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* events now have to check parent to see if they can run (#70128) * events now have to check parent to see if they can run * update supermatter_surge Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
/datum/round_event_control/falsealarm
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name = "False Alarm"
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typepath = /datum/round_event/falsealarm
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weight = 20
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max_occurrences = 5
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var/forced_type //Admin abuse
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category = EVENT_CATEGORY_BUREAUCRATIC
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description = "Fakes an event announcement."
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/datum/round_event_control/falsealarm/admin_setup(mob/admin)
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if(!check_rights(R_FUN))
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return
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var/list/possible_types = list()
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for(var/datum/round_event_control/E in SSevents.control)
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var/datum/round_event/event = E.typepath
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if(!initial(event.fakeable))
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continue
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possible_types += E
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forced_type = input(usr, "Select the scare.","False event") as null|anything in sort_names(possible_types)
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/datum/round_event_control/falsealarm/can_spawn_event(players_amt)
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. = ..()
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if(!.)
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return .
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if(!length(gather_false_events()))
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return FALSE
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return TRUE
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/datum/round_event/falsealarm
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announce_when = 0
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end_when = 1
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fakeable = FALSE
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/datum/round_event/falsealarm/announce(fake)
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if(fake) //What are you doing
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return
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var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
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var/events_list = gather_false_events(players_amt)
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var/datum/round_event_control/event_control
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var/datum/round_event_control/falsealarm/C = control
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if(C.forced_type)
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event_control = C.forced_type
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C.forced_type = null
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else
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event_control = pick(events_list)
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if(event_control)
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var/datum/round_event/Event = new event_control.typepath()
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message_admins("False Alarm: [Event]")
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Event.kill() //do not process this event - no starts, no ticks, no ends
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Event.announce(TRUE) //just announce it like it's happening
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/proc/gather_false_events(players_amt)
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. = list()
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for(var/datum/round_event_control/E in SSevents.control)
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if(istype(E, /datum/round_event_control/falsealarm))
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continue
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if(!E.can_spawn_event(players_amt))
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continue
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var/datum/round_event/event = E.typepath
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if(!initial(event.fakeable))
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continue
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. += E
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