mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 13:05:36 +01:00
bd6d51a0b5
MC: No longer tracks a subsystem's cpu usage. This was basically worthless and took up space on the stat panel Can calculate wait down to a tenth of a decisecond to make it fps/world.ticklag agnostic Now allows subsystems to have a dynamic wait, that is based on a ratio of how long that subsystem has been taking to process(cost). (This system allows for upper and lower bounds, and an changeable cost delta for each subsystem) MC can now be told to init a zlevel All Subsystems: Stats panel now allows child subsystems to pass it a message to add to its stats entry. All subsystems have been moved over to this system - This should cut down on subsystems having to copy and paste the stats proc in order to add to it All subsystems now properlly handle being given a zlevel in their init proc Subsystem changes: Air: Added air to the dynamic wait subsystem. upper bound: 50, lower bound: 5, cost delta: 3 times process cost Air now fires 4 times faster when it can do so without lagging things up Pipenet has been merged into air Atmos machinery now processes with process_atmos(), ticked by air, not machinery. Hotspots (the fire object) are now object pooled Pipenet: Deleted, added to air Machinery: Moved all atmos calcualtions in all objects's process() to process_atmos(). Lighting: Added Lighting to the dynamic wait subsystem. upper bound: 20, lower bound: 5, cost delta: 3 times process cost Ticker: Fixed ticker not updating the lobby panel when game start delayed Fixed the game start timer updating rapidly from queued fires when game start delay is removed Garbage/qdel: qdel will now limit its process time to 2ds a fire. qdel can now be given hints as a return to Destroy() as to what should be done with the object. the options are: queue: (default) this is the normal behavior. letmelive: old default to non-null/zero. does nothing with the object iwillgc: functionally the same as above, mainly to let people working with objects know that the object will not be queued for GC checking harddel: this will queue the object to be deleted without storing a soft reference, mainly to save locate() processing time. harddel_now: this will del() the object. To allow for a clean removal of every del() not in qdel All objects have been updated to the new system, harddel and iwillgc was not added to any new objects. Fixed some objects not GCing because they didn't properlly clear references in Destory() Fixed some objects getting qdel'ed preventing other objects from getting GCed because they did not null their reference to that object.
330 lines
10 KiB
Plaintext
330 lines
10 KiB
Plaintext
var/datum/subsystem/shuttle/SSshuttle
|
|
|
|
/datum/subsystem/shuttle
|
|
name = "Shuttles"
|
|
wait = 10
|
|
priority = 3
|
|
|
|
var/list/mobile = list()
|
|
var/list/stationary = list()
|
|
var/list/transit = list()
|
|
|
|
//emergency shuttle stuff
|
|
var/obj/docking_port/mobile/emergency/emergency
|
|
var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
|
|
var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
|
|
var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
|
|
var/area/emergencyLastCallLoc
|
|
var/emergencyNoEscape
|
|
|
|
//supply shuttle stuff
|
|
var/obj/docking_port/mobile/supply/supply
|
|
var/ordernum = 1 //order number given to next order
|
|
var/points = 50 //number of trade-points we have
|
|
var/points_per_decisecond = 0.005 //points gained every decisecond
|
|
var/points_per_slip = 2 //points gained per slip returned
|
|
var/points_per_crate = 5 //points gained per crate returned
|
|
var/points_per_intel = 100 //points gained per intel returned
|
|
var/points_per_plasma = 5 //points gained per plasma returned
|
|
var/centcom_message = "" //Remarks from Centcom on how well you checked the last order.
|
|
var/list/discoveredPlants = list() //Unique typepaths for unusual things we've already sent CentComm, associated with their potencies
|
|
var/list/shoppinglist = list()
|
|
var/list/requestlist = list()
|
|
var/list/supply_packs = list()
|
|
var/datum/round_event/shuttle_loan/shuttle_loan
|
|
var/sold_atoms = ""
|
|
|
|
|
|
/datum/subsystem/shuttle/New()
|
|
NEW_SS_GLOBAL(SSshuttle)
|
|
|
|
|
|
/datum/subsystem/shuttle/Initialize(timeofday, zlevel)
|
|
if (zlevel)
|
|
return ..()
|
|
if(!emergency)
|
|
WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
|
|
if(!supply)
|
|
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
|
|
|
|
ordernum = rand(1,9000)
|
|
|
|
for(var/typepath in typesof(/datum/supply_packs))
|
|
if(typepath == /datum/supply_packs)
|
|
continue
|
|
var/datum/supply_packs/P = new typepath()
|
|
if(P.name == "HEADER") continue // To filter out group headers
|
|
supply_packs["[P.type]"] = P
|
|
|
|
..()
|
|
|
|
|
|
/datum/subsystem/shuttle/fire()
|
|
points += points_per_decisecond * wait
|
|
|
|
var/i=1
|
|
for(var/thing in mobile)
|
|
if(thing)
|
|
var/obj/docking_port/mobile/P = thing
|
|
P.check()
|
|
++i
|
|
continue
|
|
mobile.Cut(i, i+1)
|
|
|
|
/datum/subsystem/shuttle/proc/getShuttle(id)
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(M.id == id)
|
|
return M
|
|
WARNING("couldn't find shuttle with id: [id]")
|
|
|
|
/datum/subsystem/shuttle/proc/getDock(id)
|
|
for(var/obj/docking_port/stationary/S in stationary)
|
|
if(S.id == id)
|
|
return S
|
|
WARNING("couldn't find dock with id: [id]")
|
|
|
|
/datum/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
|
|
if(!emergency)
|
|
ERROR("There is no emergency shuttle! The game will be unresolvable. This is likely due to a mapping error")
|
|
return
|
|
|
|
if(world.time - round_start_time < config.shuttle_refuel_delay)
|
|
user << "The emergency shuttle is refueling. Please wait another [abs(round(((world.time - round_start_time) - config.shuttle_refuel_delay)/600))] minutes before trying again."
|
|
return
|
|
|
|
switch(emergency.mode)
|
|
if(SHUTTLE_RECALL)
|
|
user << "The emergency shuttle may not be called while returning to Centcom."
|
|
return
|
|
if(SHUTTLE_CALL)
|
|
user << "The emergency shuttle is already on its way."
|
|
return
|
|
if(SHUTTLE_DOCKED)
|
|
user << "The emergency shuttle is already here."
|
|
return
|
|
if(SHUTTLE_ESCAPE)
|
|
user << "The emergency shuttle is moving away to a safe distance."
|
|
return
|
|
if(SHUTTLE_STRANDED)
|
|
user << "The emergency shuttle has been disabled by Centcom."
|
|
return
|
|
|
|
call_reason = strip_html_properly(trim(call_reason))
|
|
|
|
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH)
|
|
user << "You must provide a reason."
|
|
return
|
|
|
|
var/area/signal_origin = get_area(user)
|
|
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
|
|
if(seclevel2num(get_security_level()) == SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
|
|
emergency.request(null, 0.5, signal_origin, emergency_reason, 1)
|
|
else
|
|
emergency.request(null, 1, signal_origin, emergency_reason, 0)
|
|
|
|
log_game("[key_name(user)] has called the shuttle.")
|
|
message_admins("[key_name_admin(user)] has called the shuttle.")
|
|
|
|
return
|
|
|
|
/datum/subsystem/shuttle/proc/cancelEvac(mob/user)
|
|
if(emergency.mode != SHUTTLE_CALL)
|
|
return
|
|
|
|
if(ticker.mode.name == "meteor")
|
|
return
|
|
|
|
if((seclevel2num(get_security_level()) == SEC_LEVEL_RED))
|
|
if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
|
|
return
|
|
else if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
|
|
return
|
|
|
|
emergency.cancel(get_area(user))
|
|
log_game("[key_name(user)] has recalled the shuttle.")
|
|
message_admins("[key_name_admin(user)] has recalled the shuttle.")
|
|
return 1
|
|
|
|
/datum/subsystem/shuttle/proc/autoEvac()
|
|
var/callShuttle = 1
|
|
|
|
for(var/thing in shuttle_caller_list)
|
|
if(istype(thing, /mob/living/silicon/ai))
|
|
var/mob/living/silicon/ai/AI = thing
|
|
if(AI.stat || !AI.client)
|
|
continue
|
|
else if(istype(thing, /obj/machinery/computer/communications))
|
|
var/obj/machinery/computer/communications/C = thing
|
|
if(C.stat & BROKEN)
|
|
continue
|
|
|
|
var/turf/T = get_turf(thing)
|
|
if(T && T.z == ZLEVEL_STATION)
|
|
callShuttle = 0
|
|
break
|
|
|
|
if(callShuttle)
|
|
if(emergency.mode < SHUTTLE_CALL)
|
|
emergency.request(null, 2.5)
|
|
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
|
|
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
|
|
|
|
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
|
|
/datum/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
|
|
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
|
|
if(!M)
|
|
return 1
|
|
var/obj/docking_port/stationary/dockedAt = M.get_docked()
|
|
var/destination = dockHome
|
|
if(dockedAt && dockedAt.id == dockHome)
|
|
destination = dockAway
|
|
if(timed)
|
|
if(M.request(getDock(destination)))
|
|
return 2
|
|
else
|
|
if(M.dock(getDock(destination)))
|
|
return 2
|
|
return 0 //dock successful
|
|
|
|
|
|
/datum/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
|
|
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
|
|
if(!M)
|
|
return 1
|
|
if(timed)
|
|
if(M.request(getDock(dockId)))
|
|
return 2
|
|
else
|
|
if(M.dock(getDock(dockId)))
|
|
return 2
|
|
return 0 //dock successful
|
|
|
|
|
|
/*
|
|
/proc/push_mob_back(var/mob/living/L, var/dir)
|
|
if(iscarbon(L) && isturf(L.loc))
|
|
if(prob(88))
|
|
var/turf/T = get_step(L, dir)
|
|
if(T)
|
|
for(var/obj/O in T) // For doors and such (kinda ugly but we can't have people opening doors)
|
|
if(!O.CanPass(L, L.loc, 1))
|
|
return
|
|
L.Move(get_step(L, dir), dir)
|
|
*/
|
|
|
|
/datum/supply_order
|
|
var/ordernum
|
|
var/datum/supply_packs/object = null
|
|
var/orderedby = null
|
|
var/orderedbyRank
|
|
var/comment = null
|
|
|
|
/datum/supply_order/proc/generateRequisition(atom/_loc)
|
|
if(!object)
|
|
return
|
|
|
|
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(_loc)
|
|
reqform.name = "requisition form - [object.name]"
|
|
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
|
|
reqform.info += "INDEX: #[ordernum]<br>"
|
|
reqform.info += "REQUESTED BY: [orderedby]<br>"
|
|
reqform.info += "RANK: [orderedbyRank]<br>"
|
|
reqform.info += "REASON: [comment]<br>"
|
|
reqform.info += "SUPPLY CRATE TYPE: [object.name]<br>"
|
|
reqform.info += "ACCESS RESTRICTION: [replacetext(get_access_desc(object.access))]<br>"
|
|
reqform.info += "CONTENTS:<br>"
|
|
reqform.info += object.manifest
|
|
reqform.info += "<hr>"
|
|
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
|
|
|
|
reqform.update_icon() //Fix for appearing blank when printed.
|
|
|
|
return reqform
|
|
|
|
/datum/supply_order/proc/createObject(atom/_loc, errors=0)
|
|
if(!object)
|
|
return
|
|
|
|
//create the crate
|
|
var/atom/Crate = new object.containertype(_loc)
|
|
Crate.name = "[object.containername] [comment ? "([comment])":"" ]"
|
|
if(object.access)
|
|
Crate:req_access = list(text2num(object.access))
|
|
|
|
//create the manifest slip
|
|
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest()
|
|
slip.erroneous = errors
|
|
slip.points = object.cost
|
|
slip.ordernumber = ordernum
|
|
|
|
var/stationName = (errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
|
|
var/packagesAmt = SSshuttle.shoppinglist.len + ((errors & MANIFEST_ERROR_COUNT) ? rand(1,2) : 0)
|
|
|
|
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
|
|
slip.info +="Order #[ordernum]<br>"
|
|
slip.info +="Destination: [stationName]<br>"
|
|
slip.info +="[packagesAmt] PACKAGES IN THIS SHIPMENT<br>"
|
|
slip.info +="CONTENTS:<br><ul>"
|
|
|
|
//we now create the actual contents
|
|
var/list/contains
|
|
if(istype(object, /datum/supply_packs/misc/randomised))
|
|
var/datum/supply_packs/misc/randomised/SO = object
|
|
contains = list()
|
|
if(object.contains.len)
|
|
for(var/j=1, j<=SO.num_contained, j++)
|
|
contains += pick(object.contains)
|
|
else
|
|
contains = object.contains
|
|
|
|
for(var/typepath in contains)
|
|
if(!typepath) continue
|
|
var/atom/A = new typepath(Crate)
|
|
if(object.amount && A.vars.Find("amount") && A:amount)
|
|
A:amount = object.amount
|
|
slip.info += "<li>[A.name]</li>" //add the item to the manifest (even if it was misplaced)
|
|
|
|
if((errors & MANIFEST_ERROR_ITEM))
|
|
//secure and large crates cannot lose items
|
|
if(findtext("[object.containertype]", "/secure/") || findtext("[object.containertype]","/largecrate/"))
|
|
errors &= ~MANIFEST_ERROR_ITEM
|
|
else
|
|
var/lostAmt = max(round(Crate.contents.len/10), 1)
|
|
//lose some of the items
|
|
while(--lostAmt >= 0)
|
|
qdel(pick(Crate.contents))
|
|
|
|
//manifest finalisation
|
|
slip.info += "</ul><br>"
|
|
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
|
|
slip.loc = Crate
|
|
|
|
return Crate
|
|
|
|
/datum/subsystem/shuttle/proc/generateSupplyOrder(packId, _orderedby, _orderedbyRank, _comment)
|
|
if(!packId)
|
|
return
|
|
var/datum/supply_packs/P = supply_packs["[packId]"]
|
|
if(!P)
|
|
return
|
|
|
|
var/datum/supply_order/O = new()
|
|
O.ordernum = ordernum++
|
|
O.object = P
|
|
O.orderedby = _orderedby
|
|
O.orderedbyRank = _orderedbyRank
|
|
O.comment = _comment
|
|
|
|
requestlist += O
|
|
|
|
return O
|
|
|
|
/*
|
|
/datum/subsystem/shuttle/proc/getShuttleFromArea(area/A)
|
|
if(!A)
|
|
return
|
|
for(var/obj/docking_port/mobile/M in SSshuttle.mobile)
|
|
if(M.areaInstance == A)
|
|
return M
|
|
*/
|