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any blob can block atmos, the core and nodes now do so blobs use two different procs for checking health and updating icons instead of one(there's probably a use for this) the split consciousness verb now requires a node under your selector, instead of checking a global list of nodes and picking the newest(why?) blobs can no longer take non-brute and burn damage types(I would make toxin do bonus damage but the crew can't apply it anyway)