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Bubberstation/code/game/objects/items/stacks/telecrystal.dm
T
Watermelon914andGitHub 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/obj/item/stack/telecrystal
name = "telecrystal"
desc = "It seems to be pulsing with suspiciously enticing energies."
singular_name = "telecrystal"
icon = 'icons/obj/telescience.dmi'
icon_state = "telecrystal"
dye_color = DYE_SYNDICATE
w_class = WEIGHT_CLASS_TINY
max_amount = 50
item_flags = NOBLUDGEON
merge_type = /obj/item/stack/telecrystal
/obj/item/stack/telecrystal/attack(mob/target, mob/user)
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
for(var/obj/item/implant/uplink/I in target)
if(I?.imp_in)
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
if(hidden_uplink)
hidden_uplink.telecrystals += amount
use(amount)
to_chat(user, span_notice("You press [src] onto yourself and charge your hidden uplink."))
else
return ..()
/obj/item/stack/telecrystal/five
amount = 5
/obj/item/stack/telecrystal/twenty
amount = 20