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* moves obj_integrity and associated procs to the atom level * Feex good * Whoops forgot the maps Co-authored-by: Kylerace <kylerlumpkin1@gmail.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
90 lines
2.7 KiB
Plaintext
90 lines
2.7 KiB
Plaintext
//Solar tracker
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//Machine that tracks the sun and reports its direction to the solar controllers
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//As long as this is working, solar panels on same powernet will track automatically
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/obj/machinery/power/tracker
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name = "solar tracker"
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desc = "A solar directional tracker."
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icon = 'goon/icons/obj/power.dmi'
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icon_state = "tracker"
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density = TRUE
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use_power = NO_POWER_USE
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max_integrity = 250
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integrity_failure = 0.2
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var/id = 0
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var/obj/machinery/power/solar_control/control
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/obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S)
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. = ..()
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Make(S)
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connect_to_network()
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RegisterSignal(SSsun, COMSIG_SUN_MOVED, .proc/sun_update)
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/obj/machinery/power/tracker/Destroy()
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unset_control() //remove from control computer
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return ..()
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/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
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unset_control()
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control = SC
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SC.connected_tracker = src
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//set the control of the tracker to null and removes it from the previous control computer if needed
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/obj/machinery/power/tracker/proc/unset_control()
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if(control)
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if(control.track == SOLAR_TRACK_AUTO)
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control.track = SOLAR_TRACK_OFF
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control.connected_tracker = null
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control = null
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///Tell the controller to turn the solar panels
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/obj/machinery/power/tracker/proc/sun_update(datum/source, azimuth)
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SIGNAL_HANDLER
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setDir(angle2dir(azimuth))
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if(control && control.track == SOLAR_TRACK_AUTO)
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control.set_panels(azimuth)
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/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S)
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if(!S)
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S = new /obj/item/solar_assembly(src)
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S.glass_type = /obj/item/stack/sheet/glass
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S.tracker = 1
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S.set_anchored(TRUE)
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S.forceMove(src)
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/obj/machinery/power/tracker/crowbar_act(mob/user, obj/item/I)
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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user.visible_message(span_notice("[user] begins to take the glass off [src]."), span_notice("You begin to take the glass off [src]..."))
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if(I.use_tool(src, user, 50))
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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user.visible_message(span_notice("[user] takes the glass off [src]."), span_notice("You take the glass off [src]."))
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deconstruct(TRUE)
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return TRUE
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/obj/machinery/power/tracker/atom_break(damage_flag)
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. = ..()
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if(.)
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
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unset_control()
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/obj/machinery/power/tracker/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(disassembled)
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var/obj/item/solar_assembly/S = locate() in src
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if(S)
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S.forceMove(loc)
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S.give_glass(machine_stat & BROKEN)
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else
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playsound(src, "shatter", 70, TRUE)
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new /obj/item/shard(src.loc)
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new /obj/item/shard(src.loc)
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qdel(src)
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// Tracker Electronic
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/obj/item/electronics/tracker
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name = "tracker electronics"
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