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* update_icon() improvements Fixes some update_icon() calls to properly call parent and use update_overlays() and update_icon_state(). The rest of obj/item fuck it * Suggested fixes, also passes the linter * I always forget . = ..() is faster than return ..() FOR SOME FUCKING REASON * Actually this is better * Signilzes datum/action to update its icon when its connected item does.
81 lines
1.7 KiB
Plaintext
81 lines
1.7 KiB
Plaintext
#define CANDLE_LUMINOSITY 2
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/obj/item/candle
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name = "red candle"
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desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to \
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humankind. The jewelry he kept for himself."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle1"
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item_state = "candle1"
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w_class = WEIGHT_CLASS_TINY
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light_color = LIGHT_COLOR_FIRE
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heat = 1000
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var/wax = 1000
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var/lit = FALSE
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var/infinite = FALSE
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var/start_lit = FALSE
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/obj/item/candle/Initialize()
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. = ..()
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if(start_lit)
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light()
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/obj/item/candle/update_icon_state()
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icon_state = "candle[(wax > 400) ? ((wax > 750) ? 1 : 2) : 3][lit ? "_lit" : ""]"
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/obj/item/candle/attackby(obj/item/W, mob/user, params)
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var/msg = W.ignition_effect(src, user)
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if(msg)
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light(msg)
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else
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return ..()
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/obj/item/candle/fire_act(exposed_temperature, exposed_volume)
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if(!lit)
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light() //honk
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return ..()
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/obj/item/candle/get_temperature()
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return lit * heat
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/obj/item/candle/proc/light(show_message)
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if(!lit)
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lit = TRUE
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if(show_message)
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usr.visible_message(show_message)
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set_light(CANDLE_LUMINOSITY)
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START_PROCESSING(SSobj, src)
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update_icon()
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/obj/item/candle/proc/put_out_candle()
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if(!lit)
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return
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lit = FALSE
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update_icon()
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set_light(0)
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return TRUE
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/obj/item/candle/extinguish()
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put_out_candle()
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return ..()
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/obj/item/candle/process()
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if(!lit)
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return PROCESS_KILL
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if(!infinite)
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wax--
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if(!wax)
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new /obj/item/trash/candle(loc)
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qdel(src)
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update_icon()
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open_flame()
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/obj/item/candle/attack_self(mob/user)
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if(put_out_candle())
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user.visible_message("<span class='notice'>[user] snuffs [src].</span>")
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/obj/item/candle/infinite
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infinite = TRUE
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start_lit = TRUE
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#undef CANDLE_LUMINOSITY
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