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Bubberstation/code/datums/components/fantasy/prefixes.dm
Funce a8976d419e validate THIS integration tests (#59024)
Hi, the #58882 PR missed that validate takes an item, no parent var lookup required.
Why It's Good For The Game

UNFUCKS MASTER
2021-05-11 12:46:07 +12:00

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/datum/fantasy_affix/cosmetic_prefixes
name = "purely cosmetic prefix"
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD | AFFIX_EVIL
var/list/goodPrefixes
var/list/badPrefixes
/datum/fantasy_affix/cosmetic_prefixes/New()
goodPrefixes = list(
"greater",
"major",
"blessed",
"superior",
"empowered",
"honed",
"true",
"glorious",
"robust",
)
badPrefixes = list(
"lesser",
"minor",
"blighted",
"inferior",
"enfeebled",
"rusted",
"unsteady",
"tragic",
"gimped",
"cursed",
)
weight = (length(goodPrefixes) + length(badPrefixes)) * 10
/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName)
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
return "[pick(goodPrefixes)] [newName]"
else
return "[pick(badPrefixes)] [newName]"
/datum/fantasy_affix/tactical
name = "tactical"
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
weight = 1 // Very powerful, no one should have such power
/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/tactical)
return "tactical [newName]"
/datum/fantasy_affix/pyromantic
name = "pyromantic"
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/igniter, clamp(comp.quality, 1, 10))
return "pyromantic [newName]"
/datum/fantasy_affix/vampiric
name = "vampiric"
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
weight = 5
/datum/fantasy_affix/vampiric/validate(obj/item/attached)
return attached.force //don't apply to things that just bap people
/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
return "vampiric [newName]"
/datum/fantasy_affix/beautiful
name = "beautiful"
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/beautiful/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
master.AddElement(/datum/element/beauty, max(comp.quality, 1) * 250)
return "[pick("aesthetic", "beautiful", "gorgeous", "pretty")] [newName]"
/datum/fantasy_affix/beautiful/remove(datum/component/fantasy/comp)
var/obj/item/master = comp.parent
master.RemoveElement(/datum/element/beauty, max(comp.quality, 1) * 250)
/datum/fantasy_affix/ugly
name = "ugly"
placement = AFFIX_PREFIX
alignment = AFFIX_EVIL
/datum/fantasy_affix/ugly/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
master.AddElement(/datum/element/beauty, min(comp.quality, -1) * 250)
return "[pick("fugly", "ugly", "grotesque", "hideous")] [newName]"
/datum/fantasy_affix/ugly/remove(datum/component/fantasy/comp)
var/obj/item/master = comp.parent
master.AddElement(/datum/element/beauty, min(comp.quality, -1) * 250)
/datum/fantasy_affix/venomous
name = "<poisonname>-laced (picked from small pool of toxins)"
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/venomous/validate(obj/item/attached)
return attached.force //don't apply to things that just bap people
/datum/fantasy_affix/venomous/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
var/picked_poison = pick(list(
/datum/reagent/toxin/plantbgone,
/datum/reagent/toxin/mutetoxin,
/datum/reagent/toxin/amanitin,
/datum/reagent/toxin/lipolicide,
/datum/reagent/toxin/spewium,
/datum/reagent/toxin/heparin,
/datum/reagent/toxin/rotatium,
/datum/reagent/toxin/histamine
))
var/list/names = list(
/datum/reagent/toxin/plantbgone = "plantbane",
/datum/reagent/toxin/mutetoxin = "mimemind",
/datum/reagent/toxin/amanitin = "dormant death",
/datum/reagent/toxin/lipolicide = "famineblood",
/datum/reagent/toxin/spewium = "gulchergut",
/datum/reagent/toxin/heparin = "jabberwound",
/datum/reagent/toxin/rotatium = "spindown",
/datum/reagent/toxin/histamine = "creeping malaise"
)
var/poisonname = names[picked_poison]
master.AddElement(/datum/element/venomous, picked_poison, comp.quality+1)
//seriously don't @ me about the correct use of venom vs poison. shut up.
return "[poisonname]-[pick("poisoned", "envenomed", "laced")] [newName]"
/datum/fantasy_affix/venomous/remove(datum/component/fantasy/comp)
var/obj/item/master = comp.parent
master.RemoveElement(/datum/element/venomous)