external/glass
|
|
airlock_glass = TRUE
|
|
else
|
|
airlock_type = /obj/machinery/door/airlock/glass
|
|
airlock_glass = TRUE
|
|
if("Windoor")
|
|
airlock_type = /obj/machinery/door/window
|
|
airlock_glass = TRUE
|
|
if("Secure Windoor")
|
|
airlock_type = /obj/machinery/door/window/brigdoor
|
|
airlock_glass = TRUE
|
|
else
|
|
airlock_type = /obj/machinery/door/airlock
|
|
airlock_glass = FALSE
|
|
|
|
/// Radial menu for choosing the object you want to be created with the furnishing mode
|
|
/obj/item/construction/rcd/proc/change_furnishing_type(mob/user)
|
|
if(!user)
|
|
return
|
|
var/static/list/choices = list(
|
|
"Chair" = image(icon = 'icons/mob/radial.dmi', icon_state = "chair"),
|
|
"Stool" = image(icon = 'icons/mob/radial.dmi', icon_state = "stool"),
|
|
"Table" = image(icon = 'icons/mob/radial.dmi', icon_state = "table"),
|
|
"Glass Table" = image(icon = 'icons/mob/radial.dmi', icon_state = "glass_table")
|
|
)
|
|
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
switch(choice)
|
|
if("Chair")
|
|
furnish_type = /obj/structure/chair
|
|
furnish_cost = 8
|
|
furnish_delay = 10
|
|
if("Stool")
|
|
furnish_type = /obj/structure/chair/stool
|
|
furnish_cost = 8
|
|
furnish_delay = 10
|
|
if("Table")
|
|
furnish_type = /obj/structure/table
|
|
furnish_cost = 16
|
|
furnish_delay = 20
|
|
if("Glass Table")
|
|
furnish_type = /obj/structure/table/glass
|
|
furnish_cost = 16
|
|
furnish_delay = 20
|
|
|
|
/obj/item/construction/rcd/proc/rcd_create(atom/A, mob/user)
|
|
var/list/rcd_results = A.rcd_vals(user, src)
|
|
if(!rcd_results)
|
|
return FALSE
|
|
var/delay = rcd_results["delay"] * delay_mod
|
|
var/obj/effect/constructing_effect/rcd_effect = new(get_turf(A), delay, src.mode)
|
|
if(checkResource(rcd_results["cost"], user))
|
|
if(do_after(user, delay, target = A))
|
|
if(checkResource(rcd_results["cost"], user))
|
|
if(A.rcd_act(user, src, rcd_results["mode"]))
|
|
rcd_effect.end_animation()
|
|
useResource(rcd_results["cost"], user)
|
|
activate()
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
return TRUE
|
|
qdel(rcd_effect)
|
|
|
|
/obj/item/construction/rcd/Initialize()
|
|
. = ..()
|
|
airlock_electronics = new(src)
|
|
airlock_electronics.name = "Access Control"
|
|
airlock_electronics.holder = src
|
|
GLOB.rcd_list += src
|
|
|
|
/obj/item/construction/rcd/Destroy()
|
|
QDEL_NULL(airlock_electronics)
|
|
GLOB.rcd_list -= src
|
|
. = ..()
|
|
|
|
/obj/item/construction/rcd/attack_self(mob/user)
|
|
..()
|
|
var/list/choices = list(
|
|
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
|
|
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
|
|
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
|
|
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
|
|
)
|
|
if(upgrade & RCD_UPGRADE_FRAMES)
|
|
choices += list(
|
|
"Machine Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "machine"),
|
|
"Computer Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "computer_dir"),
|
|
)
|
|
if(upgrade & RCD_UPGRADE_SILO_LINK)
|
|
choices += list(
|
|
"Silo Link" = image(icon = 'icons/obj/mining.dmi', icon_state = "silo"),
|
|
)
|
|
if(upgrade & RCD_UPGRADE_FURNISHING)
|
|
choices += list(
|
|
"Furnishing" = image(icon = 'icons/mob/radial.dmi', icon_state = "chair")
|
|
)
|
|
if(mode == RCD_AIRLOCK)
|
|
choices += list(
|
|
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
|
|
"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
|
|
)
|
|
else if(mode == RCD_WINDOWGRILLE)
|
|
choices += list(
|
|
"Change Window Glass" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype"),
|
|
"Change Window Size" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowsize")
|
|
)
|
|
else if(mode == RCD_FURNISHING)
|
|
choices += list(
|
|
"Change Furnishing Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "chair")
|
|
)
|
|
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
switch(choice)
|
|
if("Floors & Walls")
|
|
mode = RCD_FLOORWALL
|
|
if("Airlock")
|
|
mode = RCD_AIRLOCK
|
|
if("Deconstruct")
|
|
mode = RCD_DECONSTRUCT
|
|
if("Grilles & Windows")
|
|
mode = RCD_WINDOWGRILLE
|
|
if("Machine Frames")
|
|
mode = RCD_MACHINE
|
|
if("Furnishing")
|
|
mode = RCD_FURNISHING
|
|
if("Computer Frames")
|
|
mode = RCD_COMPUTER
|
|
change_computer_dir(user)
|
|
return
|
|
if("Change Access")
|
|
airlock_electronics.ui_interact(user)
|
|
return
|
|
if("Change Airlock Type")
|
|
change_airlock_setting(user)
|
|
return
|
|
if("Change Window Glass")
|
|
toggle_window_glass(user)
|
|
return
|
|
if("Change Window Size")
|
|
toggle_window_size(user)
|
|
return
|
|
if("Change Furnishing Type")
|
|
change_furnishing_type(user)
|
|
return
|
|
if("Silo Link")
|
|
toggle_silo_link(user)
|
|
return
|
|
else
|
|
return
|
|
playsound(src, 'sound/effects/pop.ogg', 50, FALSE)
|
|
to_chat(user, "<span class='notice'>You change RCD's mode to '[choice]'.</span>")
|
|
|
|
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
|
|
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
/obj/item/construction/rcd/afterattack(atom/A, mob/user, proximity)
|
|
. = ..()
|
|
if(!prox_check(proximity))
|
|
return
|
|
rcd_create(A, user)
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse()
|
|
audible_message("<span class='danger'><b>[src] begins to vibrate and \
|
|
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
|
|
vibrating violently!</b></span>")
|
|
// 5 seconds to get rid of it
|
|
addtimer(CALLBACK(src, .proc/detonate_pulse_explode), 50)
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse_explode()
|
|
explosion(src, 0, 0, 3, 1, flame_range = 1)
|
|
qdel(src)
|
|
|
|
/obj/item/construction/rcd/update_overlays()
|
|
. = ..()
|
|
if(has_ammobar)
|
|
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
|
|
. += "[icon_state]_charge[ratio]"
|
|
|
|
/obj/item/construction/rcd/Initialize()
|
|
. = ..()
|
|
update_icon()
|
|
|
|
/obj/item/construction/rcd/borg
|
|
no_ammo_message = "<span class='warning'>Insufficient charge.</span>"
|
|
desc = "A device used to rapidly build walls and floors."
|
|
canRturf = TRUE
|
|
banned_upgrades = RCD_UPGRADE_SILO_LINK
|
|
var/energyfactor = 72
|
|
|
|
|
|
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return 0
|
|
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/checkResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return 0
|
|
. = borgy.cell.charge >= (amount * energyfactor)
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/syndicate
|
|
icon_state = "ircd"
|
|
inhand_icon_state = "ircd"
|
|
energyfactor = 66
|
|
|
|
/obj/item/construction/rcd/loaded
|
|
matter = 160
|
|
|
|
/obj/item/construction/rcd/combat
|
|
name = "industrial RCD"
|
|
icon_state = "ircd"
|
|
inhand_icon_state = "ircd"
|
|
max_matter = 500
|
|
matter = 500
|
|
canRturf = TRUE
|
|
|
|
/obj/item/rcd_ammo
|
|
name = "compressed matter cartridge"
|
|
desc = "Highly compressed matter for the RCD."
|
|
icon = 'icons/obj/ammo.dmi'
|
|
icon_state = "rcd"
|
|
inhand_icon_state = "rcdammo"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
|
|
var/ammoamt = 40
|
|
|
|
/obj/item/rcd_ammo/large
|
|
custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
|
|
ammoamt = 160
|
|
|
|
|
|
/obj/item/construction/rcd/combat/admin
|
|
name = "admin RCD"
|
|
max_matter = INFINITY
|
|
matter = INFINITY
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
|
|
// Ranged RCD
|
|
|
|
|
|
/obj/item/construction/rcd/arcd
|
|
name = "advanced rapid-construction-device (ARCD)"
|
|
desc = "A prototype RCD with ranged capability and extended capacity. Reload with metal, plasteel, glass or compressed matter cartridges."
|
|
max_matter = 300
|
|
matter = 300
|
|
delay_mod = 0.6
|
|
ranged = TRUE
|
|
icon_state = "arcd"
|
|
inhand_icon_state = "oldrcd"
|
|
has_ammobar = FALSE
|
|
|
|
/obj/item/construction/rcd/arcd/afterattack(atom/A, mob/user)
|
|
. = ..()
|
|
if(!range_check(A,user))
|
|
return
|
|
if(target_check(A,user))
|
|
user.Beam(A,icon_state="rped_upgrade",time=30)
|
|
rcd_create(A,user)
|
|
|
|
|
|
|
|
// RAPID LIGHTING DEVICE
|
|
|
|
|
|
|
|
/obj/item/construction/rld
|
|
name = "Rapid Lighting Device (RLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rld-5"
|
|
worn_icon_state = "RPD"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
matter = 200
|
|
max_matter = 200
|
|
var/matter_divisor = 35
|
|
var/mode = LIGHT_MODE
|
|
slot_flags = ITEM_SLOT_BELT
|
|
actions_types = list(/datum/action/item_action/pick_color)
|
|
|
|
var/wallcost = 10
|
|
var/floorcost = 15
|
|
var/launchcost = 5
|
|
var/deconcost = 10
|
|
|
|
var/walldelay = 10
|
|
var/floordelay = 10
|
|
var/decondelay = 15
|
|
|
|
var/color_choice = null
|
|
|
|
|
|
/obj/item/construction/rld/ui_action_click(mob/user, datum/action/A)
|
|
if(istype(A, /datum/action/item_action/pick_color))
|
|
color_choice = input(user,"","Choose Color",color_choice) as color
|
|
else
|
|
..()
|
|
|
|
/obj/item/construction/rld/update_icon_state()
|
|
icon_state = "rld-[round(matter/matter_divisor)]"
|
|
|
|
/obj/item/construction/rld/attack_self(mob/user)
|
|
..()
|
|
switch(mode)
|
|
if(REMOVE_MODE)
|
|
mode = LIGHT_MODE
|
|
to_chat(user, "<span class='notice'>You change RLD's mode to 'Permanent Light Construction'.</span>")
|
|
if(LIGHT_MODE)
|
|
mode = GLOW_MODE
|
|
to_chat(user, "<span class='notice'>You change RLD's mode to 'Light Launcher'.</span>")
|
|
if(GLOW_MODE)
|
|
mode = REMOVE_MODE
|
|
to_chat(user, "<span class='notice'>You change RLD's mode to 'Deconstruct'.</span>")
|
|
|
|
|
|
/obj/item/construction/rld/proc/checkdupes(var/target)
|
|
. = list()
|
|
var/turf/checking = get_turf(target)
|
|
for(var/obj/machinery/light/dupe in checking)
|
|
if(istype(dupe, /obj/machinery/light))
|
|
. |= dupe
|
|
|
|
|
|
/obj/item/construction/rld/afterattack(atom/A, mob/user)
|
|
. = ..()
|
|
if(!range_check(A,user))
|
|
return
|
|
var/turf/start = get_turf(src)
|
|
switch(mode)
|
|
if(REMOVE_MODE)
|
|
if(istype(A, /obj/machinery/light/))
|
|
if(checkResource(deconcost, user))
|
|
to_chat(user, "<span class='notice'>You start deconstructing [A]...</span>")
|
|
user.Beam(A,icon_state="light_beam",time=15)
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
if(do_after(user, decondelay, target = A))
|
|
if(!useResource(deconcost, user))
|
|
return 0
|
|
activate()
|
|
qdel(A)
|
|
return TRUE
|
|
return FALSE
|
|
if(LIGHT_MODE)
|
|
if(iswallturf(A))
|
|
var/turf/closed/wall/W = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, "<span class='notice'>You start building a wall light...</span>")
|
|
user.Beam(A,icon_state="light_beam",time=15)
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, FALSE)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(W))
|
|
return FALSE
|
|
var/list/candidates = list()
|
|
var/turf/open/winner = null
|
|
var/winning_dist = null
|
|
for(var/direction in GLOB.cardinals)
|
|
var/turf/C = get_step(W, direction)
|
|
var/list/dupes = checkdupes(C)
|
|
if(start.CanAtmosPass(C) && !dupes.len)
|
|
candidates += C
|
|
if(!candidates.len)
|
|
to_chat(user, "<span class='warning'>Valid target not found...</span>")
|
|
playsound(src.loc, 'sound/misc/compiler-failure.ogg', 30, TRUE)
|
|
return FALSE
|
|
for(var/turf/open/O in candidates)
|
|
if(istype(O))
|
|
var/x0 = O.x
|
|
var/y0 = O.y
|
|
var/contender = cheap_hypotenuse(start.x, start.y, x0, y0)
|
|
if(!winner)
|
|
winner = O
|
|
winning_dist = contender
|
|
else
|
|
if(contender < winning_dist) // lower is better
|
|
winner = O
|
|
winning_dist = contender
|
|
activate()
|
|
if(!useResource(wallcost, user))
|
|
return FALSE
|
|
var/light = get_turf(winner)
|
|
var/align = get_dir(winner, A)
|
|
var/obj/machinery/light/L = new /obj/machinery/light(light)
|
|
L.setDir(align)
|
|
L.color = color_choice
|
|
L.set_light_color(L.color)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(isfloorturf(A))
|
|
var/turf/open/floor/F = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, "<span class='notice'>You start building a floor light...</span>")
|
|
user.Beam(A,icon_state="light_beam",time=15)
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, TRUE)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(F))
|
|
return 0
|
|
if(!useResource(floorcost, user))
|
|
return 0
|
|
activate()
|
|
var/destination = get_turf(A)
|
|
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
|
|
FL.color = color_choice
|
|
FL.set_light_color(FL.color)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(GLOW_MODE)
|
|
if(useResource(launchcost, user))
|
|
activate()
|
|
to_chat(user, "<span class='notice'>You fire a glowstick!</span>")
|
|
var/obj/item/flashlight/glowstick/G = new /obj/item/flashlight/glowstick(start)
|
|
G.color = color_choice
|
|
G.set_light_color(G.color)
|
|
G.throw_at(A, 9, 3, user)
|
|
G.on = TRUE
|
|
G.update_brightness()
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/construction/rld/mini
|
|
name = "mini-rapid-light-device (MRLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rld-5"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
matter = 100
|
|
max_matter = 100
|
|
matter_divisor = 20
|
|
|
|
/obj/item/construction/plumbing
|
|
name = "Plumbing Constructor"
|
|
desc = "An expertly modified RCD outfitted to construct plumbing machinery."
|
|
icon_state = "plumberer2"
|
|
icon = 'icons/obj/tools.dmi'
|
|
slot_flags = ITEM_SLOT_BELT
|
|
|
|
matter = 200
|
|
max_matter = 200
|
|
|
|
///type of the plumbing machine
|
|
var/blueprint = null
|
|
///index, used in the attack self to get the type. stored here since it doesnt change
|
|
var/list/choices = list()
|
|
///index, used in the attack self to get the type. stored here since it doesnt change
|
|
var/list/name_to_type = list()
|
|
///
|
|
var/list/machinery_data = list("cost" = list(), "delay" = list())
|
|
|
|
/obj/item/construction/plumbing/attack_self(mob/user)
|
|
..()
|
|
if(!choices.len)
|
|
for(var/A in subtypesof(/obj/machinery/plumbing))
|
|
var/obj/machinery/plumbing/M = A
|
|
if(initial(M.rcd_constructable))
|
|
choices += list(initial(M.name) = image(icon = initial(M.icon), icon_state = initial(M.icon_state)))
|
|
name_to_type[initial(M.name)] = M
|
|
machinery_data["cost"][A] = initial(M.rcd_cost)
|
|
machinery_data["delay"][A] = initial(M.rcd_delay)
|
|
|
|
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
|
|
blueprint = name_to_type[choice]
|
|
playsound(src, 'sound/effects/pop.ogg', 50, FALSE)
|
|
to_chat(user, "<span class='notice'>You change [name]s blueprint to '[choice]'.</span>")
|
|
|
|
///pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type
|
|
/obj/item/construction/plumbing/proc/create_machine(atom/A, mob/user)
|
|
if(!machinery_data || !isopenturf(A))
|
|
return FALSE
|
|
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && blueprint)
|
|
if(do_after(user, machinery_data["delay"][blueprint], target = A))
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && canPlace(A))
|
|
useResource(machinery_data["cost"][blueprint], user)
|
|
activate()
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
new blueprint (A, FALSE, FALSE)
|
|
return TRUE
|
|
|
|
/obj/item/construction/plumbing/proc/canPlace(turf/T)
|
|
if(!isopenturf(T))
|
|
return FALSE
|
|
. = TRUE
|
|
for(var/obj/O in T.contents)
|
|
if(O.density) //let's not built ontop of dense stuff, like big machines and other obstacles, it kills my immershion
|
|
return FALSE
|
|
|
|
/obj/item/construction/plumbing/afterattack(atom/A, mob/user, proximity)
|
|
. = ..()
|
|
if(!prox_check(proximity))
|
|
return
|
|
if(istype(A, /obj/machinery/plumbing))
|
|
var/obj/machinery/plumbing/P = A
|
|
if(P.anchored)
|
|
to_chat(user, "<span class='warning'>The [P.name] needs to be unanchored!</span>")
|
|
return
|
|
if(do_after(user, 20, target = P))
|
|
P.deconstruct() //Let's not substract matter
|
|
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) //this is just such a great sound effect
|
|
else
|
|
create_machine(A, user)
|
|
|
|
/obj/item/rcd_upgrade
|
|
name = "RCD advanced design disk"
|
|
desc = "It seems to be empty."
|
|
icon = 'icons/obj/module.dmi'
|
|
icon_state = "datadisk3"
|
|
var/upgrade
|
|
|
|
/obj/item/rcd_upgrade/frames
|
|
desc = "It contains the design for machine frames and computer frames."
|
|
upgrade = RCD_UPGRADE_FRAMES
|
|
|
|
/obj/item/rcd_upgrade/simple_circuits
|
|
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
|
|
upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
|
|
|
|
/obj/item/rcd_upgrade/silo_link
|
|
desc = "It contains direct silo connection RCD upgrade."
|
|
upgrade = RCD_UPGRADE_SILO_LINK
|
|
|
|
/obj/item/rcd_upgrade/furnishing
|
|
desc = "It contains the design for chairs, stools, tables, and glass tables."
|
|
upgrade = RCD_UPGRADE_FURNISHING
|
|
|
|
#undef GLOW_MODE
|
|
#undef LIGHT_MODE
|
|
#undef REMOVE_MODE
|