Files
Bubberstation/code/game/objects/effects/decals/decal.dm
Razharas 7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00

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/obj/effect/decal
name = "decal"
icon = 'icons/effects/effects.dmi'
/obj/effect/decal/ex_act(severity, target)
qdel(src)