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* Free codebase churn * fixes dviewmob * a commit * Partial revert "Free codebase churn" This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5. * better fix to dviewmob * renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list * make some use out of the shiny carbon list * make some use out of the shiny new living list * more things, also make the mobs subsystem (Life) use living list * bonus * domo arigato mr. roboto * compile fixes, also made the drone code less dumb * better? * make admin message prettier * honk * fixes blobs * rev fixes * one small thing
32 lines
806 B
Plaintext
32 lines
806 B
Plaintext
SUBSYSTEM_DEF(mobs)
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name = "Mobs"
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priority = 100
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/datum/controller/subsystem/mobs/stat_entry()
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..("P:[GLOB.mob_living_list.len]")
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/datum/controller/subsystem/mobs/fire(resumed = 0)
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var/seconds = wait * 0.1
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if (!resumed)
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src.currentrun = GLOB.mob_living_list.Copy()
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if (GLOB.overminds.len) // blob cameras need to Life()
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src.currentrun += GLOB.overminds
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/times_fired = src.times_fired
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while(currentrun.len)
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var/mob/M = currentrun[currentrun.len]
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currentrun.len--
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if(M)
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M.Life(seconds, times_fired)
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else
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GLOB.mob_living_list.Remove(M)
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if (MC_TICK_CHECK)
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return
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