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* Completely refactors hallucinations, and also adds a few * delete 5 old hallucination types that should have been removed * Fixed old leftover tips conflicts * Fixes all the leftover conflicts and otherwise broken code Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
71 lines
2.0 KiB
Plaintext
71 lines
2.0 KiB
Plaintext
///Allows an admin to force an event
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/client/proc/forceEvent()
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set name = "Trigger Event"
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set category = "Admin.Events"
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if(!holder ||!check_rights(R_FUN))
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return
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holder.forceEvent()
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///Opens up the Force Event Panel
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/datum/admins/proc/forceEvent()
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if(!check_rights(R_FUN))
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return
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var/datum/force_event/ui = new(usr)
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ui.ui_interact(usr)
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/// Force Event Panel
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/datum/force_event
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/datum/force_event/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ForceEvent")
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ui.open()
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/datum/force_event/ui_state(mob/user)
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return GLOB.fun_state
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/datum/force_event/ui_static_data(mob/user)
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var/list/data = list()
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data["categories"] = list()
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for(var/datum/round_event_control/event_control in SSevents.control)
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if(!data["categories"][event_control.category])
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data["categories"][event_control.category] = list(
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"name" = event_control.category,
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"events" = list()
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)
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data["categories"][event_control.category]["events"] += list(list(
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"name" = event_control.name,
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"description" = event_control.description,
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"type" = event_control.type
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))
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return data
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/datum/force_event/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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if(!check_rights(R_FUN))
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return
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switch(action)
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if("forceevent")
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var/announce_event = params["announce"]
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var/string_path = params["type"]
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if(!string_path)
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return
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var/event_to_run_type = text2path(string_path)
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if(!event_to_run_type)
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return
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var/datum/round_event_control/event = locate(event_to_run_type) in SSevents.control
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if(!event)
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return
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if(event.admin_setup(usr) == ADMIN_CANCEL_EVENT)
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return
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var/always_announce_chance = 100
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var/no_announce_chance = 0
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event.runEvent(announce_chance_override = announce_event ? always_announce_chance : no_announce_chance, admin_forced = TRUE)
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message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])")
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log_admin("[key_name(usr)] has triggered an event. ([event.name])")
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