mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 12:35:26 +00:00
* Dead chat controlled singularity! It just can't go wrong. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Renames the input_cooldown var to make more sense. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Begone ugly checks. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * oh yeah, I can just do this. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Replaced the deadchat control with a component. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Autodoc Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Removed the leftover global list. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Possessed goose, bye singularity. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * vomit Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Deadchat plays singularity Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Removed global mode completely, also reviews. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * Reviews. Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com> * alrighty then Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.