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* BCIs are now stored in the manipulation chamber's contents, instead of nullspace (#70350) Fixes a bug where MMIs would be sent into the nullspace room when in an MMI component inside of a BCI that is inserted into a BCI manipulation chamber. Stores the BCI in the chamber's contents, instead of nullspace, allowing the MMI to talk, the BCI to still act as it would normally and overall just solves the issue and maybe some others alongside it. Fixes #70349 * BCIs are now stored in the manipulation chamber's contents, instead of nullspace Co-authored-by: RikuTheKiller <88713943+RikuTheKiller@users.noreply.github.com>
308 lines
10 KiB
Plaintext
308 lines
10 KiB
Plaintext
#define SKILLCHIP_IMPLANT_TIME 15 SECONDS
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#define SKILLCHIP_REMOVAL_TIME 15 SECONDS
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/obj/machinery/skill_station
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name = "\improper Skillsoft station"
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desc = "Learn skills with only minimal chance for brain damage."
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icon = 'icons/obj/machines/implantchair.dmi'
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icon_state = "implantchair"
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occupant_typecache = list(/mob/living/carbon) //todo make occupant_typecache per type
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state_open = TRUE
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND //Don't call ui_interac by default - we only want that when inside
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circuit = /obj/item/circuitboard/machine/skill_station
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/// Currently implanting/removing
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var/working = FALSE
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/// Timer until implanting/removing finishes.
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var/work_timer
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/// What we're implanting
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var/obj/item/skillchip/inserted_skillchip
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/obj/machinery/skill_station/Initialize(mapload)
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. = ..()
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update_appearance()
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//Only usable by the person inside
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/obj/machinery/skill_station/ui_state(mob/user)
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return GLOB.contained_state
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/obj/machinery/skill_station/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "SkillStation", name)
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ui.open()
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/obj/machinery/skill_station/update_icon_state()
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icon_state = initial(icon_state)
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if(state_open)
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icon_state += "_open"
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if(occupant)
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icon_state += "_occupied"
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return ..()
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/obj/machinery/skill_station/update_overlays()
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. = ..()
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if(working)
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. += "working"
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/obj/machinery/skill_station/relaymove(mob/living/user, direction)
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open_machine()
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/obj/machinery/skill_station/open_machine()
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. = ..()
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interrupt_operation()
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/obj/machinery/skill_station/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == inserted_skillchip)
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inserted_skillchip = null
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interrupt_operation()
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/obj/machinery/skill_station/power_change()
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. = ..()
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if(working)
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interrupt_operation()
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/obj/machinery/skill_station/close_machine(atom/movable/target)
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. = ..()
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if(occupant)
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ui_interact(occupant)
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/obj/machinery/skill_station/proc/interrupt_operation()
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working = FALSE
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if(work_timer)
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deltimer(work_timer)
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work_timer = null
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update_appearance()
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/obj/machinery/skill_station/interact(mob/user)
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. = ..()
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if(user == occupant)
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ui_interact(user)
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else
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toggle_open()
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/obj/machinery/skill_station/attackby(obj/item/I, mob/living/user, params)
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if(istype(I,/obj/item/skillchip))
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if(inserted_skillchip)
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to_chat(user,span_notice("There's already a skillchip inside."))
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return
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if(!user.transferItemToLoc(I, src))
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return
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inserted_skillchip = I
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return
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return ..()
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/obj/machinery/skill_station/dump_contents()
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. = ..()
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inserted_skillchip = null
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/obj/machinery/skill_station/dump_inventory_contents(list/subset = null)
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// Don't drop the skillchip, it's directly inserted into the machine.
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// dump_contents() will drop everything including the skillchip as an alternative to this.
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return ..(contents - inserted_skillchip)
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/obj/machinery/skill_station/proc/toggle_open(mob/user)
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state_open ? close_machine() : open_machine()
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// Functions below do not validate occupant exists - should be handled outer wrappers.
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/// Start implanting.
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/obj/machinery/skill_station/proc/start_implanting()
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var/mob/living/carbon/carbon_occupant = occupant
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if(inserted_skillchip.has_mob_incompatibility(carbon_occupant))
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CRASH("Unusual error - [usr] attempted to start implanting of [inserted_skillchip] when the interface state should not have allowed it.")
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working = TRUE
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work_timer = addtimer(CALLBACK(src,.proc/implant),SKILLCHIP_IMPLANT_TIME,TIMER_STOPPABLE)
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update_appearance()
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/// Finish implanting.
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/obj/machinery/skill_station/proc/implant()
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working = FALSE
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work_timer = null
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var/mob/living/carbon/carbon_occupant = occupant
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var/implant_msg = carbon_occupant.implant_skillchip(inserted_skillchip, FALSE)
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if(implant_msg)
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to_chat(carbon_occupant,span_notice("Operation failed! [implant_msg]"))
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else
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to_chat(carbon_occupant,span_notice("Operation complete!"))
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inserted_skillchip = null
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update_appearance()
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/// Start removal.
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/obj/machinery/skill_station/proc/start_removal(obj/item/skillchip/to_be_removed)
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if(!to_be_removed)
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return
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if(to_be_removed.is_on_cooldown())
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to_chat(occupant, span_notice("DANGER! Operation cannot be completed, removal is unsafe."))
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CRASH("Unusual error - [usr] attempted to start removal of [to_be_removed] when the interface state should not have allowed it.")
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working = TRUE
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work_timer = addtimer(CALLBACK(src,.proc/remove_skillchip,to_be_removed),SKILLCHIP_REMOVAL_TIME,TIMER_STOPPABLE)
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update_appearance()
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/// Finish removal.
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/obj/machinery/skill_station/proc/remove_skillchip(obj/item/skillchip/to_be_removed)
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working = FALSE
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work_timer = null
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update_appearance()
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var/mob/living/carbon/carbon_occupant = occupant
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if(to_be_removed.is_on_cooldown())
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to_chat(carbon_occupant,span_notice("Safety mechanisms activated! Skillchip cannot be safely removed."))
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return
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if(!istype(carbon_occupant))
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to_chat(carbon_occupant,span_notice("Occupant does not appear to be a carbon-based lifeform!"))
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return
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if(!carbon_occupant.remove_skillchip(to_be_removed))
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to_chat(carbon_occupant,span_notice("Failed to remove skillchip!"))
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return
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if(to_be_removed.removable)
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carbon_occupant.put_in_hands(to_be_removed)
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else
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qdel(to_be_removed)
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to_chat(carbon_occupant, span_notice("Operation complete!"))
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/obj/machinery/skill_station/proc/toggle_chip_active(obj/item/skillchip/to_be_toggled)
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var/mob/living/carbon/carbon_occupant = occupant
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if(to_be_toggled.is_on_cooldown())
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to_chat(carbon_occupant,span_notice("Safety mechanisms activated! Skillchip cannot be safely modified."))
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return
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if(!istype(carbon_occupant))
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to_chat(carbon_occupant,span_notice("Occupant does not appear to be a carbon-based lifeform!"))
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return
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if(to_be_toggled.is_active())
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var/active_msg = to_be_toggled.try_deactivate_skillchip(FALSE, FALSE)
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if(active_msg)
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to_chat(carbon_occupant,span_notice("Failed to deactivate skillchip! [active_msg]"))
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return
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// This code will fire when to_be_toggled.active is FALSE
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var/active_msg = to_be_toggled.try_activate_skillchip(FALSE, FALSE)
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if(active_msg)
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to_chat(carbon_occupant,span_notice("Failed to activate skillchip! [active_msg]"))
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/obj/machinery/skill_station/ui_data(mob/user)
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. = ..()
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.["working"] = working
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.["timeleft"] = work_timer ? timeleft(work_timer) : null
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var/mob/living/carbon/carbon_occupant = occupant
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.["skillchip_ready"] = inserted_skillchip ? TRUE : FALSE
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if(inserted_skillchip)
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// This is safe, incompatibility check can accept a null or invalid mob.
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var/incompatibility_check = inserted_skillchip.has_mob_incompatibility(carbon_occupant)
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// Grab chip data. We do this because of special chips like Chameleon that may want to
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// spoof their information.
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var/list/inserted_chip_data = inserted_skillchip.get_chip_data()
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if(incompatibility_check)
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.["implantable"] = FALSE
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.["implantable_reason"] = incompatibility_check
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else
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.["implantable"] = TRUE
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.["implantable_reason"] = null
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.["skill_name"] = inserted_chip_data["name"]
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.["skill_desc"] = inserted_chip_data["desc"]
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.["skill_icon"] = inserted_chip_data["icon"]
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.["complexity"] = inserted_chip_data["complexity"]
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.["slot_use"] = inserted_chip_data["slot_use"]
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// If there's no occupant, we don't need to worry about what skillchips are in their brain.
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if(!carbon_occupant)
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.["error"] = "No valid occupant detected. Please consult nearest medical practitioner."
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.["current"] = null
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.["complexity_used"] = null
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.["complexity_max"] = null
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.["slots_used"] = null
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.["slots_max"] = null
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return
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var/obj/item/organ/internal/brain/occupant_brain = carbon_occupant.getorganslot(ORGAN_SLOT_BRAIN)
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// If there's no brain, we don't need to worry either.
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if(QDELETED(occupant_brain))
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.["error"] = "Brain not detected. Please consult nearest medical practitioner."
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.["current"] = null
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.["complexity_used"] = null
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.["complexity_max"] = null
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.["slots_used"] = null
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.["slots_max"] = null
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return
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.["complexity_used"] = occupant_brain.get_used_skillchip_complexity()
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.["complexity_max"] = occupant_brain.get_max_skillchip_complexity()
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.["slots_used"] = occupant_brain.get_used_skillchip_slots()
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.["slots_max"] = occupant_brain.get_max_skillchip_slots()
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// If we got here, we have both an occupant and it has a brain, so we can check for skillchips.
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var/list/current_skills = list()
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for(var/obj/item/skillchip/skill_chip in occupant_brain.skillchips)
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current_skills += list(skill_chip.get_chip_data())
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.["current"] = current_skills
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/obj/machinery/skill_station/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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if(usr != occupant)
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return
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switch(action)
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if("implant")
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if(working)
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stack_trace("[usr] tried to start skillchip implanting when [src] was in an invalid state.")
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return TRUE
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if(occupant && inserted_skillchip)
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start_implanting()
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return TRUE
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if("remove")
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if(working)
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stack_trace("[usr] tried to start skillchip removal when [src] was in an invalid state.")
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return TRUE
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var/chipref = params["ref"]
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var/mob/living/carbon/carbon_occupant = occupant
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var/obj/item/organ/internal/brain/occupant_brain = carbon_occupant.getorganslot(ORGAN_SLOT_BRAIN)
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if(QDELETED(carbon_occupant) || QDELETED(occupant_brain))
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return TRUE
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var/obj/item/skillchip/to_be_removed = locate(chipref) in occupant_brain.skillchips
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if(!to_be_removed)
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return TRUE
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start_removal(to_be_removed)
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return TRUE
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if("eject")
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if(working)
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stack_trace("[usr] tried to toggle skillchip activation when [src] was in an invalid state.")
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return TRUE
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if(inserted_skillchip)
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to_chat(occupant,span_notice("You eject the skillchip."))
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var/mob/living/carbon/human/H = occupant
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H.put_in_hands(inserted_skillchip)
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inserted_skillchip = null
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return TRUE
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if("toggle_activate")
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var/chipref = params["ref"]
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// Check if the machine is already working. If it is, this act should not have sent.
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if(working)
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stack_trace("[usr] tried to toggle skillchip activation when [src] was in an invalid state.")
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return TRUE
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var/mob/living/carbon/carbon_occupant = occupant
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var/obj/item/organ/internal/brain/occupant_brain = carbon_occupant.getorganslot(ORGAN_SLOT_BRAIN)
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if(QDELETED(carbon_occupant) || QDELETED(occupant_brain))
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return TRUE
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var/obj/item/skillchip/to_be_removed = locate(chipref) in occupant_brain.skillchips
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if(!to_be_removed)
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return TRUE
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toggle_chip_active(to_be_removed)
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return TRUE
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