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Bubberstation/code/datums/components/storage/food_storage.dm
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Watermelon914andGitHub 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/// --Food storage component--
/// This component lets you slide one item into large foods, such as bread, cheese wheels, or cakes.
/// Consuming food storages with an item inside can cause unique interactions, such as eating glass shards.
/datum/component/food_storage
/// Reference to what we have in our food.
var/obj/item/stored_item
/// The amount of volume the food has on creation - Used for probabilities
var/initial_volume = 10
/// Minimum size items that can be inserted
var/minimum_weight_class = WEIGHT_CLASS_SMALL
/// What are the odds we bite into the stored item?
var/bad_chance_of_discovery = 0
/// What are the odds we see the stored item before we bite it?
var/good_chance_of_discovery = 100
/// The stored item was found out somehow.
var/discovered = FALSE
/datum/component/food_storage/Initialize(_minimum_weight_class = WEIGHT_CLASS_SMALL, _bad_chance = 0, _good_chance = 100)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/try_inserting_item)
RegisterSignal(parent, COMSIG_CLICK_CTRL, .proc/try_removing_item)
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/consume_food_storage)
var/atom/food = parent
initial_volume = food.reagents.total_volume
minimum_weight_class = _minimum_weight_class
bad_chance_of_discovery = _bad_chance
good_chance_of_discovery = _good_chance
/datum/component/food_storage/Destroy(force, silent)
if(stored_item)
stored_item.forceMove(stored_item.drop_location())
stored_item.dropped()
stored_item = null
. = ..()
/** Begins the process of inserted an item.
*
* Clicking on the food storage with an item will begin a do_after, which if successful inserts the item.
*
* Arguments
* inserted_item - the item being placed into the food
* user - the person inserting the item
*/
/datum/component/food_storage/proc/try_inserting_item(datum/source, obj/item/inserted_item, mob/living/user, params)
SIGNAL_HANDLER
// No matryoshka-ing food storage
if(istype(inserted_item, /obj/item/storage) || IS_EDIBLE(inserted_item))
return
//Harm intent will bypass inserting for injecting food with syringes and such
if(user.combat_mode)
return
if(inserted_item.w_class > minimum_weight_class)
to_chat(user, span_warning("\The [inserted_item.name] won't fit in \the [parent]."))
return
if(!QDELETED(stored_item))
to_chat(user, span_warning("There's something in \the [parent]."))
return
if(HAS_TRAIT(inserted_item, TRAIT_NODROP))
to_chat(user, span_warning("\the [inserted_item] is stuck to your hand, you can't put into \the [parent]!"))
return
user.visible_message(span_notice("[user.name] begins inserting [inserted_item.name] into \the [parent]."), \
span_notice("You start to insert the [inserted_item.name] into \the [parent]."))
INVOKE_ASYNC(src, .proc/insert_item, inserted_item, user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/** Begins the process of attempting to remove the stored item.
*
* Clicking on food storage on grab intent will begin a do_after, which if successful removes the stored_item.
*
* Arguments
* user - the person removing the item.
*/
/datum/component/food_storage/proc/try_removing_item(datum/source, mob/user)
SIGNAL_HANDLER
var/atom/food = parent
if(QDELETED(stored_item))
return
if(!food.can_interact(user))
return
user.visible_message(span_notice("[user.name] begins tearing at \the [parent]."), \
span_notice("You start to rip into \the [parent]."))
INVOKE_ASYNC(src, .proc/begin_remove_item, user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/** Inserts the item into the food, after a do_after.
*
* Arguments
* inserted_item - The item being inserted.
* user - the person inserting the item.
*/
/datum/component/food_storage/proc/insert_item(obj/item/inserted_item, mob/user)
if(do_after(user, 1.5 SECONDS, target = parent))
var/atom/food = parent
to_chat(user, span_notice("You slip [inserted_item.name] inside \the [parent]."))
inserted_item.forceMove(food)
user.log_message("[key_name(user)] inserted [inserted_item] into [parent] at [AREACOORD(user)]", LOG_ATTACK)
food.add_fingerprint(user)
inserted_item.add_fingerprint(user)
stored_item = inserted_item
/** Removes the item from the food, after a do_after.
*
* Arguments
* user - person removing the item.
*/
/datum/component/food_storage/proc/begin_remove_item(mob/user)
if(do_after(user, 10 SECONDS, target = parent))
remove_item(user)
/**
* Removes the stored item, putting it in user's hands or on the ground, then updates the reference.
*/
/datum/component/food_storage/proc/remove_item(mob/user)
if(user.put_in_hands(stored_item))
user.visible_message(span_warning("[user.name] slowly pulls [stored_item.name] out of \the [parent]."), \
span_warning("You slowly pull [stored_item.name] out of \the [parent]."))
else
stored_item.dropped()
stored_item.visible_message(span_warning("[stored_item.name] falls out of \the [parent]."))
update_stored_item()
/** Checks for stored items when the food is eaten.
*
* If the food is eaten while an item is stored in it, calculates the odds that the item will be found.
* Then, if the item is found before being bitten, the item is removed.
* If the item is found by biting into it, calls on_accidental_consumption on the stored item.
* Afterwards, removes the item from the food if it was discovered.
*
* Arguments
* target - person doing the eating (can be the same as user)
* user - person causing the eating to happen
* bitecount - how many times the current food has been bitten
* bitesize - how large bties are for this food
*/
/datum/component/food_storage/proc/consume_food_storage(datum/source, mob/living/target, mob/living/user, bitecount, bitesize)
SIGNAL_HANDLER
if(QDELETED(stored_item)) //if the stored item was deleted/null...
if(!update_stored_item()) //check if there's a replacement item
return
/// Chance of biting the held item = amount of bites / (intitial reagents / reagents per bite) * 100
bad_chance_of_discovery = (bitecount / (initial_volume / bitesize))*100
/// Chance of finding the held item = bad chance - 50
good_chance_of_discovery = bad_chance_of_discovery - 50
if(prob(good_chance_of_discovery)) //finding the item, without biting it
discovered = TRUE
to_chat(target, span_warning("It feels like there's something in \the [parent]...!"))
else if(prob(bad_chance_of_discovery)) //finding the item, BY biting it
user.log_message("[key_name(user)] just fed [key_name(target)] a/an [stored_item] which was hidden in [parent] at [AREACOORD(target)]", LOG_ATTACK)
discovered = stored_item.on_accidental_consumption(target, user, parent)
update_stored_item() //make sure if the item was changed, the reference changes as well
if(!QDELETED(stored_item) && discovered)
INVOKE_ASYNC(src, .proc/remove_item, user)
/** Updates the reference of the stored item.
*
* Checks the food's contents for if an alternate item was placed into the food.
* If there is an alternate item, updates the reference to the new item.
* If there isn't, updates the reference to null.
*
* Returns FALSE if the ref is nulled, or TRUE is another item replaced it.
*/
/datum/component/food_storage/proc/update_stored_item()
var/atom/food = parent
if(!food?.contents.len) //if there's no items in the food or food is deleted somehow
stored_item = null
return FALSE
for(var/obj/item/i in food.contents) //search the food's contents for a replacement item
if(IS_EDIBLE(i))
continue
if(QDELETED(i))
continue
stored_item = i //we found something to replace it
return TRUE
//if there's nothing else in the food, or we found nothing valid
stored_item = null
return FALSE