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Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead. Fixes Lizard snout is poking through helmet Fixes Space helmets not hiding masks and glasses (especially the large gar glasses) Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet) Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human. Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.