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Bubberstation/code/modules/mob/dead/dead.dm
Kylerace b4f9c979ce fixes ghosts not being included in get_hearers_in_view(), AGAIN! (#60297)
thanks to shaps for reporting this
turns out mob/dead/Initialize() doesnt call parent, and mobs are made hearing sensitive in mob/Initialize(), so ghosts yet again werent included in get_hearers_in_view(). now they are!

now actually tested this time by attacking pun pun then ghosting, on master the red attack text doesnt show for ghosts in view but now it does

with the first pr the issue was because when target was a mob, view() only includes what the mob can see, so i made it always use a turf like it was previously. but the refactor done in the same pr meant that ghosts didnt become hearing sensitive so whoops
2021-07-17 23:34:21 -07:00

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//Dead mobs can exist whenever. This is needful
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
throwforce = 0
/mob/dead/Initialize()
SHOULD_CALL_PARENT(FALSE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
tag = "mob_[next_mob_id++]"
add_to_mob_list()
prepare_huds()
if(length(CONFIG_GET(keyed_list/cross_server)))
add_verb(src, /mob/dead/proc/server_hop)
set_focus(src)
become_hearing_sensitive()
return INITIALIZE_HINT_NORMAL
/mob/dead/canUseStorage()
return FALSE
/mob/dead/abstract_move(atom/destination)
var/turf/old_turf = get_turf(src)
var/turf/new_turf = get_turf(destination)
if (old_turf?.z != new_turf?.z)
onTransitZ(old_turf?.z, new_turf?.z)
return ..()
/mob/dead/get_status_tab_items()
. = ..()
. += ""
if(SSticker.HasRoundStarted())
return
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining/10)]s"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
. += "Time To Start: SOON"
. += "Players: [SSticker.totalPlayers]"
if(client.holder)
. += "Players Ready: [SSticker.totalPlayersReady]"
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop!"
set desc= "Jump to the other server"
if(notransform)
return
var/list/our_id = CONFIG_GET(string/cross_comms_name)
var/list/csa = CONFIG_GET(keyed_list/cross_server) - our_id
var/pick
switch(csa.len)
if(0)
remove_verb(src, /mob/dead/proc/server_hop)
to_chat(src, span_notice("Server Hop has been disabled."))
if(1)
pick = csa[1]
else
pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
if(!pick)
return
var/addr = csa[pick]
if(tgui_alert(usr, "Jump to server [pick] ([addr])?", "Server Hop", list("Yes", "No")) != "Yes")
return
var/client/C = client
to_chat(C, span_notice("Sending you to [pick]."))
new /atom/movable/screen/splash(C)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
if(!C)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
C << link("[addr]")
/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
if (registered_z != new_z)
if (registered_z)
SSmobs.dead_players_by_zlevel[registered_z] -= src
if (client)
if (new_z)
SSmobs.dead_players_by_zlevel[new_z] += src
registered_z = new_z
else
registered_z = null
/mob/dead/Login()
. = ..()
if(!. || !client)
return FALSE
var/turf/T = get_turf(src)
if (isturf(T))
update_z(T.z)
/mob/dead/auto_deadmin_on_login()
return
/mob/dead/Logout()
update_z(null)
return ..()
/mob/dead/onTransitZ(old_z,new_z)
..()
update_z(new_z)