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* The Failsafe can now recover from an deleted MC Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck * Reset defcon level correctly Oops left that in from debugging the levels * Correctly recover SSasset * Only decrease defcon if MC creation failed Also add some sort sleep between emergency loops * Makes the last two emergency actions manual procs Since they are kinda unstantable its probalby best if only admins call these manually Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck You can also now debug Master/New() While there will most likely never be any situation where the MC is just gone its still good to know that the game can recover from such a situation For example maybe someone messed up a SDQL query or maybe someone wanted to delete the MC to create a new one hoping the Failsafe would do so for him Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>