Files
Bubberstation/code/modules/shuttle/infiltrator.dm
SkyratBot a64129ab27 [MIRROR] [MDB Ignore] Corrects Automatic Shuttle Boundary Generation [MDB IGNORE] (#17489)
* [MDB Ignore] Corrects Automatic Shuttle Boundary Generation (#71220)

When you load a map template, it does many things before considering
itself finalized.
One of these steps is to iterate over all the loaded items and
initialize/process them.
Unfortunately because a shuttle setups the bounds after
initTemplateBounds is called, the mobile docking port ends up being
initialized before the bounds are actually setup correctly.
The solution to this is to explicitly ignore the mobile docking port,
and have it initialize immediately after calculating the bounds.

* [MDB Ignore] Corrects Automatic Shuttle Boundary Generation

* arrivals shuttle

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-16 14:28:54 -05:00

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/// The syndicate infiltrator shuttle port.
/obj/docking_port/mobile/infiltrator
name = "syndicate infiltrator"
shuttle_id = "syndicate"
movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
hidden = TRUE
dir = 8
port_direction = 4
/obj/docking_port/mobile/infiltrator/Initialize(mapload)
. = ..()
SSpoints_of_interest.make_point_of_interest(src)
/obj/docking_port/mobile/infiltrator/Destroy(force)
SSpoints_of_interest.remove_point_of_interest(src)
return ..()