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* large refactor of machine/power code to cut down on processing time and wasted lists (#60317) original pr here: #59789 (Closed because he didn't think it was good enough) came back to this because i realized that all machines were area sensitive, meaning they had a list with at least a reference to themselves (assuming they arent in the contents of another movable which most arent) for the purposes of handling power differences when their area changes pipes are machines there are ~14k machines and ~6k pipes i made this problem worse with a recent pr by making it a nested list so i needed to track what machines needed power, and this pr had work already done that could be used for that purpose. now machines that have use_power == NO_POWER_USE do not have this extra memory overhead for no reason currently every machine that uses power draws that amount from its area from a dynamic channel via auto_use_power() which is called every SSmachines fire(), then in apc/process() the area's dynamic power draw is reset and the power is used. with static power its not calculated then reset every loop, its just taken from the grid. so now machines handle updating their static power usage from their current area (this doesnt touch power machines that require a wire connection). in order to allow this, use_power, idle_power_usage, and active_power_usage have setters to track state correctly and update the static power usage on the machines current area and handle area sensitivity. also goes through a lot of heavy abusers of SSmachine processing time and tries to make it faster. makes airalarm/process() into a signal handler for COMSIG_TURF_EXPOSE since air alarms only need to process for changes. Why It's Good For The Game SSmachines isnt the heaviest hitter in terms of total cpu and certainly not in terms of overtime, but its not a lightweight. it frequently takes > 50ms to complete a run and seems to be in the top 5 or so of subsystem costs looking at some round profilers also gets rid of a few thousand lists since every pipe no longer has two useless lists each (and any other machines that dont use power) Love ya kyler Co-authored-by: Rohesie <rohesie@ gmail.com> * large refactor of machine/power code to cut down on processing time and wasted lists Co-authored-by: Kylerace <kylerlumpkin1@gmail.com> Co-authored-by: Rohesie <rohesie@ gmail.com>
108 lines
3.6 KiB
Plaintext
108 lines
3.6 KiB
Plaintext
////////////////////////////////////////////
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// POWERNET DATUM
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// each contiguous network of cables & nodes
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/////////////////////////////////////
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/datum/powernet
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var/number // unique id
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var/list/cables = list() // all cables & junctions
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var/list/nodes = list() // all connected machines
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var/load = 0 // the current load on the powernet, increased by each machine at processing
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var/newavail = 0 // what available power was gathered last tick, then becomes...
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var/avail = 0 //...the current available power in the powernet
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var/viewavail = 0 // the available power as it appears on the power console (gradually updated)
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var/viewload = 0 // the load as it appears on the power console (gradually updated)
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var/netexcess = 0 // excess power on the powernet (typically avail-load)///////
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var/delayedload = 0 // load applied to powernet between power ticks.
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/datum/powernet/New()
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SSmachines.powernets += src
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/datum/powernet/Destroy()
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//Go away references, you suck!
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for(var/obj/structure/cable/C in cables)
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cables -= C
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C.powernet = null
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for(var/obj/machinery/power/M in nodes)
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nodes -= M
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M.powernet = null
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SSmachines.powernets -= src
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return ..()
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/datum/powernet/proc/is_empty()
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return !cables.len && !nodes.len
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//remove a cable from the current powernet
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//if the powernet is then empty, delete it
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//Warning : this proc DON'T check if the cable exists
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/datum/powernet/proc/remove_cable(obj/structure/cable/C)
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cables -= C
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C.powernet = null
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if(is_empty())//the powernet is now empty...
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qdel(src)///... delete it
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//add a cable to the current powernet
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//Warning : this proc DON'T check if the cable exists
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/datum/powernet/proc/add_cable(obj/structure/cable/C)
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if(C.powernet)// if C already has a powernet...
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if(C.powernet == src)
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return
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else
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C.powernet.remove_cable(C) //..remove it
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C.powernet = src
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cables +=C
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//remove a power machine from the current powernet
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//if the powernet is then empty, delete it
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//Warning : this proc DON'T check if the machine exists
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/datum/powernet/proc/remove_machine(obj/machinery/power/M)
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nodes -=M
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M.powernet = null
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if(is_empty())//the powernet is now empty...
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qdel(src)///... delete it
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//add a power machine to the current powernet
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//Warning : this proc DON'T check if the machine exists
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/datum/powernet/proc/add_machine(obj/machinery/power/M)
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if(M.powernet)// if M already has a powernet...
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if(M.powernet == src)
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return
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else
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M.disconnect_from_network()//..remove it
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M.powernet = src
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nodes[M] = M
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//handles the power changes in the powernet
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//called every ticks by the powernet controller
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/datum/powernet/proc/reset()
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//see if there's a surplus of power remaining in the powernet and stores unused power in the SMES
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netexcess = avail - load
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if(netexcess > 100 && length(nodes)) // if there was excess power last cycle
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for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network
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S.restore() // and restore some of the power that was used
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// update power consoles
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viewavail = round(0.8 * viewavail + 0.2 * avail)
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viewload = round(0.8 * viewload + 0.2 * load)
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// reset the powernet
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load = delayedload
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delayedload = 0
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avail = newavail
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newavail = 0
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/datum/powernet/proc/get_electrocute_damage()
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//SKYRAT EDIT BEGIN: Declamps burn damage w/ new effects. Original code: return clamp(20 + round(avail/25000), 20, 195) + rand(-5,5)
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if(avail >= 1000 && avail <= 15000)
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return round(avail/45000) + rand(-30,2) //Slight buff. Weaker electrical currents are somewhat mitigated.
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if(avail >= 15000)
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return round(avail/15000) + rand(-5,10) //You're dead.
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if(avail >= 20000)
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return round(avail/10000) + rand(0,20) //You're VERY dead.
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//SKYRAT EDIT END
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else
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return 0
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