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Bubberstation/code/modules/vending
SkyratBot 4a395c5751 [MIRROR] Adds hazard vests, orange hard hats, and pocket protectors to the Cargodrobe [MDB IGNORE] (#25715)
* Adds hazard vests, orange hard hats, and pocket protectors to the Cargodrobe (#80404)

## About The Pull Request
Adds orange hardhats, hazard vests, and pocket protectors to the cargo
drobe. It follows the current cargo supply vendor's stock (which means
there are three hard hats, three hazard vests, and three pocket
protectors)

## Why It's Good For The Game
I always thought it'd make sense for cargo to have these things as
pseudo-dockworkers and mailmen. Plus, it allows for a bit of uniform
customization that doesn't stray from the overall 'theme' of the
department, similar to how medical has several outfit combinations and
accessory options in their clothes vendor that still fit the medical
department theme.

Hazard vests: I thought it'd make sense for cargo workers to be able to
wear high visibility vests since you have freight moving around and
cargo shuttles docking and undocking throughout the shift.

(Orange) Hard Hats: additional safety that goes nicely with the hazard
vests.

Pocket Protectors: Cargo has a lot of pens and papers, as well as paper
cutters, in its delivery office.

## Photo examples:

Cargo Tech (Default uniform)

![vest6](https://github.com/tgstation/tgstation/assets/45489195/1077d3c5-e04a-44e0-91e4-51caade99418)

Cargo Tech (Shorts)

![vest5](https://github.com/tgstation/tgstation/assets/45489195/8cd0d8f9-2af0-4ad4-b4dc-152739694ca6)

## Changelog

Adds orange hardhats, hazard (high-vis) vests, and pocket protectors to
the cargo drobe

🆑
add: Added orange hardhats, hazard vests, and pocket protectors to the
cargo drobe
/🆑

* Adds hazard vests, orange hard hats, and pocket protectors to the Cargodrobe

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Co-authored-by: RedBaronFlyer <45489195+RedBaronFlyer@users.noreply.github.com>
2023-12-18 13:03:32 -06:00
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