Files
Bubberstation/code/game/objects/effects/portals.dm
phil235 d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00

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/obj/effect
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
unacidable = 1//Can't destroy energy portals.
var/obj/item/target = null
var/creator = null
anchored = 1
var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
/obj/effect/portal/Bumped(mob/M as mob|obj)
src.teleport(M)
/obj/effect/portal/New(loc, turf/target, creator, lifespan=300)
portals += src
src.loc = loc
src.target = target
src.creator = creator
for(var/mob/M in src.loc)
src.teleport(M)
if(lifespan > 0)
spawn(lifespan)
qdel(src)
return
/obj/effect/portal/Destroy()
portals -= src
if(istype(creator, /obj/item/weapon/hand_tele))
var/obj/item/weapon/hand_tele/O = creator
O.active_portals--
else if(istype(creator, /obj/item/weapon/gun/energy/wormhole_projector))
var/obj/item/weapon/gun/energy/wormhole_projector/P = creator
P.portal_destroyed(src)
creator = null
return ..()
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if(M.anchored&&istype(M, /obj/mecha))
return
if (!( target ))
qdel(src)
return
if (istype(M, /atom/movable))
do_teleport(M, target, precision) ///You will appear adjacent to the beacon