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* Tendril Tagging - scanning necropolis tendrils with a mining analyzer updates its GPS tag (#78738) ## About The Pull Request Makes it so that if you wave a mining analyzer over a necropolis tendril (kinda like a geyser), its GPS tag is updated with a code for what it spawns and a numerical designation. Unlike geyser scanning, this awards no points, and is solely for figuring out what tendril spawns what fauna. <details> <summary>Screenshots in the dropdown:</summary>    Updated: now on the `structure/spawner` level, allowing it to cover icemoon spawners.  Updated again: now it has an associated examine thing.  </details> Also removes the redundant `gps` variable because it got componentalized. ## Why It's Good For The Game I think being able to know what one of fifteen eerie signals is spawning without having to memorize which one is spawning which thing at what coordinate, or just vaguely going "oh so that's where the legion tendril was today". ## Changelog 🆑 qol: Miners can now tag monster spawners (necropolis tendrils, animal dens, demonic portals, and netherworld links) by using their mining scanner on it, which updates their GPS tag (and/or gives them one) to give it a numerical designation and a short identifier for what it's spawning. /🆑 --------- Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com> * Tendril Tagging - scanning necropolis tendrils with a mining analyzer updates its GPS tag --------- Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com> Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>