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* SNPC Updates * SNPCs now use their custom processing by default, with a few tweaks. This is a temporary fix to ensure they work appropriately until @MrStonedOne's MC is in place. * SNPC custom processing will now watch for a failed loop and restart itself. * Verb added for debugging SNPCs easily, must be enabled. * SNPC customization now has three quick options, as well as the original choices. * Spawns removed from laggier parts of doProcess(), now using waitfor instead * Security SNPCs will target people set to arrest. * Chefs, Botanists and Bartenders should now function more appropriately. * Removes commented code * Fixes an invalid loop * REALLY fixes it this time