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* check for client disconnect during hud updates (#73588) ## About The Pull Request Noticed a few runtimes about trying to read a null.prefs and tracked it down to these lines. When you go to create a hud for a mob, you add it to the client's screen, however adding to a client's screen is an internal byond operation and as such will allow a client disconnection to be processed. ## Why It's Good For The Game Client DC catching is good, and some comments stating why it's needed * check for client disconnect during hud updates --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>